Stitcher - ARCHIVED
Posted: Wed Oct 18, 2017 4:44 pm
Cost 3
Hp 12
Power 3
Armor 0
Speed 3
Spell resistance 50%
Heal rate 10
Spell range 4
Spells:
Stitch together (heals target ally, but inflicts the "missing parts" status for a random debuff)
Repair and replace (consumes adjacent corpse to heal double, plus remove all "missing parts" debuffs from target ally)
Missing parts: permanent until removed. Gives one random debuff out of the following.
-5 max hp
-3 power
-1/-1 armors
-1 speed
Obviously, he does a much better job when he has the right parts to attach to your troops, but he can hold them together​ with just a patch job if necessary. Gives undead a halfway decent chance at healing, while maintaining flavor.
Hp 12
Power 3
Armor 0
Speed 3
Spell resistance 50%
Heal rate 10
Spell range 4
Spells:
Stitch together (heals target ally, but inflicts the "missing parts" status for a random debuff)
Repair and replace (consumes adjacent corpse to heal double, plus remove all "missing parts" debuffs from target ally)
Missing parts: permanent until removed. Gives one random debuff out of the following.
-5 max hp
-3 power
-1/-1 armors
-1 speed
Obviously, he does a much better job when he has the right parts to attach to your troops, but he can hold them together​ with just a patch job if necessary. Gives undead a halfway decent chance at healing, while maintaining flavor.