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Cryomancer
Posted: Mon Dec 04, 2017 4:05 pm
by LordOfAles
https://www.google.me/search?q=cryomanc ... mMM:&isa=y
Stats:
Attack: 3
Armor: 0/4
Hp: 15
Speed: 2
Sight: 6
Range: 1
Actions: 3
Bonuses: None
Abilities:
Slowing
Ice bridge (no cooldown, vanishing 3, spell range 4)
Ice wall (cooldown 1, vanishing 3, spell range 3)
Ice bolt (cooldown 1, spell range 6)
Builders: Crypt
Cost: 4
Re: Cryomancer
Posted: Mon Dec 04, 2017 5:51 pm
by Typhoon
Yeah! +1
Re: Cryomancer
Posted: Mon Dec 18, 2017 3:36 pm
by DoomCarrot
This is a really cool idea that needs more love lol. It would give undead more options when faced with a water map.
Re: Cryomancer
Posted: Mon Dec 18, 2017 4:50 pm
by Menselot
Nice +1
Re: Cryomancer
Posted: Tue Dec 19, 2017 11:20 am
by MightyGuy
Nice Idea..
Re: Cryomancer
Posted: Fri Feb 16, 2018 4:29 am
by Puss_in_Boots
I think it is a bit expensive for it's spells. It's more of a utility unit. I would like to see the cost to be reduced to 3. Also too slow, give it 3 speed.
Re: Cryomancer
Posted: Fri Feb 16, 2018 10:06 am
by Ayush Tiwari
TO JUSTICE
I like the name,and the first image that appears on that link
Yes,speed should be 3,and I love the ability,undeads needed a strong 'magician'
And we need something good to vote....
Re: Cryomancer
Posted: Fri Feb 16, 2018 12:00 pm
by Sunrise Samurai
Give it something else to do:
Ice bolt- 5 damage to a single target, cumulative -1 speed for 2 turns. Cooldown 1 (can't use all 3 actions to attack.)
Re: Cryomancer
Posted: Fri Feb 16, 2018 2:18 pm
by Puss_in_Boots
Yeah, it needed an offensive spell. Although, that spell sounds a weaker rip off of banshee scream.
It's still a good one.
Re: Cryomancer
Posted: Sat Feb 17, 2018 10:21 am
by Ayush Tiwari
Ice wall-A spell,which requires tech "Ice Wall" ,of cost 5 turns,it can make weak walls like palisades,with 2 turns cooldown.
This will lead to another thing,called "melting",which is....
Melting:After the ice wall is attack by any weapon,with fire,it melts,and decreases movement all nearby units to -1 for 2 turns,and is finally over.
Re: Cryomancer
Posted: Sat Feb 17, 2018 11:00 am
by Midonik
I think that spawn ice,ice bolt and ice wall are possible without many coding,but melting mechanic sound like a really time consuming job.
Also,LoA,by "power range" 5 you mean that is has 5 tiles of area effect? Or it's range of slowing spell or something?
Re: Cryomancer
Posted: Sat Feb 17, 2018 11:01 am
by Sunrise Samurai
I think ice wall and ice bridge should just be very weak to fire based attacks. I see no reason to make ice wall require a tech even. Just cooldown 1 and vanishing 3.
Final spell list:
Ice bridge (no cooldown, vanishing 3)
Ice wall (cooldown 1, vanishing 3)
Ice bolt (cooldown 1)
Not a bad list actually.
Re: Cryomancer
Posted: Sat Feb 17, 2018 11:08 am
by Midonik
Add slowing too.
I aggre to give bonus against ice wall/bridge to unit using fire weapons (ex. fire archer), that will make sense. Vashining is good idea too,same as cooldown. Ice bolt is OK.
You should add ranges of spell to that list
Re: Cryomancer
Posted: Sat Feb 17, 2018 12:58 pm
by LordOfAles
Power range is 5, so every spell has 5 range
Re: Cryomancer
Posted: Sat Feb 17, 2018 1:01 pm
by makazuwr32
Power range is a splash range. NOT the spell range.
For example Green dragons have 2 power range.
Spell range is called same way - "Spell range"
Re: Cryomancer
Posted: Sat Feb 17, 2018 1:39 pm
by Midonik
Exacly. Every spell have its own range.
Re: Cryomancer
Posted: Sat Feb 17, 2018 2:03 pm
by LordOfAles
ok, the first post is updated
Re: Cryomancer
Posted: Sun Feb 18, 2018 8:42 am
by Ayush Tiwari
Can we use slowing,after the ice wall breaks(not vanishes),to make melting kind of thing...
Re: Cryomancer
Posted: Sun Feb 18, 2018 9:41 am
by Midonik
Cooodddinnggg
There so such option to make effect appear around a unit that dies,JSONs are not map triggers (well,you cant do somethink like that with triggers even thought)
Re: Cryomancer
Posted: Sun Feb 18, 2018 9:46 am
by patroid
Hi,
Well its not that beasty guy but more or less
Some not to heavy foreign creature.
I hope you like it.
Patroid
Well looking on it it reminds me a bit of MewTwo
Re: Cryomancer
Posted: Sun Feb 18, 2018 10:30 am
by Ayush Tiwari
Could be better,with magical instrument
Re: Cryomancer
Posted: Sun Feb 18, 2018 11:48 am
by LordOfAles
Cool! Thanks patroid!
Re: Cryomancer
Posted: Sun Feb 18, 2018 12:08 pm
by patroid
Hi,
Beast version.
Patroid
Re: Cryomancer
Posted: Sun Feb 18, 2018 12:43 pm
by Ayush Tiwari
patroid wrote:Hi,
Beast version.
Patroid
Looks great
Re: Cryomancer
Posted: Sun Feb 18, 2018 12:45 pm
by Puss_in_Boots
Cool! Amazing work as always Patroid.
Re: Cryomancer
Posted: Sun Feb 18, 2018 4:29 pm
by General Brave
What creature is that? It almost remind me of a cat, it does look like it has a tail.
Re: Cryomancer
Posted: Sun Feb 18, 2018 4:48 pm
by makazuwr32
As for me looks like some kind of ice demon
Re: Cryomancer
Posted: Sun Feb 18, 2018 7:16 pm
by LordOfAles
Both can be used, its not like cryomancers have their own setting in fantasy world
Re: Cryomancer
Posted: Sun Feb 18, 2018 9:36 pm
by Sunrise Samurai
I believe I prefer the first one. It looks pretty good. I would like some animation for the ice ball, but it isn't necessary.
Re: Cryomancer
Posted: Mon Feb 19, 2018 2:07 am
by Ayush Tiwari
He wills to go in desert