Coral defenses

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Sunrise Samurai
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Coral defenses

Post by Sunrise Samurai » Wed Feb 14, 2018 12:55 pm

Coral barrier
Built on water
Cost 3
Hp 50
Armor 5
P. Armor 15
Power 20
Actions 0

Powerful aquatic wall that slices apart attackers when they​ try to break through.

Coral beacon
Built on water
Cost 6
Hp 65
Armor 3
P. Armor 15
Power 5 (lightning weapon)
Range 8
Actions 1
Capacity 2
Spells: lightning storm

Comparatively weak for a tower, but can slow enemies down for your other troops

To build these, we add
Merman engineer
Built at sacred spring, tc
Cost 3
Hp 15
Armor 0
P. Armor 2
Speed 4 (water only)
Mend rate 8
Spell resistance 0%

Adding these helps elves catch up from being the weakest race in water based maps.
Last edited by Sunrise Samurai on Thu Feb 15, 2018 2:12 am, edited 1 time in total.
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Puss_in_Boots
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Re: Coral defenses

Post by Puss_in_Boots » Thu Feb 15, 2018 12:52 am

Elves could use costal defenses as well. This one has more actual flavor to it. The mermaids should maintain the same speed (5). If not, at least keep it at a healthy 4. I wouldn't see mermen as the greatest engineers, so the mendingis alright for me.

The coral beacon has a lightning storm spell handy, and staggering hp. It's cost should be 6, with it's hp knocked down to 65.
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Sunrise Samurai
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Re: Coral defenses

Post by Sunrise Samurai » Thu Feb 15, 2018 2:17 am

Edited. I really like the flavor this adds, plus the ability to flesh out merfolk as their own species allied with elves, rather than just one unit.

With this, elves still won't be that great in offensive naval power, but it should help contain the navy of other races until land units and air support can step in.
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Patrol3110
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Re: Coral defenses

Post by Patrol3110 » Fri Feb 16, 2018 11:30 pm

Maybe add in archer mermen as well?
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General Brave
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Re: Coral defenses

Post by General Brave » Sat Feb 17, 2018 1:13 am

Why would they be trained for archery under water?
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Sunrise Samurai
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Re: Coral defenses

Post by Sunrise Samurai » Sat Feb 17, 2018 2:01 am

Merfolk are typically expected to use spears/tridents and nets. Sometimes clubs, and very rarely swords.
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Alexander82
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Re: Coral defenses

Post by Alexander82 » Mon Feb 19, 2018 8:06 am

I think that coastal defenses should be added for every race.

Anyway I don't think elves are so weak in water based maps. They still have got the best ranged units and can really create an arrow barrage in most of the maps.

Savra
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Re: Coral defenses

Post by Savra » Thu Aug 09, 2018 10:54 pm

Here's something I modified to be coral. Looks alien though...
Attachments
Coral wall.png
Coral wall.png (1.11 KiB) Viewed 69 times

Savra
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Re: Coral defenses

Post by Savra » Tue Aug 21, 2018 4:38 pm

Probably need a better coral image, tower needs some work on though, it made from pearl like stone or something else what do you imagine.

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