Enchanted Armor — ARCHIVED

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LordOfAles
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Enchanted Armor — ARCHIVED

Post by LordOfAles »

Unit desc: This armor has been awakened by strange sorcery conducted in the mansion, and is now alive. It is now searching for its wearer, to bind to him,forever...
Power: 0
Action/turn: 1
Range: 1
Speed: 3
Sight: 4
Armor:0/6
Cost: 3
Builders: Mansion
Spell resistance: 100%
Ability:
Stealthed
Whoever it hits (works only on flesh and blood targets) turns into player color. Consumes itself.
Misc: Can't walk on water or ocuppy TCs.
Attachments
Enchanted armor5.png
Enchanted armor5.png (2.31 KiB) Viewed 8587 times
Last edited by LordOfAles on Tue Apr 03, 2018 5:15 pm, edited 7 times in total.
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Re: Enchanted Walking Armor

Post by LordOfAles »

Tell me if you liked this detailed unit description or tell me if you cant understand it,ill make a simpler one! :)
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Re: Enchanted Walking Armor

Post by Puss_in_Boots »

The description was good, but I don't anybody would attack this unit at close range if it doesn't deal any damage. It's ability should work when it attacks an foot unit to make it useful.
Last edited by Puss_in_Boots on Mon Aug 07, 2017 2:59 pm, edited 1 time in total.
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Re: Enchanted Walking Armor

Post by Sunrise Samurai »

For an assassin like ability, up the cost to 4 and have it inflict a "petrify" effect. I say petrify, since it could be reused for other units like a basilisk. Petrify would turn the unit into a neutral with +5/+5 armor, no moves, and no attack. This means it becomes more or less an irritating part of the terrain that blocks movement unless you destroy it.
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Re: Enchanted Walking Armor

Post by LordOfAles »

Puss_in_Boots wrote:The description was goid, but I don't anybody would attack this unit at close range if it doesn't deal any damage. It's ability should work when it attacks an foot unit to make it useful.
But ARMOR can attack others,so it would be better to waste weak troop or hitting it with unit with dmg 9 or more,before armor hits your strong units:lets say,Ettin(if this is what you were sayin)
Last edited by LordOfAles on Mon Aug 07, 2017 3:44 pm, edited 1 time in total.
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Re: Enchanted Walking Armor

Post by LordOfAles »

Made some chainmail versions,tell if you like more some of this here,or if you like like the first img
Attachments
Enchanted armor chainmail3.png
Enchanted armor chainmail3.png (1.98 KiB) Viewed 9252 times
Enchanted armor chainmail2.png
Enchanted armor chainmail2.png (1.96 KiB) Viewed 9252 times
Enchanted armor chainmail.png
Enchanted armor chainmail.png (1.96 KiB) Viewed 9252 times
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Re: Enchanted Walking Armor

Post by LordOfAles »

Stats updated
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Re: Enchanted Walking Armor

Post by Sunrise Samurai »

I think​ it would be better to try plate armor versions. Most enchanted walking armors are depicted as such, mostly because plate has more form than chain. Besides, if I look at these images the right way, they kinda make me think it's a guy in pajamas with a helmet. But that's probably because I've always​ thought chainmail looks like weird​ pajamas.
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Re: Enchanted Walking Armor

Post by LordOfAles »

K will draw when have time
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Re: Enchanted Walking Armor

Post by LordOfAles »

Made platemail versions
Attachments
Enchanted armor4.png
Enchanted armor4.png (2 KiB) Viewed 9242 times
Enchanted armor3.png
Enchanted armor3.png (2 KiB) Viewed 9242 times
Enchanted armor2.png
Enchanted armor2.png (2 KiB) Viewed 9242 times
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Re: Enchanted Walking Armor

Post by LordOfAles »

Sunrise Samurai wrote:For an assassin like ability, up the cost to 4 and have it inflict a "petrify" effect. I say petrify, since it could be reused for other units like a basilisk. Petrify would turn the unit into a neutral with +5/+5 armor, no moves, and no attack. This means it becomes more or less an irritating part of the terrain that blocks movement unless you destroy it.
Pretty good ability,but i think it should stay as it is(when attacks or counterattacks,freezes attacked unit(unit is always blacked out).Plus EFFECT CANT BE DISENCHANTED
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Re: Enchanted Walking Armor

Post by Puss_in_Boots »

Why not? Maybe it should even be destroyed by the ability since the unit is nothing but an "enchanted" armor. ;)
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Re: Enchanted Walking Armor

Post by Sunrise Samurai »

Much better pics. And no disenchant is half the reason I said it the way I did, but I also was making it where a player can't just delete it to get it out of the way. Now puss has an interesting idea. Disenchant works as an instakill if applied before the armor attacks.
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Re: Enchanted Walking Armor

Post by LordOfAles »

Sunrise Samurai wrote: Petrify would turn the unit into a neutral with +5/+5 armor, no moves, and no attack. This means it becomes more or less an irritating part of the terrain that blocks movement unless you destroy it.
To prevent moving,neutral should be blacked out, and armor could be +5/+7.Like the idea!
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Re: Enchanted Walking Armor

Post by LordOfAles »

Sunrise Samurai wrote:Much better pics. And no disenchant is half the reason I said it the way I did, but I also was making it where a player can't just delete it to get it out of the way. Now puss has an interesting idea. Disenchant works as an instakill if applied before the armor attacks.
But disenchant isnt a continous spell like tample,etc?Or you meant AFTER attack?
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Re: Enchanted Walking Armor

Post by LordOfAles »

Made an "pertrify" image!
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Stone elephant.png
Stone elephant.png (647 Bytes) Viewed 9232 times
Last edited by LordOfAles on Mon Aug 07, 2017 8:56 pm, edited 1 time in total.
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Re: Enchanted Walking Armor

Post by Sunrise Samurai »

I mean if disenchant is cast on the armor itself, the armor is destroyed
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Re: Enchanted Walking Armor

Post by LordOfAles »

OK,good one! :) But it shouldnt be destroyed before it finds its wearer.It should be destroyed when binded
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Re: Enchanted Walking Armor

Post by LordOfAles »

Tusk fix
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Re: Enchanted Walking Armor

Post by Sunrise Samurai »

I was actually picturing the wearer being already dead before anything can help them, and disenchant is useless because​ the power of the armor has already been used up. It can kill the armor beforehand, but afterwards you just have a lifeless statue in the way.
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Re: Enchanted Walking Armor

Post by LordOfAles »

Sorry i didnt get it like that :)
But i think disenchant should affect armor before and during the use.If disenchanted before use it will be killed.If disenchant is used while armor is binded it could result not in kill or "unpertryfiying",but armor drop -5/-6
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Re: Enchanted Walking Armor

Post by LordOfAles »

Is it ready?
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Re: Enchanted Walking Armor

Post by LordOfAles »

What do others think about it?
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Re: Enchanted Walking Armor

Post by Puss_in_Boots »

I think it sounds good.
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Re: Enchanted Walking Armor

Post by LordOfAles »

otherz?
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Re: Enchanted Walking Armor

Post by Sunrise Samurai »

It seems ok. I was hoping to have another opinion though.
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Re: Enchanted Walking Armor

Post by LordOfAles »

Fell free to tell it
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Re: Enchanted Walking Armor ACCEPTED

Post by LordOfAles »

I think Enchanted Armor4.png is best image for this unit
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Re: Enchanted Walking Armor ACCEPTED

Post by LordOfAles »

Made the best image for this
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Enchanted armor5.png
Enchanted armor5.png (2.28 KiB) Viewed 9132 times
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Re: Enchanted Walking Armor ACCEPTED

Post by Sunrise Samurai »

Might be a little too dark. Darkening it was a good touch, but not quite so much.
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