Druid of the claw - CLOSED

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makazuwr32
Posts: 3956
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Druid of the claw - CLOSED

Post by makazuwr32 » Sun Dec 31, 2017 11:52 pm

Druid, who learn the power of nature.

Health: 50 in all forms

Elf form:
Attack: 7
Range: 1
Speed: 4
Defence: 0/0
Sight: 5
Actions/Turn: 1
Trainable at Temple of Nature
Cost: 5
Can't get any elven craftsman or dodge upgrades.
Abilities:
Selfheal 50%, cooldown 3 turns
Transform into Bear form (needs to be researched in Temple of Nature, cost 6 turns)
Transform into Wolf form (needs to be researched in Temple of Nature, cost 6 turns)
Transform into Tiger form

Bear form:
Attack: 12
Range: 1
Speed: 2
Defence: 10/3
Sight: 5
Abilities:
Transform into Elf form
Taunt: All enemy units in range of 3 tiles are forced to attack this unit next 2 rounds or until this unit dies. Taunted units can't be conrolled by any means including markers.

Wolf form:
Atteck: 18
Speed: 3
Defence: 3/1
Sight: 5
Abilities:
Transform into Elf form
Terrifying howl: All enemy melee units loses 10 attack damage for 2 turns AND summons 2 elven wolfes near it. Cooldown: 5 turns

Tiger form:
Attack: 24
Range: 1
Speed: 5
Defence: 0/0
Power range: 1
Dodge melee: 20%
Sight: 6
Abilities:
Transform into Elf form
Bonuses to infantry living only units (no bonuses to undead units)
Last edited by makazuwr32 on Fri Jul 27, 2018 8:24 am, edited 1 time in total.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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Midonik
Posts: 3425
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Druid of the claw

Post by Midonik » Mon Jan 01, 2018 9:36 am

There were idea of druid that can transform into animals,but I think it was tech for normal druid.
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Alexander82
Posts: 6238
Joined: Thu Feb 26, 2015 8:18 pm

Re: Druid of the claw

Post by Alexander82 » Wed Jan 03, 2018 6:17 pm

There is an accepted idea about those kind of power for druids.

It still needs some finalization tough
Age of Fantasy design leader

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