Abyss Skeleton

Post Reply
User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Abyss Skeleton

Post by LordOfAles » Fri Nov 10, 2017 5:08 pm

Support Unit

Hp: 22
Attack: 9
Range: 3
Action/Turn: 1
Cost: 3
Armor: 0/2
Speed: 3
Sight: 5
Spell Resistance: 20%
Builders: Dark Altar
No bonuses
Abilities:
Abyssal Connection (gains +1 power for each lich and necromancer nerarby, aoe 5)
Soul Thrower (always active, causes fear to attacked target)
Description: These skeletons were summoned straight from the abyss realm. They will cause fear to those who oppose them.
Attachments
Abyss Skeleton.png
Abyss Skeleton.png (1.98 KiB) Viewed 2180 times
Last edited by LordOfAles on Sat Nov 11, 2017 8:02 am, edited 4 times in total.
The Crusade never ends...

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: Abyss Skeleton

Post by Alexander82 » Fri Nov 10, 2017 8:01 pm

why a new spearman?
Age of Fantasy design leader

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Abyss Skeleton

Post by LordOfAles » Fri Nov 10, 2017 8:04 pm

I just.. felt like posting this. I sometimes start drawing something till i finish it. Then i just think of stats, and post. In my opinion undeads need better cavalry defense, at least a bit
The Crusade never ends...

User avatar
Puss_in_Boots
Posts: 2732
Joined: Fri Apr 21, 2017 1:23 am

Re: Abyss Skeleton

Post by Puss_in_Boots » Fri Nov 10, 2017 8:06 pm

Nope, from fighting Alexander the other game I learned their anti-cavalry units are good enough for the job.
RED, WHITE and BLUE!

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Abyss Skeleton

Post by LordOfAles » Fri Nov 10, 2017 8:08 pm

Even against elite foes? Imperial knights? Harnessed Wolf Riders? Death Knights?
The Crusade never ends...

User avatar
Puss_in_Boots
Posts: 2732
Joined: Fri Apr 21, 2017 1:23 am

Re: Abyss Skeleton

Post by Puss_in_Boots » Fri Nov 10, 2017 8:20 pm

This guy has only 7 attack. How will he do so much better at killing those guys than an armored skeleton pikemen? Some of those units can even be converted.
RED, WHITE and BLUE!

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Abyss Skeleton

Post by LordOfAles » Fri Nov 10, 2017 8:23 pm

The main idea here is to allow something relatively cheap to be producable at the dark altar, with addidion of improving that race's weak spot
The Crusade never ends...

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Abyss Skeleton

Post by LordOfAles » Fri Nov 10, 2017 8:23 pm

What about 9 attack?
The Crusade never ends...

User avatar
Puss_in_Boots
Posts: 2732
Joined: Fri Apr 21, 2017 1:23 am

Re: Abyss Skeleton

Post by Puss_in_Boots » Fri Nov 10, 2017 8:25 pm

Good enough for killing them.
At first I thought this was reincarnated from the veteran skeleton pack.
RED, WHITE and BLUE!

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Abyss Skeleton

Post by LordOfAles » Fri Nov 10, 2017 8:30 pm

Well, its a mix from that veteran spearman and the first picture in inspirational pictures section in discord
The Crusade never ends...

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: Abyss Skeleton

Post by Alexander82 » Fri Nov 10, 2017 9:33 pm

What about starting to plan the 2nd upgrade for the other undead skeletons?

I think that now that we have the golden skeleton knight we can go for golden skeletons of any kind
Age of Fantasy design leader

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Abyss Skeleton

Post by LordOfAles » Fri Nov 10, 2017 9:43 pm

Agreed, so should i raise the stats and cost a bit?
The Crusade never ends...

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Abyss Skeleton

Post by DoomCarrot » Fri Nov 10, 2017 11:20 pm

I think alexander is suggesting that it would be best to improve the basic skele-spear troops rather than adding entirely new ones.
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: Abyss Skeleton

Post by Alexander82 » Fri Nov 10, 2017 11:21 pm

DoomCarrot wrote:I think alexander is suggesting that it would be best to improve the basic skele-spear troops rather than adding entirely new ones.
<3
Age of Fantasy design leader

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Abyss Skeleton

Post by LordOfAles » Sat Nov 11, 2017 7:32 am

Yea i understood, so i will try to revamp the whole idea
The Crusade never ends...

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Abyss Skeleton

Post by LordOfAles » Sat Nov 11, 2017 8:01 am

What about this? Check the first post
The Crusade never ends...

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Abyss Skeleton

Post by Menselot » Sat Nov 11, 2017 12:54 pm

The image is very good
But i am not so sure about the stats
I like abyssal connection ability !!!
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

User avatar
Ayush Tiwari
Posts: 1203
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Abyss Skeleton

Post by Ayush Tiwari » Wed Apr 18, 2018 4:41 pm

TO JUSTICE

Looks like a magician,it it?
Also,is soul thrower like it throws that spell from range,or is it of like,it combats a unit,hits it and the unit is affected by fear
Homo homini lupus

User avatar
makazuwr32
Posts: 4506
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Abyss Skeleton

Post by makazuwr32 » Wed Apr 18, 2018 4:52 pm

If fear will take into account spell resist than stats are reasonable. Or its fear must be weaker than usual.
To Ayush:
It will work like slowing weapon/fire weapon/poison weapon: passive ability, effect applied on hit.

User avatar
Ayush Tiwari
Posts: 1203
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Abyss Skeleton

Post by Ayush Tiwari » Mon May 07, 2018 4:40 am

I think this should be notified to.........
Also,don't you think the image needs teamcolour?
Homo homini lupus

Post Reply

Return to “Undead”