Flesh tower

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DARKWATTER
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Flesh tower

Post by DARKWATTER » Wed Oct 26, 2016 1:56 pm

A powerful and scary tower, that can split in two flesh golems. A living tower, a good defense.
Cost to build: 10
Range: 1
Power: 30
Speed: 1 (he can move slowly)
Hp: 100
Spell & abilities:
- Split in two: two flesh golems spawn near him, the flesh tower disappears, the golems have no vanishing.

(no unit can be inside the flesh tower, but work like a gate )
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Flesh tower .png
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Midonik
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Re: Flesh tower

Post by Midonik » Wed Oct 26, 2016 1:59 pm

Hmm... This idea sounds nice.
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Alpha
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Re: Flesh tower

Post by Alpha » Wed Oct 26, 2016 2:09 pm

Seems too powerful....
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Midonik
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Re: Flesh tower

Post by Midonik » Wed Oct 26, 2016 2:12 pm

Better 10 attack
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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MightyGuy
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Re: Flesh tower

Post by MightyGuy » Wed Oct 26, 2016 2:16 pm

very AMAZING image! you're really getting improvement! :D

rules about making image/icon:
-Teamcolor: color of team
-32x32: 1x1 size units
-32x64: 1x1 size mounted, giant units
-64x64: 2x2 size mega buildings.
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MightyGuy
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Re: Flesh tower

Post by MightyGuy » Wed Oct 26, 2016 2:22 pm

oh! :o i like this unit however, it can move and splits into a flesh golem (4 turns vanishing) ! :D

Type:Buildable
Unit: Siege
Mix: Unit & Structure
Combination: Siege Tower
Specific Name: Flesh Tower
Race: Undead
Builders: Skeleton

Abilities:
- can move (moving tower)

Special:
-Split: Split tower into two flesh golems (4 turns vanishing)
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER » Wed Oct 26, 2016 3:10 pm

I think It have to split in two golems. Because I think undeads don't have so much powerful structures. And 10Attack power I think is low, but if 30is too much, we can give him 20. Thanks for your interest :D

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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER » Wed Oct 26, 2016 3:13 pm

And the color of the team is in it's eyes. Which are the color of the team, I think as It is a flesh coloured tower, the team color goes in it's eyes. It sounds weird but Its cool, i think :lol:

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Alexander82
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Re: Flesh tower

Post by Alexander82 » Wed Oct 26, 2016 4:11 pm

I don't think we should make a tower that spawn flesh golems unless we make bone golems summonable by necromancer.

Also 2 golems from one tower it is not right to me. Make 1 tower for 1 golem with a similar cost to the bonr tower.
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER » Wed Oct 26, 2016 4:49 pm

Ok then. :roll:. But can you give the tower 20 of Attack power? I think 10 is too low, and undead also need to have strong defence.

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Alexander82
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Re: Flesh tower

Post by Alexander82 » Wed Oct 26, 2016 4:54 pm

If that's a tower i wouldn't make it move or attack(otherwise what should be the reason to make it turn to a flesh golem). I would make it like the bone tower (we might trade some armor for more hp or something like that) and it tuns in a bone golem.
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER » Wed Oct 26, 2016 5:00 pm

I prefer the idea of a moving tower. Otherwise It wouldn't be a living tower of flesh...

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Alexander82
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Re: Flesh tower

Post by Alexander82 » Wed Oct 26, 2016 5:09 pm

then there is no sense in making it transform into a golem, since it is a unit as it is.
Let's just make it a viable unit.
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER » Wed Oct 26, 2016 6:31 pm

Yes, but It is like a moving tower that can plit in two. Like The ent trainer (1 movement). But we can also make It as a flesh golem trainer. Its another idea.

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Alexander82
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Re: Flesh tower

Post by Alexander82 » Wed Oct 26, 2016 7:16 pm

But the ent trainer can't attack...

You are basically proposing a strong but slow unit that anyone could transform in 2 strong and healty units when the first one is dying.

I uggest you to rethink a bit what your proposal is meant to be among:

1) a tower that can attack the enemy

2) a tower that does nothing except that it can transform to a flesh golem (like the bone golem)

3) a golem builder that just create golems

Also the image it should be reworked a lot and should be of the right sizes (generally towers are 32x64)
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MightyGuy
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Re: Flesh tower

Post by MightyGuy » Wed Oct 26, 2016 7:40 pm

this is a siege unit (very big, slow and but powerful).
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER » Thu Oct 27, 2016 5:11 am

Or maybe can create Summon flesh warriors, with low Hp but with a high Attack power. What do you think?

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MightyGuy
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Re: Flesh tower

Post by MightyGuy » Thu Oct 27, 2016 6:35 am

but it's getting vanish, btw, could you write the current stats of flesh golem?
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER » Thu Oct 27, 2016 1:08 pm

VERSION 1:
Flesh tower creates Summon flesh golems.
Flesh golem stats:
Hp: 50
Attack power: 10
Action turn: 2
Speed: 3
[vanishing 4]

VERSION 2:
Flesh tower disappears and two flesh golems spawn near him.
Flesh golems stats:
Hp: 50
Attack power: 10
Action turn: 2
Speed: 3
[vanishing 4]

VERSION 3:
Flesh tower creates Summon flesh warriors.
Flesh warrior stats:
Hp: 10
Attack power 15
Action turn: 2
Speed: 4
[vanishing 4]

VERSION 4:
Flesh tower is a flesh-type training structure:
Units that can be trained in here :
-Flesh golem
-Flesh warrior
- (other ideas)

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MightyGuy
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Re: Flesh tower

Post by MightyGuy » Thu Oct 27, 2016 1:11 pm

i prefer Version 2 :)
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER » Thu Oct 27, 2016 1:13 pm

I like The 2nd and the 4rd one :lol:

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Constantin
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Re: Flesh tower

Post by Constantin » Thu Oct 27, 2016 2:23 pm

I prefer version 4

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Alexander82
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Re: Flesh tower

Post by Alexander82 » Thu Oct 27, 2016 2:38 pm

Flesh golems already have stats.

Again, just make 1 single golem for 2 reasons:

1) that tower would totally outclass the bone tower

2) If you make the tower spawn 2 golems the spawn shall be autmatic (you cannot choose 2 target as it is now, that is why you can't choose the sacrifice when using the orc cannon an such units). That would mean that the golems might spawn over buildings, on the sea, on mountains, on enemy units. That would be a problem (moreover a player would loose his unit). Making the golem spawn over the tower is the best way to make it work since you are sure that this tile is free for him.
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Alpha
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Re: Flesh tower

Post by Alpha » Thu Oct 27, 2016 2:39 pm

Agree, THEN again it is a giant unit sooooo
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER » Thu Oct 27, 2016 3:50 pm

Ok then.
Flesh tower (as a unit):
Cost: 6
Range: 1
Attack Power: between 20-30
Speed: 1 (he can move slowly)
Hp: 100
Spell resistance: 80%
Sigth: 4

Spell & abilities:
- Transformation: the flesh tower transform itsself into a flesh golem, that golem have no vanishing. That golem can also transform itsself into the flesh tower again (like vampire)

What do you think now? :mrgreen:

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Alexander82
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Re: Flesh tower

Post by Alexander82 » Thu Oct 27, 2016 4:05 pm

Just make it a unit with his own stats or a building with buiding stats that turn into a golem!
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER » Thu Oct 27, 2016 4:19 pm

Ok... :roll:
A tower that transform Itsself into a flesh golem. (like The bone tower)
But can be a movable tower?

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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER » Thu Oct 27, 2016 4:21 pm

Is this one better than the Last one?
Attachments
Flesh tower .png
It has tentacles to move
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Alexander82
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Re: Flesh tower

Post by Alexander82 » Thu Oct 27, 2016 4:34 pm

that look reminds me of another game, did something inspire you?

the image must be contained in a rectangle of 32x64 pixels and must be shaded to be put in game
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Alpha
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Re: Flesh tower

Post by Alpha » Thu Oct 27, 2016 5:01 pm

Its looks good and gross :mrgreen:
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