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Re: Armored skeleton

Posted: Mon Nov 19, 2018 3:12 pm
by Tankhead
Armor way too higher
Skeletons aren't masters of armor, with upgrades and techs it becomes ridiculous

Re: Armored skeleton

Posted: Mon Nov 19, 2018 3:14 pm
by Savra
Savra wrote: Mon Oct 01, 2018 4:48 am So basically
Skeleton Vassal
Image
Cost:4
Hp:23-27-31
Atk:12-14-16
Rng:1
Sight:4
Spd:3
Arm:3-4-5
P.arm:6-7-8
Res:0%
Standard bonus to buildings.

The reason for high pierce armour was because it is a skeleton and the undead are known to be less affected by arrows.

I included upgrades. Unless you want this unit to fall in line with the fire skull thrower? Somewhat like a special group of skeletons who have some abilities that set them apart from average skeletons this requiring separate upgrades.
This the stats we're talking about right? I could lower armour down to 2 but that's it.

Re: Armored skeleton

Posted: Mon Nov 19, 2018 3:18 pm
by Savra
Btw, how's this for first tier? Might remove the final upgrade since this unit Will benefit from the same upgrade tree as the fire skull thrower.

Re: Armored skeleton

Posted: Mon Nov 19, 2018 3:58 pm
by Lynx Shafir
For 4 cost and only 2 lvl is fine.

(And a ork shielder with 3 cost and 4/6 normal armor (ridiculous for that) ruins many maps what were made before (hard to take down even for knights
And its not alone, upgrades fast.)

E.

Re: Armored skeleton

Posted: Mon Nov 19, 2018 4:20 pm
by Savra
It starts out with less then that, but that's probably the second or first upgrade.

Re: Armored skeleton

Posted: Mon Nov 19, 2018 5:29 pm
by Lynx Shafir
Savra wrote: Mon Nov 19, 2018 4:20 pm It starts out with less then that, but that's probably the second or first upgrade.
Yeah that's I wrote is for upgrade

Ork AI shielder starts with 4+1/6 arm
And good hp attack value.

Re: Armored skeleton

Posted: Mon Nov 19, 2018 9:53 pm
by Tankhead
The Skeleton P.armor I couldn't care less but the armor needs to be lowered

Re: Armored skeleton

Posted: Tue Nov 20, 2018 12:17 am
by Savra
Armour has been lowered.

Re: Armored skeleton

Posted: Tue Nov 20, 2018 12:27 am
by Tankhead
Only by one?
I thought you were gonna do by 2

Re: Armored skeleton

Posted: Tue Nov 20, 2018 12:36 am
by Savra
Why would an armoured skeleton that costs 4 turns have 1 armour and 5 p.armour? That makes no sense considering undead don't necessarily have that big of a problem fighting archers. They need someone who can defend a base from oncoming enemy melee troops as well.

Re: Armored skeleton

Posted: Tue Nov 20, 2018 12:54 am
by Tankhead
Where you get 1/5 from?

I thought you were gonna lower its ARMOR by 2

Its original armor for both was

Armor: 4/5/6
P.Armor 6/7/8

I thought you were gonna lower it armor (melee)
To 2/3/4 that way it has half its P.Armor

Re: Armored skeleton

Posted: Tue Nov 20, 2018 1:01 am
by Tankhead
Oh your responding to Lynx, I see what you mean

Btw they have monsters/Spells and such

I already don't like the idea of this unit armor on par with dwarves

Re: Armored skeleton

Posted: Tue Nov 20, 2018 1:09 am
by Savra
It's not on par with dwarves, the max armour of the basic dwarf infantry would be 5/5, the max armour of this would be 3/6 I don't see how that puts it in par with dwarves considering this one costs 4 turns to get, the dwarves have a 2 turn shielder who would have even higher armour then this. It is fine.

Re: Armored skeleton

Posted: Tue Nov 20, 2018 1:27 am
by Savra
Savra wrote: Mon Oct 01, 2018 4:48 am So basically
Skeleton Vassal
ImageImage
Cost:4
Hp:23-27
Atk:12-14
Rng:1
Sight:4
Spd:3 water:1
Arm:2-3
P.arm:6-7
Res:0%
Standard bonus to buildings.

The reason for high pierce armour was because it is a skeleton and the undead are known to be less affected by arrows.

I included upgrades. Unless you want this unit to fall in line with the fire skull thrower? Somewhat like a special group of skeletons who have some abilities that set them apart from average skeletons this requiring separate upgrades.
Final stats.

Re: Armored skeleton

Posted: Tue Nov 20, 2018 6:42 am
by Tankhead
Yup looks good

Re: Armored skeleton

Posted: Tue Nov 20, 2018 6:57 am
by Savra
Added to ready list.

Re: Armored skeleton

Posted: Mon Jan 14, 2019 12:21 am
by Tankhead
Gonna start Doing Json file for this unit

Re: Armored skeleton

Posted: Mon Jan 14, 2019 12:47 am
by General Brave
I would wait a bit on this, look like it would need the third-tier and perhaps some rebalance.

Re: Armored skeleton

Posted: Mon Jan 14, 2019 1:05 am
by Tankhead
:?:
General Brave wrote: Mon Jan 14, 2019 12:47 am I would wait a bit on this, look like it would need the third-tier and perhaps some rebalance.
Ok

Re: Armored skeleton

Posted: Mon Feb 04, 2019 3:38 pm
by Midonik
So what we do with it? Perhaps we can put it in now?

Re: Armored skeleton - IMPLEMENTED

Posted: Wed Aug 04, 2021 8:58 am
by makazuwr32
Implemented in form of skeleton shielders.