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Re: Sentinel expansion IMPLEMENTED
Posted: Tue Nov 27, 2018 5:06 am
by makazuwr32
Nope. Light armored cav would be if it was a pikeman unit on that unicorn.
Re: Sentinel expansion
Posted: Tue Nov 27, 2018 6:37 am
by Savra
And you said it looked like a heavy armoured cavalry.
Do you want the shield or no? Because the shield would put it at a heavy cavalry standard still, plus judging by how elves make armour, the shield is light and so is the armour but they are still strong. The sentinels armour would not be strong and heavy like Uruks in that perspective, but actually be strong and light. Both would have the same strength but the wait is due to material differences and other metal refining methods.
Thus, shield could be kept since it is light enough to not break the cats back with the other light armour.
We might need to come up with something to make the tiger faster, maybe make it a magic one of special breed of tigers that sentinels use that are fast. That way the cavalry has speed 7 rather then similar speed to the caragor rider unless that is wanted.
The armour will be changed to, I actually might just remove armour from the cat, or the extra decor. Maybe the decor.
What tiger do you want, white or orange? I think the white one in combination to the green armour might look interesting but the Orange one might look better.
Re: Sentinel expansion
Posted: Tue Nov 27, 2018 7:04 am
by Lynx Shafir
L.
Re: Sentinel expansion
Posted: Tue Nov 27, 2018 7:12 am
by Savra
Tiger in number 3 seems ok, but what happened to the elf?
He looks like he's been stretched.
Their armour should look like this.
Disregard the shield and you'll see how it's supposed to look.
These are what the sentinels look like in game.
Re: Sentinel expansion
Posted: Tue Nov 27, 2018 7:31 am
by Savra
This was how it was originally supposed to look. The cape colour was the one everyone already excepted before, as for the mount, it was the only thing in the original image that needed changing.
Re: Sentinel expansion
Posted: Tue Nov 27, 2018 7:42 am
by Lynx Shafir
Sitting in a mount, I changed the body position, nothing special
Putting an ear..
(it's not enough just cutting and pasting the siluett)
Ih learned anatomical analistic drawing
Believe me
It sits lower and weapon covers his belt.
Anyway so a tiger u chose?
Re: Sentinel expansion
Posted: Tue Nov 27, 2018 7:43 am
by Savra
Umm, @makazuwr32 why is the construction rate on the headquarters 0%?
Re: Sentinel expansion
Posted: Tue Nov 27, 2018 7:45 am
by Savra
Lynx Shafir wrote: ↑Tue Nov 27, 2018 7:42 am
Sitting in a mount, I changed the body position, nothing special
Putting an ear..
(it's not enough just cutting and pasting the siluett)
Ih learned anatomical analistic drawing
Believe me
It sits lower and weapon covers his belt.
Anyway so a tiger u chose?
Yes we all agreed on (the 3 of us who were fighting over it.) It being a tiger. Environment matches, and it's style seemed to be ok.
Btw, the war was in the helmet if you looked at the sentinels in game, I tried modeling them after that. The colours were done by looking at them in game as well.
Re: Sentinel expansion
Posted: Tue Nov 27, 2018 7:49 am
by godOfKings
0% means there is no bonus, so workers will construct at same rate as mend rate, if it was
-100% then construction would b impossible
Re: Sentinel expansion
Posted: Tue Nov 27, 2018 9:34 am
by makazuwr32
Construction rate on buildings means bonus rate to mending rate of worker that constructs that building.
With 0% construction rate there won't be any bonus rate for workers on constructing headquarters.
For ent workers (mend rate 8) it will take 6 actions to construct one of them.
If i will put lower than it will increase construction time and if i will put higher than it will decrease construction time. 6 turn believe me is fine. It shouldn't be shorter or otherwise it will be too spammable. But it can't be too high as well or it will become unused as was before phantom garrison.
Re: Sentinel expansion
Posted: Tue Nov 27, 2018 4:22 pm
by Savra
I saw some buildings with the bonus, that's why I asked, I kinda figured that's how the construction system worked.
Re: Sentinel expansion
Posted: Mon Dec 10, 2018 6:52 am
by Savra
Needs group tech image.
I see it as a green elven shield with 2 elven spears behind it.
Re: Sentinel expansion
Posted: Mon Dec 10, 2018 4:42 pm
by makazuwr32
Maybe later. For now we just need them.
Re: Sentinel expansion
Posted: Sat Jan 19, 2019 2:43 am
by General Brave
How are we proceeding with this.
Re: Sentinel expansion
Posted: Sat Jan 19, 2019 6:44 am
by makazuwr32
It will be nice if someone will add them along with corrections of original sentinel.
Re: Sentinel expansion
Posted: Sat Jan 19, 2019 5:11 pm
by General Brave
I guess I'll just look at them
Re: Sentinel expansion
Posted: Tue Feb 12, 2019 11:59 am
by Alexander82
Please can you make the building roof match the sentinel's armor colors?
Re: Sentinel expansion
Posted: Wed Feb 13, 2019 3:16 pm
by Lynx Shafir
L.
Re: Sentinel expansion
Posted: Wed Feb 13, 2019 3:17 pm
by StormSaint373
Nicely done.
Re: Sentinel expansion
Posted: Wed Feb 13, 2019 6:05 pm
by Alexander82
I like that one
Re: Sentinel expansion
Posted: Wed Feb 13, 2019 6:16 pm
by Stratego (dev)
actually AWESOME! you are very gifted!
Re: Sentinel expansion
Posted: Thu Feb 14, 2019 1:16 am
by General Brave
That's great, it will fit if we decide to make them sunrise if I remember correctly.
Re: Sentinel expansion
Posted: Mon Apr 29, 2019 6:22 pm
by makazuwr32
Updated first post. Accepted by Alex.
Only needed last image.
Re: Sentinel expansion
Posted: Tue Apr 30, 2019 11:15 pm
by Alexander82
here
Re: Sentinel expansion
Posted: Tue Apr 30, 2019 11:42 pm
by Tankhead
10/10
Re: Sentinel expansion
Posted: Wed May 01, 2019 12:27 am
by Alexander82
I have also made a restyling for the current unicorn rider and a new light mounted spearman
Re: Glade Wardens
Posted: Sat May 04, 2019 11:07 am
by Alexander82
edited the spearman to make it more male-looking
Re: Glade Wardens
Posted: Sat May 04, 2019 12:07 pm
by Alexander82
archer
Re: Glade Wardens
Posted: Sat May 04, 2019 12:08 pm
by makazuwr32
Updated abilities and stats for sentinel, protector, vanguard.
Updated image for sentry.
@General Brave.
Re: Glade Wardens
Posted: Mon May 06, 2019 8:07 am
by makazuwr32
@Alexander82 implemented.