Nymph expansion

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Lynx Shafir
Posts: 1454
Joined: Mon May 28, 2018 4:24 am

Re: Nymph expansion

Post by Lynx Shafir » Mon Apr 22, 2019 7:05 am

Some thoughts
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1.naiad should be trainable at sacred spring (too)
2.first glance I though rockslide is aoe damaging spell, I see its an obstacle summon, but I like.
Anyway may we add a learnable ability for Oread what is mutual stealable for humans (geomancer-stone skin(buff) and/or rockfall)

3.as for "Nymph" name for forest spirit I suggest to change it to
Lemoniad or Disir
Actually dryad wud be the best but that's taken

4.For sliph - one more ability - enchanting invisibility - self only
CD 3 last 2



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For naturally blood will be of kind
Drawn-to blood, where he may it find.

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makazuwr32
Posts: 3935
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Nymph expansion

Post by makazuwr32 » Mon Apr 22, 2019 10:05 am

About images:
I like oread and nymph.
But i don't see naiad and i don't like both variants of slyph. I would prefer for slyph something like this:
Image
Image

And about your thoughts:
1. Agree about sacred spring.
2. No i don't want for them any damaging spells. They must buff or debuff but they must not do damage. About stone skin i don't like this idea.
But now when traps can become a thing maybe we can give her something like "quicksands" (invisible trap that interrups enemy movement though it, stops and disables movement for 1-2 turns).
3. Unless you have some plans for that name — no. I prefer nymph becasue dryad as you mentioned is used already.
4. I don't like self invisibilty. Maybe instead ability to even more increase her own dodges?
Like "Whirlwind" - increase own dodges (all) by +40% for 2 turns, cooldown - 5 turns.

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