Ent demolisher rebalancing - IMPLEMENTED
- makazuwr32
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Ent demolisher rebalancing - IMPLEMENTED
1. Stats increase:
1.1. Remove miss chane on all targets.
1.2. Re-enable them to be buildable by workers OR lower their cost to 6 turns and increase their range by 1.
2. New upgrades:
Oak strength (cost 5 turns): +1 to speed, +1 to damage and +1 to normal armor.
Sequoia strength (cost 7 turns): +1 to range, +1 to damage and +1 to p.armor.
1.1. Remove miss chane on all targets.
1.2. Re-enable them to be buildable by workers OR lower their cost to 6 turns and increase their range by 1.
2. New upgrades:
Oak strength (cost 5 turns): +1 to speed, +1 to damage and +1 to normal armor.
Sequoia strength (cost 7 turns): +1 to range, +1 to damage and +1 to p.armor.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Ent demolisher rebalancing
1. Remove miss chance for all except cav (fast moving, all other Artillery have a hard time hitting cavalry)
Other than that, i agree
Other than that, i agree
Beware the calm before the Tempest. . .
- makazuwr32
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Re: Ent demolisher rebalancing
Other artillery has higher base damage or range than this ent.
And orc fodder cannons (also siege unit) have no miss chance.
And orc fodder cannons (also siege unit) have no miss chance.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Ent demolisher rebalancing
Fodder Cannon is WAAAAY TOO OPd. It is easily spammable with 4 goblin slaves, and is good vs dragons, Giants, AND Buildings.
Not only that, but they have 2 actions.
Not only that, but they have 2 actions.
Beware the calm before the Tempest. . .
Re: Ent demolisher rebalancing
I think mak is planning some rebalancing for it? It definitely needs that.
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- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Ent demolisher rebalancing
Only thing that is needed for fodder cannon is to make it unaffectable by buffs for now. Including auras.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Ent demolisher rebalancing
Alright, but I think that either treb get same miss chance reduction or allow Demolisher to receive AOE 1 (large rocks) less loss if there is a miss.
Beware the calm before the Tempest. . .
- makazuwr32
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- Location: Moscow, Russia
Re: Ent demolisher rebalancing
No trebushet is fine because it has
1. Highest range of all siege units;
2. Highest damage of all siege units to buildings (to mega buildings 410 damage!).
And that how it must stay.
1. Highest range of all siege units;
2. Highest damage of all siege units to buildings (to mega buildings 410 damage!).
And that how it must stay.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Ent demolisher rebalancing
Also get rid of the orc skin tech upgrade for the cannon fodder. Right now it's being effected by both orc and goblin upgrades.
Re: Ent demolisher rebalancing
Back on topic, this all? No complaints on the new additions so I think it's ready.
Re: Ent demolisher rebalancing
@Savra another one
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Alexander82
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Re: Ent demolisher rebalancing - IMPLEMENTED
We have made new techs for its range so i'm setting it IMPLEMENTED
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