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Glade Skykeeper

Posted: Sat Nov 09, 2019 12:53 am
by Savra
Image
Cost:9
Hp:55
Atk:13 slowing weapon
Rng:1
Sight:8
Spd:7
Dge:A:0%/M:0%/C:50%
Arm:2
P.arm:2
Res:80%
Abilities:
Lembas
Arial acrobatics: grants unit +10% to dodges, for 3 turns, 6 turns cool.

Bonuses:
100% cavalry.
Maybe we should replace one of those bonuses with flying units instead because birds are much better flyers then zepplins, ornithopters, and dragons.

Re: Glade Vigilant

Posted: Sat Nov 09, 2019 12:53 am
by Savra
.

Re: Glade Vigilant

Posted: Sat Nov 09, 2019 2:03 am
by General Brave
Is it a Imperial Dragon counterpart? Anyways the images is well-made and great.

Re: Glade Vigilant

Posted: Sat Nov 09, 2019 5:38 am
by godOfKings
wat about cloud breaker name? it sounds so cool and fantastic. vigilant sounds like batman

Re: Glade Vigilant

Posted: Sat Nov 09, 2019 5:54 am
by makazuwr32
Maybe they are better flyers but i think that his weapon is not so good to deal with metal armor of mechallnical flyers (ornithopter would later become fun unit like pea shooter).

About aerial acrobatics:
1. +30% dodges is too much even for 1 turn. At most +10%. Or otherwise he must not be affected by dodges.
2. If agreed on +10% dodges than it could last for 3 turns with 6 turns cooldown.

About stats:
1. 60 hp i think is a bit too high for this unit. 55 is better.
2. Increase attack up to 16.
3. Increase armor up to 3/3.

Re: Glade Vigilant

Posted: Sat Nov 09, 2019 6:05 am
by makazuwr32
And about name:
Vigilant as for me is not good name as well.
Reminder that all names of glades are somewhat related with defence, not with pursuits and avenging.

Vigilantes (Spanish "vigilant" [1]) — persons or groups whose purpose is to prosecute persons accused of real or fictional offenses and not received the deserved punishment, bypassing legal procedures. 


Maybe Skywatcher or Skykeeper. Something like this.

Re: Glade Vigilant

Posted: Sun Nov 10, 2019 11:21 pm
by Savra
Ya, I was in a hurry so I needed something quick.

Re: Glade Skykeeper

Posted: Sun Nov 10, 2019 11:41 pm
by Savra
@Alexander82?

Re: Glade Vigilant

Posted: Sun Dec 08, 2019 9:18 pm
by Savra
makazuwr32 wrote: Sat Nov 09, 2019 6:05 am And about name:
Vigilant as for me is not good name as well.
Reminder that all names of glades are somewhat related with defence, not with pursuits and avenging.

Vigilantes (Spanish "vigilant" [1]) — persons or groups whose purpose is to prosecute persons accused of real or fictional offenses and not received the deserved punishment, bypassing legal procedures. 


Maybe Skywatcher or Skykeeper. Something like this.
I guess we could switch the name to just keeper. Since the other isn't getting in I'm just going to update this one's abilities, bonuses, and give him a different weapon.

Re: Glade Skykeeper

Posted: Sun Dec 08, 2019 10:34 pm
by Savra
.

Re: Glade Skykeeper

Posted: Sun Dec 08, 2019 10:42 pm
by Savra
Updated stats:
Added:
10% bonus to flying
2 actions
Leaves (forgot)

Removed:
Thunderstorm
Bonus to plants animals

I removed thunderstorm since the unit didn't really need it and left it with just slowing weapon, updated to include a second action so it would be somewhat more worth the cost, added the bonus to other flying because birds are more agile then most any other flying thing in the sky, plus weapon was updated. Might still give it a lightning bolt ability that stuns the target on hit for 1 turn or just slows them.

Re: Glade Skykeeper

Posted: Mon Dec 09, 2019 5:14 am
by makazuwr32
For 2 actions it must have 12 attack instead.

Also i see no reason for bonus to flying. At all.
Lighting bolt ability sounds nice when actual lighting bolt will be put in the game with return of thunderstorm.

Re: Glade Skykeeper

Posted: Mon Dec 09, 2019 5:29 am
by Savra
Ok. Updated. (I knew I missed something in the stats).

Re: Glade Skykeeper

Posted: Mon Dec 09, 2019 7:57 am
by makazuwr32
Savra wrote: Mon Dec 09, 2019 5:29 am Ok. Updated. (I knew I missed something in the stats).
Nonononononono.
Not this one "lighting bolt".

We are going to expand fire and lighting spells into full list:
Fire spells: they deal 10 damage to targets in their aoe and apply burning, power range (of aoe) - 0/1/2/3;
Lighting spells: they deal 8 damage to targets in aoe, no after effects, power range (of aoe) 1/2/3/0; last tier will be most powerful single target spell.

Re: Glade Skykeeper

Posted: Mon Dec 09, 2019 2:17 pm
by Savra
Removed.

Re: Glade Skykeeper

Posted: Mon Dec 09, 2019 3:32 pm
by Savra
Updated.

Re: Glade Skykeeper

Posted: Sat Jan 18, 2020 7:54 pm
by General Brave
I think this is being considered at least something similar.

Re: Glade Skykeeper

Posted: Sat Jan 18, 2020 9:00 pm
by Savra
Alex did say glade wardens could have an eagle rider, here it is basically but the birds a bit different but still works because they both reside in the same environment.

Re: Glade Skykeeper

Posted: Thu Feb 06, 2020 1:36 pm
by Ragnar
Savra wrote: Sat Jan 18, 2020 9:00 pm Alex did say glade wardens could have an eagle rider, here it is basically but the birds a bit different but still works because they both reside in the same environment.
when will these elf units be introduced

Re: Glade Skykeeper

Posted: Thu Feb 06, 2020 8:41 pm
by makazuwr32
Maaaaaaybeeeee

Re: Glade Skykeeper

Posted: Tue May 26, 2020 4:29 pm
by Savra
Might change this to a flying archer instead.

Re: Glade Skykeeper

Posted: Wed May 27, 2020 5:19 am
by makazuwr32
Actually this specifically one i'd like to keep as lancer.

You had second topic about flying glade unit.
Can you change that one into archer?

Re: Glade Skykeeper

Posted: Tue Sep 01, 2020 9:03 pm
by Savra
Updated stats.

Re: Glade Skykeeper

Posted: Wed Sep 02, 2020 1:38 pm
by Alexander82
I'm considering some changes for glades. We might just make 4/5 basic land glades and give them 2/3 specific mounts that can be trained and used with the same system we are starting to use for other elves (mounting techs).