Withered Skeleton

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LordOfAles
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Withered Skeleton

Post by LordOfAles » Sun Aug 20, 2017 11:23 pm

Same stats like Skeleton Swordsman but:


Cost:3
Armor:0/9
Immune to Poison and Burning
And because he is almost dust:
Every melee unit has 900% bonus damage on him
Builders:Dark Altar
Speciality:Protect him from melee fighters and use him for taking out enemy archers.
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Last edited by LordOfAles on Sat Aug 26, 2017 10:03 pm, edited 3 times in total.
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Sunrise Samurai
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Re: Withered Skeleton

Post by Sunrise Samurai » Mon Aug 21, 2017 1:04 am

9 pierce armor seems a little high. I know you are trying to protect him from elves here, but you might have it down to 7, at most. It's very resistant at that point, but not immune entirely.
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Puss_in_Boots
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Re: Withered Skeleton

Post by Puss_in_Boots » Mon Aug 21, 2017 1:07 am

The majority of undead units are already protected from arrows, the ones that are vulnerable are the lich, banshee, and the necromancer.
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Sunrise Samurai
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Re: Withered Skeleton

Post by Sunrise Samurai » Mon Aug 21, 2017 1:40 am

I think the biggest problem that this was meant to address is burning and poison. I think just about everyone playing elves vs undead has seen what happens when you upgrade bows and make non-stop fire archers. It usually ends with charred bones. I can't say I disagree that it is a necessary fix, so long as it doesn't turn to being against elves what fire archer is currently against undead, unstoppable.
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Puss_in_Boots
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Re: Withered Skeleton

Post by Puss_in_Boots » Mon Aug 21, 2017 1:42 am

The elves have their melee units, druids, and Ents to easily take care of this thing.
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LordOfAles
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Re: Withered Skeleton

Post by LordOfAles » Mon Aug 21, 2017 1:59 am

Yes,almost every melee unit can one hit kill him,thats why i said 9 p armor in first place,so makes sense
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LordOfAles
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Re: Withered Skeleton DISCUSSING

Post by LordOfAles » Thu Aug 24, 2017 4:44 pm

Image updated
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Sunrise Samurai
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Re: Withered Skeleton DISCUSSING

Post by Sunrise Samurai » Thu Aug 24, 2017 5:46 pm

Lol the animation looks like it is crumbling. Definitely looks old.
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Alexander82
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Re: Withered Skeleton DISCUSSING

Post by Alexander82 » Thu Aug 24, 2017 6:06 pm

Yeah, what it's making come into my mind is that it looks like is going to collapse any moment xD
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LordOfAles
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Re: Withered Skeleton DISCUSSING

Post by LordOfAles » Thu Aug 24, 2017 6:16 pm

Yeah thats the point xD.Hes withered
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Sunrise Samurai
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Re: Withered Skeleton DISCUSSING

Post by Sunrise Samurai » Thu Aug 24, 2017 6:17 pm

Well, even if we don't use that image for this, it is dramatic enough we have to use it somewhere.
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LordOfAles
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Re: Withered Skeleton DISCUSSING

Post by LordOfAles » Thu Aug 24, 2017 6:17 pm

And thats why melee has such bonus on him
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Alexander82
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Re: Withered Skeleton DISCUSSING

Post by Alexander82 » Thu Aug 24, 2017 6:22 pm

Sunrise Samurai wrote:Well, even if we don't use that image for this, it is dramatic enough we have to use it somewhere.
Whe can ask Daniel ti animate a skeleton death by fire xD
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Sunrise Samurai
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Re: Withered Skeleton DISCUSSING

Post by Sunrise Samurai » Thu Aug 24, 2017 6:26 pm

Lol that sounds cool.
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LordOfAles
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Re: Withered Skeleton DISCUSSING

Post by LordOfAles » Thu Aug 24, 2017 6:42 pm

This is kinda abusing :|
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Alexander82
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Re: Withered Skeleton DISCUSSING

Post by Alexander82 » Thu Aug 24, 2017 6:45 pm

LordOfAles wrote:This is kinda abusing :|
Poor lord xD
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LordOfAles
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Re: Withered Skeleton DISCUSSING

Post by LordOfAles » Thu Aug 24, 2017 7:34 pm

Well what could i expect anyway,thats my first animation lol
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Alexander82
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Re: Withered Skeleton DISCUSSING

Post by Alexander82 » Thu Aug 24, 2017 8:15 pm

The animation is not bad, the problem is that it fits a unit with a -1 cost xD
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Sunrise Samurai
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Re: Withered Skeleton DISCUSSING

Post by Sunrise Samurai » Thu Aug 24, 2017 8:27 pm

The animation is great, but it's so good for other purposes it's kinda funny
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Lynx Shafir
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Re: Withered Skeleton

Post by Lynx Shafir » Thu Oct 04, 2018 5:26 am

Bring this up.

(May change name)
Make it a physical stronger sceleton (has no upgrades.)
Cost 4 - dark altar only.
Hp 32
Arm 2/6
Atak 15
Range 1
Action 1/1
Speed 3 (No water walk)
Sight 4
Spell res 20%


Resistence to all elemental dmgs (so no burning)
No poisoning
May lightning dmg (and holy, exorcism of couse)



Special - wither weapon
Passive on hit.
(-6hp/turn, - 3 atk, - 1speed) don't stack to self.
Last 3

If u think as passive too strong than 50%chance to apply

Image
- make bit touger-may have 2 hands
A long 1 hand sword - rusty, grim blade.
Lighter gray bones.
Last edited by Lynx Shafir on Thu Oct 04, 2018 1:43 pm, edited 1 time in total.
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Tankhead
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Re: Withered Skeleton

Post by Tankhead » Thu Oct 04, 2018 5:52 am

Minecraft Vibes
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Lynx Shafir
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Re: Withered Skeleton

Post by Lynx Shafir » Thu Oct 04, 2018 6:28 am

Not really
Just the name....
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DO I LOOK LIKE A CUBIC PIXEL PILE?
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StormSaint373
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Re: Withered Skeleton

Post by StormSaint373 » Thu Oct 04, 2018 1:12 pm

I don't usually do this, but I say no to water, this time, or let it damage him like poison.

Rationale: if wither skeleton comes in contact with water, I think it would just fall apart.
Beware the calm before the Tempest. . .

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Savra
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Re: Withered Skeleton

Post by Savra » Thu Oct 04, 2018 3:48 pm

He meant he can't walk on water. If fire can't harm him then could be walk through lava?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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StormSaint373
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Re: Withered Skeleton

Post by StormSaint373 » Thu Oct 04, 2018 4:11 pm

THAT would be cool! The legions of the dead are EVERYWHERE!!! Even in lava! MUAHAHAHA!!! :twisted: :lol:

Didn't notice non- water walking. Sorry
Beware the calm before the Tempest. . .

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