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Re: Gigant zombie

Posted: Wed Oct 26, 2016 7:54 pm
by Alpha
Very good stats

Re: Gigant zombie

Posted: Wed Oct 26, 2016 8:08 pm
by MightyGuy
i think Yes! thankyou! :D :P

Re: Gigant zombie

Posted: Mon Aug 28, 2017 1:17 am
by MightyGuy
Is this Idea Were Now ACCEPTED??

Re: Gigant zombie

Posted: Mon Aug 28, 2017 1:29 am
by Sunrise Samurai
It seems dead. Although since you just used raise dead on it, might be worth discussing​.

Re: Gigant zombie

Posted: Mon Aug 28, 2017 1:35 am
by MightyGuy
English is not my first language so i didnt understand some sentences, Please what do mean by that?

Re: Gigant zombie

Posted: Mon Aug 28, 2017 6:45 am
by LordOfAles
He meant u revived this topic,so lets talk about it

Re: Gigant zombie

Posted: Mon Aug 28, 2017 7:00 am
by MightyGuy
:shock: ohh! I really understood! Thanks :lol: . Okay, any suggestions, Problems, Questions about this unit??

Re: Gigant zombie

Posted: Mon Aug 28, 2017 8:33 pm
by Sunrise Samurai
I don't like the idea of it spawning new units. The detail of eating fresh meat is interesting though. Let's try this:

Devour whole: consume target unit to regain 20 life, chance is 100% minus 4x the target's remaining health.

Roughly, this means it can eat weaker units with ease, but anything​ with more than say 10 health is going to be harder to consume reliably.

Re: Gigant zombie

Posted: Mon Aug 28, 2017 8:38 pm
by LordOfAles
New ability:
Throw Skeleton

Same effect as fodder cannon

Re: Gigant zombie

Posted: Mon Aug 28, 2017 8:52 pm
by Alexander82
I don't think is a good idea. This is meant to be a melee and also the cannon fodder use your units and not neutral corpses

Re: Gigant zombie

Posted: Mon Aug 28, 2017 9:19 pm
by MightyGuy
How about Spawning one zombie instead of skeleto. And just generate 10 hp every killed enemy, This unit can be use as A building demolisher or just a fighter

Re: Gigant zombie

Posted: Mon Aug 28, 2017 10:23 pm
by Alexander82
Sunrise Samurai wrote:I don't like the idea of it spawning new units. The detail of eating fresh meat is interesting though. Let's try this:

Devour whole: consume target unit to regain 20 life, chance is 100% minus 4x the target's remaining health.

Roughly, this means it can eat weaker units with ease, but anything​ with more than say 10 health is going to be harder to consume reliably.
I think Daniel will go crazy xD

If not necessary I would avoid that.

Re: Gigant zombie

Posted: Tue Aug 29, 2017 12:30 am
by Sunrise Samurai
Okay, good point. Maybe just have it heal when it makes a kill. It would be similar to lifelink, but trickier to use.

Re: Gigant zombie

Posted: Tue Aug 29, 2017 12:32 am
by MightyGuy
MightyGuy wrote:How about Spawning one zombie instead of skeleto. And just generate 10 hp every killed enemy, This unit can be use as A building demolisher or just a fighter
Agree?

Re: Gigant zombie

Posted: Tue Aug 29, 2017 12:43 am
by Sunrise Samurai
It seems that all zombies are to spawn new zombies when they kill living units. This could 1. Spawn from giant units (troll/ettin) and spread the virus to other living units. I'd rather not have it spawning units like hamletback in any form though.

Re: Gigant zombie

Posted: Tue Aug 29, 2017 12:46 am
by Puss_in_Boots
We should probably have giant corpses for each Giant kill, so that a zombie reaper or other reanimaters could spawn with 100% chance, a zombie giant or skeleton monster.

Re: Gigant zombie

Posted: Tue Aug 29, 2017 12:46 am
by LordOfAles
Agreed

Re: Gigant zombie

Posted: Tue Aug 29, 2017 12:57 am
by MightyGuy
I Agreed

Re: Gigant zombie

Posted: Tue Aug 29, 2017 1:28 am
by Sunrise Samurai
That would certainly make sure undead could fight the orcish giant strategy, which so far is rather effective against them. Right now, this gives basic corpses, that can be raised into puny skeletons. If they gave fitting corpses, to be raised into units on competing level​, strategy is re-introduced into such battles. For example, I don't see anyone clamoring to send blue dragons after undead, despite their strength. When there's a good chance they will come back at you, you think before you build.

Re: Gigant zombie

Posted: Tue Aug 29, 2017 2:36 am
by Alexander82
Please, let's avoid undead have corpses for every kind of units. Giants are costly units and they should remain only budable units.

If it were for me I would avoid spawning dragons with the reanimation spell.

I agree that undeads need some improvements but that would definitely be too much.

Re: Gigant zombie

Posted: Tue Aug 29, 2017 2:41 am
by LordOfAles
Maybe just simple bone golems without vanishing bruh

Re: Gigant zombie ACCEPTED

Posted: Mon Oct 15, 2018 4:42 am
by Savra
Alright so what I got from this is that the hamlet back idea was given up, and the unit now only heals on killing an enemy unit. Interesting. So the stats are:

Giant zombie
Image
build:graveyard, or Abandoned mine.
Cost:6
Hp:80
Atk:20
Aoe:1
Rng:1
Sight:4
Spd:3
Arm:3
P.arm:6
Res:20%
Abilities:
When this unit kills a unit it regains 5 hp.
Eat corpse ability
bonus to infantry, buildings, giants
Added some things.

Re: Gigant zombie ACCEPTED

Posted: Mon Oct 15, 2018 9:25 am
by Typhoon
What about trample?

Re: Gigant zombie ACCEPTED

Posted: Mon Oct 15, 2018 10:42 am
by Lynx Shafir
To be more unique may should start from 30 hp and with each kill gains +5max hp and +1attak.
So a devourer line.

5 cost at mine and/or graveyard.
Start Attak 11.
Arm 3/2

Now has hight cost for those stats and also ioo similar to gargantuan one.

Re: Gigant zombie ACCEPTED

Posted: Mon Oct 15, 2018 2:52 pm
by Savra
Gargantuan zombie throws units. This one's a battering ram. Like the cave troll. It has aoe, but if you want trample instead then okay.

The gargantuan zombie is like an undead catapult. with no aoe.

The Giant zombie is like a undead battering ram. With aoe.

Undead do not need a 3rd veteran unit.

Re: Gigant zombie ACCEPTED

Posted: Mon Oct 15, 2018 4:34 pm
by makazuwr32
Gargantuan is melee unit with ability to throw allies.
But still a melee.

Re: Gigant zombie ACCEPTED

Posted: Mon Oct 15, 2018 4:40 pm
by Savra
Again, has aoe. The Gargantuan zombie is fine with melee attack that damages single targets, this one is meant to deal with multiple targets plus has higher hp.

Re: Gigant zombie ACCEPTED

Posted: Mon Oct 15, 2018 4:58 pm
by makazuwr32
I forgot about power range for gargantuan.

Also gargantuan must be more powerful than normal giant zombie.

Re: Gigant zombie ACCEPTED

Posted: Mon Oct 15, 2018 5:12 pm
by Savra
How exactly? Giant zombie carries a tree around and is good at taking out giants, infantry, and buildings.

Re: Gigant zombie ACCEPTED

Posted: Mon Oct 15, 2018 5:24 pm
by makazuwr32
Also about gargantuan i wated for it to carry normal zombie as weapon.