Mummies

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Typhoon
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Mummies

Post by Typhoon » Wed Apr 05, 2017 8:15 pm

They were ancient rulers of the desert Now those mummified corpses will take what's their

Tomb:building for training mummies

Basic units:
Mummy Skirmisher
3 turn skirmisher unit

Mummy Khopesh Swordman
3 turn melee unit
Mummy Warrior Teamcolor.png
Mummy Warrior Teamcolor.png (726 Bytes) Viewed 441 times
Mummy archer
3 turn ranged unit 0% miss chance
Mummy Archer.Teamcolor.png
Mummy Archer.Teamcolor.png (646 Bytes) Viewed 441 times
Mummy healer
3 turn healing unit
Mummy.Healer.Teamcolor.png
Mummy.Healer.Teamcolor.png (676 Bytes) Viewed 441 times
Special
Pharaoh
6 turn unit that gives morale to every mummy unit in range
Stone Jackal
8 turn fireproof stone giant
Last edited by Typhoon on Fri Apr 27, 2018 5:06 pm, edited 10 times in total.
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Aregor
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Re: New Mummies Units

Post by Aregor » Fri Jun 16, 2017 8:06 pm

I think it's good idea !
And mummy can have bonus defence against Bowman's.
Maybe: Faraon can be have a special skill (convert and summon mummy from corpse)


What do you think of my development , your idea?

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Ravancloak
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Re: New Mummies Units

Post by Ravancloak » Tue Mar 06, 2018 10:48 pm

That healing mummy would be really great, as there is a lack of healers in the undead. I can't say the skirmisher makes much sense, as the undead already excel against archer units. Besides that, great ideas!
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General Brave
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Re: New Mummies Units

Post by General Brave » Tue Mar 06, 2018 11:13 pm

Instead of stone guardian, how about jackals?

Or that could be something else.
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Typhoon
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Re: New Mummies Units

Post by Typhoon » Wed Mar 07, 2018 2:24 pm

General Brave wrote:Instead of stone guardian, how about jackals?

Or that could be something else.
That's good idea
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StormSaint373
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Re: New Mummies Units

Post by StormSaint373 » Wed Mar 07, 2018 3:48 pm

I like this one. +1
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Typhoon
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Re: Mummies

Post by Typhoon » Fri Apr 27, 2018 5:07 pm

Updated images in first post

Also how to add more than 3 images?

Bonus skirmisher
Skirmisher.Teamcolor.png
Skirmisher.Teamcolor.png (670 Bytes) Viewed 441 times
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Puss_in_Boots
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Re: Mummies

Post by Puss_in_Boots » Sat Apr 28, 2018 2:52 pm

Use the img attachment right here:

(img)(/img)

Paste the image's URL inside.
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Savra
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Re: Mummies

Post by Savra » Sun Aug 05, 2018 9:25 pm

Mummy pack? Hmmm.... Do that have any specialties like invisible in desert or bonus in desert or would it be something else?

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General Brave
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Re: Mummies

Post by General Brave » Mon Aug 06, 2018 1:53 am

It should be.
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Tankhead
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Re: Mummies

Post by Tankhead » Mon Aug 06, 2018 4:46 am

Well we gotta wait until terrain bonus are implemented
Btw they should be immune to fire but have a weakness to water

Lynx Shafir
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Re: Mummies

Post by Lynx Shafir » Mon Aug 06, 2018 5:13 am

They are dry corpses so burn well.
"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

Tankhead
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Re: Mummies

Post by Tankhead » Mon Aug 06, 2018 6:02 am

Oh, i was thinking something else then. Lets go with that

Lynx Shafir
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Re: Mummies

Post by Lynx Shafir » Mon Aug 06, 2018 8:07 am

I'd like to see a Golden Skarabeus as amummy's support or guard - immune to elemental dmgs.

Or a statue. - what transforms in guard.
Built by workers.
Also have in mind some skills for pharaoh and healer/high priest
"The moth wants a star
The night wants tomorrow
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DoomsdayDragonfire
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Re: Mummies

Post by DoomsdayDragonfire » Wed Aug 08, 2018 5:49 pm

Does that will replace the current mummy we do have atm? Also would nice to see a sphinx in this pack!
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General Brave
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Re: Mummies

Post by General Brave » Wed Aug 08, 2018 6:03 pm

I don't know about a sphinx but what other thinks.
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makazuwr32
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Re: Mummies

Post by makazuwr32 » Wed Aug 08, 2018 6:19 pm

Sphinxes are usually alive beings sometimes completely irrevelant to mummies so i want to save sphinx unit for later either as undead unit, constructs or beastclans.
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DoomsdayDragonfire
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Re: Mummies

Post by DoomsdayDragonfire » Wed Aug 08, 2018 7:14 pm

Nop, they definelly belong to undeads... It is both represented as living and as statue, also it is related to the Egyptians as well like the mummies. So i can't see why not they should not be together.
Why cut if you can BURN IT?

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makazuwr32
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Re: Mummies

Post by makazuwr32 » Wed Aug 08, 2018 10:27 pm

In MTG for example sphinxes are form of living units (ofc they can be zombies, soldiers... similar to humans).
So as i see solution here is to make 2-3 sphinxes: for undeads, formed from obsidian statue, "destroyer", and normal sphinx.
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LordOfAles
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Re: Mummies

Post by LordOfAles » Wed Aug 08, 2018 10:35 pm

We really should stop following other game examples and let us decide. This is OUR fantasy. Warcraft is BLIZZARD's fantasy, LOTR is TOLKIEN's fantasy. There really isn't any setting in general we should follow.
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makazuwr32
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Re: Mummies

Post by makazuwr32 » Wed Aug 08, 2018 10:44 pm

I took idea from MTG, not from warcraft..
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LordOfAles
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Re: Mummies

Post by LordOfAles » Wed Aug 08, 2018 10:52 pm

Im not talking about whatever this is, im talking about in general
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General Brave
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Re: Mummies

Post by General Brave » Thu Aug 09, 2018 12:20 am

That's what I've been saying.
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Lynx Shafir
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Re: Mummies

Post by Lynx Shafir » Thu Aug 09, 2018 6:52 am

Let be a simple golden statue or skarabeus what become alive.
And the Shakal is good too.
Last edited by Lynx Shafir on Thu Aug 09, 2018 7:15 am, edited 1 time in total.
"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

Lynx Shafir
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Re: Mummies

Post by Lynx Shafir » Thu Aug 09, 2018 7:03 am

And Typhoon the images need sagging old lint.
Also think skirmisher unit is not needed.
(archers Not issue for undeads)
Attachments
images (72).jpg
images (72).jpg (5.66 KiB) Viewed 150 times
images (70).jpg
For Pharaoh
images (70).jpg (13.33 KiB) Viewed 150 times
images (71).jpg
images (71).jpg (12.64 KiB) Viewed 150 times
"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

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Typhoon
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Re: Mummies

Post by Typhoon » Thu Aug 09, 2018 10:35 am

Actually sphinx is interesting idea and "following other games examples" :lol:
Tomb kings race of undying Egyptian like empire are using sphinx specifically warsphinx in their warfare
Royal_Khemrian_Warsphinx_Tomb_Kings_8th_Edition_Miniature.jpg
Royal_Khemrian_Warsphinx_Tomb_Kings_8th_Edition_Miniature.jpg (69.13 KiB) Viewed 139 times
Lynx Shafir wrote:
Thu Aug 09, 2018 7:03 am
And Typhoon the images need sagging old lint.
Also think skirmisher unit is not needed.
(archers Not issue for undeads)
I might redraw and base them on skeletons and add just add bandages edit bows and swords but unfortunately I would need pure non armored skeleton image
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Savra
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Re: Mummies

Post by Savra » Fri Aug 10, 2018 4:26 am

Here's a mummy you could work with.
Attachments
mummy.png
mummy.png (686 Bytes) Viewed 128 times

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General Brave
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Re: Mummies

Post by General Brave » Fri Aug 10, 2018 4:37 am

I could perhaps provide you the skeleton if you're asked.
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Savra
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Re: Mummies

Post by Savra » Fri Aug 10, 2018 6:36 am

Who? I can get a skelloton. This mummy though just seemed more appropriate to use since they all are mummy's.

Savra
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Re: Mummies

Post by Savra » Fri Aug 10, 2018 7:35 am

Here's some I done from skeleton modifications I just need the archer skelloton.
Attachments
Tomb.png
Tomb.png (1.29 KiB) Viewed 118 times
mummy spearmen.png
mummy spearmen.png (1.04 KiB) Viewed 118 times
mummy swordmen.png
mummy swordmen.png (1.1 KiB) Viewed 118 times

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