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Re: Cryomancer

Posted: Wed Aug 22, 2018 2:45 am
by Ayush Tiwari
Outlined

Re: Cryomancer

Posted: Wed Aug 22, 2018 10:53 pm
by General Brave
Is everything completed.

Re: Cryomancer

Posted: Tue Aug 28, 2018 6:12 pm
by Savra
Well I don't know if it was worth it or not but while looking for a boat I figured I might as well find something that could help this unit out as well. Don't worry the image was free and I did do some editing.

Re: Cryomancer

Posted: Tue Aug 28, 2018 11:18 pm
by LordOfAles
Both look great.

Re: Cryomancer

Posted: Wed Aug 29, 2018 12:03 am
by Savra
How's this for cryomancer? Probably needs work still.

Re: Cryomancer

Posted: Wed Aug 29, 2018 1:14 am
by LordOfAles
patroid's beast cryomancer is on first page and i like that.

Re: Cryomancer

Posted: Wed Aug 29, 2018 2:00 am
by Savra
LordOfAles wrote:
Wed Aug 29, 2018 1:14 am
patroid's beast cryomancer is on first page and i like that.
Oh, didn't see that their. I was looking at the one in the black robe I guess This is complete?

Re: Cryomancer

Posted: Wed Aug 29, 2018 2:00 am
by LordOfAles
Yes, it is.

@Alexander82

Re: Cryomancer

Posted: Tue Sep 18, 2018 8:55 pm
by Savra
Btw if you need a frozen icon for units here.

Re: Cryomancer

Posted: Sat Oct 06, 2018 8:04 am
by Lynx Shafir
Are the stats on first page?

Some are too low.
Speed (at least 3) and hp+3 for eg.
Not sure 3 actions?


Also NEW EFECT - "ice weapon"/frozen weapon" - or effect" Frost"/freezing

Some damaging mechanism like burning just for different unit-for fire creatures /structures (hellhund,vulkanos,)
For ice bolt ranged attacks.


I think needs this to have more use.
Simple slowing is not big deal.(and not stackable anyway)
And structure summons have high CD.
And "chilling weapon"is different.

Re: Cryomancer

Posted: Sat Oct 06, 2018 8:38 am
by makazuwr32
The thing is that this caster is for making road through water faster for undeads. So 3 actions/turn.

I like it as it is now. No need for additional effects (exept of ice bolt, this one can have aftereffect on hit).

Re: Cryomancer

Posted: Sat Oct 06, 2018 11:02 pm
by Savra
Chill, since that seems as unique as we can get for freezing.

Re: Cryomancer

Posted: Sun Oct 07, 2018 6:45 am
by Lynx Shafir
Chill(Dwarven one) can not target buildings, elementals
Also is not for damaging effect

If u meant only name, than well is taken.
...

Re: Cryomancer

Posted: Sun Oct 07, 2018 7:02 am
by Tankhead
Is this chilling ability gonna have to go through votes to actually get it?

Re: Cryomancer

Posted: Sun Oct 07, 2018 7:09 am
by Lynx Shafir
After elemental expansion and for some other mages is needed too.

I use "frozen weapon" & "Freezing " effect -to not confuse with dwarven one

Re: Cryomancer

Posted: Sun Oct 07, 2018 12:56 pm
by makazuwr32
freezing is also planned.

It will reduce speed and actions/turn for unit.

Re: Cryomancer

Posted: Sun Oct 07, 2018 3:53 pm
by Tankhead
Planned by stratego himself?
Or are you using a existing spell
And just change somewhat of what it does?

Re: Cryomancer

Posted: Thu Oct 11, 2018 5:58 am
by Savra
Besides the effect problem I assume stats are fine and this is ready?

Re: Cryomancer

Posted: Thu Oct 11, 2018 6:03 am
by Lynx Shafir
Needs +1 speed and +5 hp.

(Its killin my nerves to move undead casters and workers in maps)

Re: Cryomancer

Posted: Thu Oct 11, 2018 6:09 am
by Savra
That's why we have wagons. But I guess 1 fast spell caster wouldn't hurt sense it's mainly support.

Re: Cryomancer

Posted: Thu Oct 11, 2018 7:10 am
by makazuwr32
I think here i agree about stats increase. Especially when it comes to make these ice bridges.

Re: Cryomancer

Posted: Fri Oct 26, 2018 8:13 am
by Lynx Shafir
makazuwr32 wrote:
Sun Oct 07, 2018 12:56 pm
freezing is also planned.

It will reduce speed and actions/turn for unit.

Is stackable?

I thought for a different one if not merging with.
What does dot dmg like burning - for creatures like fire Elemental - when they come in.

So combining or separate?

Re: Cryomancer

Posted: Fri Oct 26, 2018 9:05 am
by makazuwr32
I am planning 2 effects:
Chilling - dot damage, attack reduce and slowing to living units;
Freezing - slowing and -1 action/turn.

Both are non-stackable.

Re: Cryomancer

Posted: Sat Nov 17, 2018 7:17 am
by Lynx Shafir
Cryomancer -

Image

Cost-4 TC, crypt
Hp 19
Attak 5(mellee) - passive "freezing weapon"
Range 1
Action 3
Arm 1/3
Speed 3.
Sight 6
Spell res 30%

Spells and abilities*

Ice bolt
Image

Range 6 CD 1
Deals 8-10 magic dmg to single target - applies freezing on hit.

Freezing weapon - 1action and - 1 speed, last 2 turns.

Summon ice wall
Image
Hp
Arm :
-range 3, no CD
-vanishing 3

Summon ice bridge
Image
Hp
Arm :
on water only - range 3
-instant
Vanishing 3

...

Re: Cryomancer

Posted: Sat Nov 17, 2018 7:23 am
by Lynx Shafir
I'll update later with images and stats.

I was thinking to add a tech
What allows to put a fire resist Aura/buff on buildings
Or a skill - ice skin adds +3/3 armor
Self or ally, with CD.
What do u think?

Re: Cryomancer

Posted: Sat Nov 17, 2018 4:29 pm
by Savra
Ice skin for self sounds fine, that way it increases its survivability.
Image
Image
Image

Re: Cryomancer

Posted: Wed Jan 16, 2019 11:39 am
by Ayush Tiwari
:x
Lynx Shafir wrote:
Sat Nov 17, 2018 7:23 am
I'll update later with images and stats.

I was thinking to add a tech
What allows to put a fire resist Aura/buff on buildings
Or a skill - ice skin adds +3/3 armor
Self or ally, with CD.
What do u think?
+3/3 would be a bit too much
Fire resist would be good,but ofcourse temporary,also,I think this unit is pretty much perfect

Re: Cryomancer

Posted: Wed Jan 16, 2019 12:51 pm
by makazuwr32
Exept there is no team color yet.

Re: Cryomancer

Posted: Thu Jan 17, 2019 7:33 am
by Lynx Shafir
Well
Image

Re: Cryomancer

Posted: Thu Jan 17, 2019 7:41 am
by Lynx Shafir
(what's that face ayush?)

And no its not ready
Summon structures need stats as I said
Than fix the vanishing value.

The 2 skill I mentioned are for later to keep up usefulness with some cursers and buffers,(from veil and mummy's one-yet being different from blood,death magic) one for sure is a research n

3/3 is not much