Skully

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LordOfAles
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Skully

Post by LordOfAles » Sun Aug 20, 2017 4:18 pm

Cost:1
Hp:8
Attack:4
Range:1
Armor:0/2
Action/turn:1
Speed:4
Sight:4
Builders:TC,Graveyard
Spell resist:0%
Speciality:Quick defense,swarming
Abilities:None
Misc:Cant ocuppy TCs
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Skully.png
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Last edited by LordOfAles on Mon Aug 21, 2017 3:05 pm, edited 2 times in total.
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Alexander82
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Re: Skully

Post by Alexander82 » Sun Aug 20, 2017 4:19 pm

Can you explain the abilities?
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LordOfAles
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Re: Skully

Post by LordOfAles » Sun Aug 20, 2017 4:23 pm

I just said what are they used best for,not abilities :D
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Alexander82
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Re: Skully

Post by Alexander82 » Sun Aug 20, 2017 4:27 pm

ok lol xD
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LordOfAles
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Re: Skully

Post by LordOfAles » Sun Aug 20, 2017 4:27 pm

Updated unit sheet
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Savra
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Re: Skully

Post by Savra » Mon Sep 24, 2018 4:11 pm

Here's the animal corpse they could be raised from.
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Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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StormSaint373
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Re: Skully

Post by StormSaint373 » Mon Sep 24, 2018 4:47 pm

Soo. Like a Tomb Mote, they are supposed to be swarm units.

With the landslide of votes for cheaper zombies. Wouldn't that make Skully obsolete?

https://www.google.com/search?q=dnd+tom ... H2hmgjgw9M:
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Tankhead
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Re: Skully

Post by Tankhead » Sat Oct 06, 2018 5:15 am

So no? Yes?
A change?
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Savra
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Re: Skully

Post by Savra » Tue Nov 13, 2018 6:48 pm

Combine this with dark druid and we keep them as the dark druids version of the wolf.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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