Maybe we should replace one of those bonuses with flying units instead because birds are much better flyers then zepplins, ornithopters, and dragons.
Cost:9
Hp:55
Atk:13 slowing weapon
Rng:1
Sight:8
Spd:7
Dge:A:0%/M:0%/C:50%
Arm:2
P.arm:2
Res:80%
Abilities:
Lembas
Arial acrobatics: grants unit +10% to dodges, for 3 turns, 6 turns cool.
Bonuses:
100% cavalry.
Glade Skykeeper
Glade Skykeeper
Last edited by Savra on Tue Sep 01, 2020 9:02 pm, edited 13 times in total.
- General Brave
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Re: Glade Vigilant
Is it a Imperial Dragon counterpart? Anyways the images is well-made and great.
Wise, Might, Loyalty. Forever stands Warfell.
- godOfKings
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Re: Glade Vigilant
wat about cloud breaker name? it sounds so cool and fantastic. vigilant sounds like batman
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
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Re: Glade Vigilant
Maybe they are better flyers but i think that his weapon is not so good to deal with metal armor of mechallnical flyers (ornithopter would later become fun unit like pea shooter).
About aerial acrobatics:
1. +30% dodges is too much even for 1 turn. At most +10%. Or otherwise he must not be affected by dodges.
2. If agreed on +10% dodges than it could last for 3 turns with 6 turns cooldown.
About stats:
1. 60 hp i think is a bit too high for this unit. 55 is better.
2. Increase attack up to 16.
3. Increase armor up to 3/3.
About aerial acrobatics:
1. +30% dodges is too much even for 1 turn. At most +10%. Or otherwise he must not be affected by dodges.
2. If agreed on +10% dodges than it could last for 3 turns with 6 turns cooldown.
About stats:
1. 60 hp i think is a bit too high for this unit. 55 is better.
2. Increase attack up to 16.
3. Increase armor up to 3/3.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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Re: Glade Vigilant
And about name:
Vigilant as for me is not good name as well.
Reminder that all names of glades are somewhat related with defence, not with pursuits and avenging.
Vigilantes (Spanish "vigilant" [1]) — persons or groups whose purpose is to prosecute persons accused of real or fictional offenses and not received the deserved punishment, bypassing legal procedures.
Maybe Skywatcher or Skykeeper. Something like this.
Vigilant as for me is not good name as well.
Reminder that all names of glades are somewhat related with defence, not with pursuits and avenging.
Vigilantes (Spanish "vigilant" [1]) — persons or groups whose purpose is to prosecute persons accused of real or fictional offenses and not received the deserved punishment, bypassing legal procedures.
Maybe Skywatcher or Skykeeper. Something like this.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Glade Vigilant
Ya, I was in a hurry so I needed something quick.
Re: Glade Vigilant
I guess we could switch the name to just keeper. Since the other isn't getting in I'm just going to update this one's abilities, bonuses, and give him a different weapon.makazuwr32 wrote: ↑Sat Nov 09, 2019 6:05 am And about name:
Vigilant as for me is not good name as well.
Reminder that all names of glades are somewhat related with defence, not with pursuits and avenging.
Vigilantes (Spanish "vigilant" [1]) — persons or groups whose purpose is to prosecute persons accused of real or fictional offenses and not received the deserved punishment, bypassing legal procedures.
Maybe Skywatcher or Skykeeper. Something like this.
Re: Glade Skykeeper
Updated stats:
Added:
10% bonus to flying
2 actions
Leaves (forgot)
Removed:
Thunderstorm
Bonus to plants animals
I removed thunderstorm since the unit didn't really need it and left it with just slowing weapon, updated to include a second action so it would be somewhat more worth the cost, added the bonus to other flying because birds are more agile then most any other flying thing in the sky, plus weapon was updated. Might still give it a lightning bolt ability that stuns the target on hit for 1 turn or just slows them.
Added:
10% bonus to flying
2 actions
Leaves (forgot)
Removed:
Thunderstorm
Bonus to plants animals
I removed thunderstorm since the unit didn't really need it and left it with just slowing weapon, updated to include a second action so it would be somewhat more worth the cost, added the bonus to other flying because birds are more agile then most any other flying thing in the sky, plus weapon was updated. Might still give it a lightning bolt ability that stuns the target on hit for 1 turn or just slows them.
- makazuwr32
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Re: Glade Skykeeper
For 2 actions it must have 12 attack instead.
Also i see no reason for bonus to flying. At all.
Lighting bolt ability sounds nice when actual lighting bolt will be put in the game with return of thunderstorm.
Also i see no reason for bonus to flying. At all.
Lighting bolt ability sounds nice when actual lighting bolt will be put in the game with return of thunderstorm.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Glade Skykeeper
Ok. Updated. (I knew I missed something in the stats).
- makazuwr32
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Re: Glade Skykeeper
Nonononononono.
Not this one "lighting bolt".
We are going to expand fire and lighting spells into full list:
Fire spells: they deal 10 damage to targets in their aoe and apply burning, power range (of aoe) - 0/1/2/3;
Lighting spells: they deal 8 damage to targets in aoe, no after effects, power range (of aoe) 1/2/3/0; last tier will be most powerful single target spell.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- Location: The Four Point Military Academy.
Re: Glade Skykeeper
I think this is being considered at least something similar.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Glade Skykeeper
Alex did say glade wardens could have an eagle rider, here it is basically but the birds a bit different but still works because they both reside in the same environment.
- makazuwr32
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Re: Glade Skykeeper
Maaaaaaybeeeee
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Glade Skykeeper
Might change this to a flying archer instead.
- makazuwr32
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- Location: Moscow, Russia
Re: Glade Skykeeper
Actually this specifically one i'd like to keep as lancer.
You had second topic about flying glade unit.
Can you change that one into archer?
You had second topic about flying glade unit.
Can you change that one into archer?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Glade Skykeeper
I'm considering some changes for glades. We might just make 4/5 basic land glades and give them 2/3 specific mounts that can be trained and used with the same system we are starting to use for other elves (mounting techs).
Age of Fantasy design leader