Sentinel expansion

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makazuwr32
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Sentinel expansion

Post by makazuwr32 » Wed Apr 18, 2018 9:14 am

Expansion of sentinels: addition of other sentinel-like elite units for elves.
They will get their own building as well as ability to be trained in great trees but at cost of removing them from tc's.

1. New Building for them
Sentinel headquarters:
Cost 7 turns
40 hp
0/7 armor
Trains:
Elf Sentinel
Elf Protector
Elf Vanguard
Elf Sentry
Can research "Reach" tech (same as humans one, can be stolen from humans and by humans), for elves affects Elf Warrior, Elf Sentinel, Elf Tracker from Elven Hunters Pack
2. Units:
2.1.
Elf Sentinel (current stats, all other units will be balanced around him):
Cost 6 turns
Hp 40
Attack 16
Armor 3/3 (New! Lowered by 1 both)
Range 1
Actions/turn 1
Speed 4
Sight 5
Dodge counter 50%
Spell resistance 80% (up from current 40%)
Spells: Strengthen (self), Heal (Lembas, self)
Can get +1 range from "Reach" Tech (New!)
Affected by Elven craftsman armor and melee upgrades as well as all dodges.
Bonuses: against Giants (100%), Cavalry (50%), Buildings (as usual, needs to be removed because of addition Elf Vanguard).
Trainable at: Sentinel Headquarters, Elven sanctuary
(New! Removed from TC)
2.2.
Elf Protector (renamed)
Cost 8 turns
Hp 50
Power 16
Armor 3/3
Range 1
Actions/turn 1
Speed 6
Sight 7
Dodge counter 50%
Spell resistance 80%
Spells: Strenghen (self), Healing (Lembas, self)
Affected by Elven craftsman armor and melee upgrades as well as all dodges.
Bonuses: Cavalry (150%, 250% to heavy cav like imperial knight)
Trainable at: Sentinel Headquarters, Elven sanctuary
2.3.
Elf Vanguard:
Cost 6 turns
Hp 50
Power 12
Armor 4/6 (under strengthen and all armor upgrades will get 9/11)
Range 1
Actions/turn 1
Speed 4
Sight 5
Dodge counter 50%
Spell resistance 80%
Spells: Strenghen (self), Healing (Lembas, self)
Affected by Elven craftsman armor and melee upgrades as well as all dodges.
Bonuses: Giants (50%), Buildings (as usual).
Trainable at: Sentinel Headquarters, Elven sanctuary
2.4.
Elf Sentry (Basic stats are taken from Elf hunt ranger)
Cost 6 turns
Hp 30
Power 11
Armor 0/1
Range 7
Actions/turn 2
Speed 4
Sight 9
Spell resistance 80%
Spells: Healing (Lembas, self), Precise shot (new ability): Gains +9 damage until next turn, Cooldown: until next turn (because it lasts for current turn only for you, and gives less bonus damage than you have from basic attack, anti-high armored targets ability)
Affected by Elven craftsman armor and archery upgrades as well as ranged dodges.
Bonuses: 50% to Infantries.
Trainable at: Sentinel Headquarters, Elven sanctuary
Updated stats, lowered armors of 3 units, bonus damage of elf Sentry, increased Elf Sentry's range.
Update 2. Changed bonus values and tagets for 2 of units – for Sentry and for Protector.
Last edited by makazuwr32 on Tue Oct 16, 2018 8:33 am, edited 11 times in total.
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Typhoon
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Re: Sentinel expansion

Post by Typhoon » Wed Apr 18, 2018 2:57 pm

+1
This will help elves a lot in melee combat
And to deal with heavily armored enemies
Peace was never an option

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StormSaint373
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Re: Sentinel expansion

Post by StormSaint373 » Wed Apr 18, 2018 3:15 pm

I agree, this would round out the elven army.
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godOfKings
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Re: Sentinel expansion

Post by godOfKings » Wed Apr 18, 2018 4:47 pm

LOL VANGUARD SOUNDS SOOOOOO WRONGGGGG!!!!!

Especially as a ranged unit, :lol: I suggest rename it to rearguard instead :lol: :lol:

Vanguard is more suitable for a tanky melee infantry, not an agile ranged unit
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Re: Sentinel expansion

Post by Sunrise Samurai » Wed Apr 18, 2018 4:54 pm

Seems to be a good way to compare to other race elites. Removal from tc and placing them in a separate building is also a good idea.
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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Wed Apr 18, 2018 5:09 pm

godOfKings wrote:LOL VANGUARD SOUNDS SOOOOOO WRONGGGGG!!!!!

Especially as a ranged unit, :lol: I suggest rename it to rearguard instead :lol: :lol:

Vanguard is more suitable for a tanky melee infantry, not an agile ranged unit
Sorry, didn't find better name for archer.
Renamed 3 units.
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Pyro
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Re: Sentinel expansion

Post by Pyro » Thu Apr 26, 2018 4:38 am

I think switching the sentinel/elite like units to a building is great, making them like uruk kai, and the Elf Sentry I think is the best candidate for the hard hitting archer of the elves, though I think 8 or 7 cost is more suitable for something that can dish out 20 damage+50% bonus to an uruk or imperial swordsman with just the base stats. Also, I can see a potential troll unit in the elves vanguard, where with full armor upgrades and the strengthen ability, can reach armor stats of 11/14. Coupled on with lembas, and you have an elven troll that won't die unless you surround it with cave trolls. Other than this, these units and buildings are great!
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Sunrise Samurai
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Re: Sentinel expansion

Post by Sunrise Samurai » Thu Apr 26, 2018 11:44 am

Pyro has a point. 11/14 armor is something I only want to see in dwarves as is. 11/14 armor with dodge is absurd.

Sentry is intended to discourage elite unit spam it seems. Looks great against, say, basic uruks, which are still supposed to be infantry, and thus weak against archers despite 9 p. armor. Terrifying against something like imperial knight, which really should be good against them. I think we might do 25% against all infantry (including elite infantry) to match basic archers more, and any elites that wouldn't be weak to archers as basic units aren't weak to it.
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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Thu Apr 26, 2018 12:07 pm

Remember that if Sentry used attack twice than damage will be reduced also twice. Also we can just remove either Sentry's bonus at all or his ability for additional damage.

As for Vanguard he has these stats only under Strengthen effect which lasts for 2 turns including one you casted it. And his maximum devence is 10/13 because elven armors give on level 1 +1 melee armor only, on level 2 +1/+1 to both armors and on level 3 +1 p.armor only.

Also i think we can lower Vanguard armors by -1/-2 to 4/6. After all armor upgrades he will get 6/8 armor and under strengthen buf 9/11. What do you think about?



Updated stats.
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General Brave
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Re: Sentinel expansion

Post by General Brave » Thu Apr 26, 2018 10:41 pm

I think this is going cleaner.
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Re: Sentinel expansion

Post by Pyro » Thu Apr 26, 2018 11:57 pm

I think the vanguard is balanced now, and 25% bonus for the sentry is fair, and makes it more specialized towards high armored units which is great. I think everything is well rounded in this expansion.
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General Brave
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Re: Sentinel expansion

Post by General Brave » Fri Apr 27, 2018 12:25 am

Now it needs some images.
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Re: Sentinel expansion

Post by Pyro » Fri Apr 27, 2018 6:25 am

I could try to make the unit because I have some time, but where could I download an image of the sentinal for reference?(I'm using pixly on android)
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Savra
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Re: Sentinel expansion

Post by Savra » Thu Aug 02, 2018 10:24 pm

So they don't have a unit to deal with groups, heavy frontal attacker O should say, or did I miss something? By the way it they will be moved to the great tree as well like I hope the phantoms get moved to mansion too, does that mean your going to add structures on the tree or just keep it same?

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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Thu Aug 02, 2018 10:30 pm

Visuals don't bother me.
I am balancing this game.
As for dealing with crowds they will have highest range and mobility of all races. also other races will loose some ways of generating crowds. For example uruks definately need to be more costly.
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General Brave
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Re: Sentinel expansion

Post by General Brave » Thu Aug 02, 2018 10:58 pm

Perhaps they should be built in a small big tree.
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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Fri Aug 03, 2018 5:48 am

the reason i added them into great tree is that 1. addition of more content into great tree itself. 2. more places of training for elven sentinels.
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Re: Sentinel expansion

Post by General Brave » Fri Aug 03, 2018 5:51 am

I don't know, would they fit the theme of the giant tree?
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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Fri Aug 03, 2018 5:59 am

Just for now until we add some better building and more units at least.
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Re: Sentinel expansion

Post by General Brave » Fri Aug 03, 2018 6:04 am

Okay then.
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Re: Sentinel expansion

Post by General Brave » Fri Aug 03, 2018 6:04 am

Any images to use as reference.
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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Fri Aug 03, 2018 6:15 am

Normal sentinel image.
We have one already.
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Re: Sentinel expansion

Post by General Brave » Fri Aug 03, 2018 6:25 am

You want them to know similar?
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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Fri Aug 03, 2018 6:31 am

yes.
at least similar to uruks i terms of armors and such. weapons and shields can be changed.
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Re: Sentinel expansion

Post by General Brave » Fri Aug 03, 2018 6:36 am

I mean to a Sentinel.
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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Fri Aug 03, 2018 6:45 am

yes.
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Re: Sentinel expansion

Post by DoomsdayDragonfire » Thu Aug 09, 2018 8:12 pm

+1
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Re: Sentinel expansion

Post by getfreur » Thu Aug 09, 2018 8:39 pm

+1
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makazuwr32
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Re: Sentinel expansion

Post by makazuwr32 » Thu Aug 09, 2018 9:54 pm

Updated bonuses.
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Re: Sentinel expansion

Post by General Brave » Fri Aug 10, 2018 4:52 pm

Ok.
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