Skully

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LordOfAles
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Skully

Post by LordOfAles » Sun Aug 20, 2017 4:18 pm

Cost:1
Hp:8
Attack:4
Range:1
Armor:0/2
Action/turn:1
Speed:4
Sight:4
Builders:TC,Graveyard
Spell resist:0%
Speciality:Quick defense,swarming
Abilities:None
Misc:Cant ocuppy TCs
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Last edited by LordOfAles on Mon Aug 21, 2017 3:05 pm, edited 2 times in total.
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Alexander82
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Re: Skully

Post by Alexander82 » Sun Aug 20, 2017 4:19 pm

Can you explain the abilities?
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LordOfAles
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Re: Skully

Post by LordOfAles » Sun Aug 20, 2017 4:23 pm

I just said what are they used best for,not abilities :D
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Alexander82
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Re: Skully

Post by Alexander82 » Sun Aug 20, 2017 4:27 pm

ok lol xD
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LordOfAles
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Re: Skully

Post by LordOfAles » Sun Aug 20, 2017 4:27 pm

Updated unit sheet
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Savra
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Re: Skully

Post by Savra » Mon Sep 24, 2018 4:11 pm

Here's the animal corpse they could be raised from.
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StormSaint373
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Re: Skully

Post by StormSaint373 » Mon Sep 24, 2018 4:47 pm

Soo. Like a Tomb Mote, they are supposed to be swarm units.

With the landslide of votes for cheaper zombies. Wouldn't that make Skully obsolete?

https://www.google.com/search?q=dnd+tom ... H2hmgjgw9M:
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Tankhead
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Re: Skully

Post by Tankhead » Sat Oct 06, 2018 5:15 am

So no? Yes?
A change?
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Savra
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Re: Skully

Post by Savra » Tue Nov 13, 2018 6:48 pm

Combine this with dark druid and we keep them as the dark druids version of the wolf.

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