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Gigant zombie
Posted: Fri Oct 21, 2016 12:42 pm
by Oskar34
Gems to unloock:6
Build in towns or masions
Live:60
Damage: 15
Cost: 7 turns
Speed: 3
Armor:3
Pierce armor: 3
It would have area damague and like the orc unit hammble, when it recive damague throw one skeleton
Re: Gigant zombie
Posted: Fri Oct 21, 2016 12:45 pm
by Midonik
Sounds good,also stats look balanced. I like it!
Re: Gigant zombie
Posted: Fri Oct 21, 2016 1:33 pm
by DARKWATTER
Nice One!
Re: Gigant zombie
Posted: Fri Oct 21, 2016 8:34 pm
by MightyGuy
it seems nice!
Re: Gigant zombie
Posted: Fri Oct 21, 2016 9:43 pm
by Alexander82
I think undeads might need some new big one, but i don't like the cloned ability from the hamletback (just a matter of flavor, and also undeads have plenty of ways to bring on their table many units)
As other giants he should be able to hit flying units and walk water.
Re: Gigant zombie
Posted: Fri Oct 21, 2016 10:02 pm
by MightyGuy
i like your idea! we need giant undead creature.
Re: Gigant zombie
Posted: Sat Oct 22, 2016 9:17 am
by Oskar34
Alexander82 wrote:I think undeads might need some new big one, but i don't like the cloned ability from the hamletback (just a matter of flavor, and also undeads have plenty of ways to bring on their table many units)
As other giants he should be able to hit flying units and walk water.
That hability can by changed for other one
Re: Gigant zombie
Posted: Sat Oct 22, 2016 3:13 pm
by samuelch
How about cause fear and tossing other zombies toward the enemy (to move it forward not like fooder cannon)?
Re: Gigant zombie
Posted: Sat Oct 22, 2016 9:07 pm
by MightyGuy
Image.
Re: Gigant zombie
Posted: Sat Oct 22, 2016 11:28 pm
by Alexander82
Make it's skin a bit more "bloody" and more gray/blue on some parts. As it is now it looks more like a orc giant.
Re: Gigant zombie
Posted: Sun Oct 23, 2016 12:41 am
by Alpha
I believe that club looks too basic, maybe a whole Tree?
Re: Gigant zombie
Posted: Sun Oct 23, 2016 6:18 am
by MightyGuy
ok, i will do that later
because i have a lot of work. •_^
Re: Gigant zombie
Posted: Sun Oct 23, 2016 9:44 am
by Alexander82
You might take a ook to the ettin tree if you want
Re: Gigant zombie
Posted: Sun Oct 23, 2016 8:50 pm
by MightyGuy
bloody, scratch skin, grey & blue grey green skin,
Re: Gigant zombie
Posted: Sun Oct 23, 2016 10:07 pm
by Alexander82
Better. Now try to use the white shading on muscles to give more shape to the body, And also shading to muscles on arms to be more realistic
Re: Gigant zombie
Posted: Sun Oct 23, 2016 11:41 pm
by Alpha
Awesome!
Re: Gigant zombie
Posted: Mon Oct 24, 2016 9:46 am
by MightyGuy
muscles with bloody scratch skins, more bluish greeny skin
Re: Gigant zombie
Posted: Mon Oct 24, 2016 1:44 pm
by Alpha
Looks good!
Re: Gigant zombie
Posted: Mon Oct 24, 2016 3:55 pm
by Oskar34
It is cool
Re: Gigant zombie
Posted: Mon Oct 24, 2016 8:37 pm
by MightyGuy
::OLD::
Build in towns or masions
Live:60
Damage: 15
Cost: 7 turns
Speed: 3
Armor:3
Pierce armor: 3
It would have area damague and like the orc
unit hammble, when it recive damague throw
one skeleton
::NEW::
Build in towns or masions
Live:60
Damage: 13
Cost: 7 turns
Speed: 3
Armor:3
Pierce armor: 3
Ability:
•Spawn one skeleton warrior when enemy approaching 3 tiles long.
•Eat: generates hp +3 any killed enemies.
Description: A giant zombie that eaten fresh meats.
It would have area damage and like the orc
unit hammble, when it receive damage throw
one skeleton
Re: Gigant zombie
Posted: Mon Oct 24, 2016 10:14 pm
by Alexander82
I found it more a graveyard unit
Re: Gigant zombie
Posted: Mon Oct 24, 2016 11:08 pm
by MightyGuy
yes, giant zombies found in graveyards instead of haunted mansion
Re: Gigant zombie
Posted: Tue Oct 25, 2016 6:05 am
by Oskar34
It sound better that the one I propose
Re: Gigant zombie
Posted: Tue Oct 25, 2016 7:41 am
by MightyGuy
you like the Stats?
you like the image?
you like the ability?
ready to vote and implemented?
Re: Gigant zombie
Posted: Tue Oct 25, 2016 12:13 pm
by Oskar34
In my opinion, is ready to bote it
Re: Gigant zombie
Posted: Tue Oct 25, 2016 12:14 pm
by Oskar34
MightyGuy wrote:you like the Stats?
you like the image?
you like the ability?
ready to vote and implemented?
Thank you for all the work you do whith the unit.
Sorry for all the mistakes
Re: Gigant zombie
Posted: Tue Oct 25, 2016 12:27 pm
by MightyGuy
i think it's ready to vote, if the other people agreed, it's really ready to vote.
Re: Gigant zombie
Posted: Tue Oct 25, 2016 12:30 pm
by MightyGuy
the voting is weekly, vote on voting section...
Re: Gigant zombie
Posted: Wed Oct 26, 2016 3:17 pm
by DARKWATTER
So interesting unit! But I think this unit have to cost between 5-6 turns, as the Hammletback, 7 would be to much.
Re: Gigant zombie
Posted: Wed Oct 26, 2016 7:49 pm
by MightyGuy
"GIANT ZOMBIE"
Gems To Unlock: 6
Cost: 7
Hp::60
Attack Damage: 13
Range:1
Speed: 3
Armor:3
Pierce armor: 3
Action Turn: 1
Sight: 4
Spell Resistance: 20%
Builders: TCs, Graveyard
Ability:
•Spawn one skeleton warrior when enemy
approaching 3 tiles long.
•Eat: generates hp +3 any killed enemies.
Description: A giant zombie that eaten fresh
meats.