Temple of Nature IMPLEMENTED

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makazuwr32
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Temple of Nature IMPLEMENTED

Post by makazuwr32 » Sat Dec 30, 2017 8:41 am

Factory-type building for casters of elves.

Hp - 40
Armor - 0/3
Sight - 6 turns
Carry capacity - 3 units
Heal rate - 10
Spell resistance - 100%
Active effects - Delayed Vanishing
Cost - 5 turns
Builds:
Elf Druid (can still be trained in TC)
Elf Wizard (moved from TC)
Woodshaper (moved from TC, still can be trained in Great Tree)
Druidic Wisp (If implemented)
Druid of the Wind (if implemented)
Keeper of the Grove (if implemented)
Researches:
Nature (that gives +3 damage to ents and wolfes) (moved from TC)
Thunderstorm (moved from TC)
Last edited by makazuwr32 on Wed Aug 01, 2018 6:38 am, edited 10 times in total.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Sunrise Samurai
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Re: Temple of Nature

Post by Sunrise Samurai » Sat Dec 30, 2017 10:29 am

Sounds good to me. Keep lembas in tc though.

I wonder, instead of healing aura (healing isn't really a problem for elves, since they don't have much health and already have many ways to heal) maybe it would be a good idea to give delayed vanishing aura, like spirit tower. As a factory, we can't spam them, so it won't be as effective as spirit tower. Elves also don't have clockspinning, so it can't be used to build up ents. Mostly, it just allows you to keep a small defense​ force of ents and wolves around that can rush an invading army for a couple turns before vanishing sets in. Anyone else agree?
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Midonik
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Re: Temple of Nature

Post by Midonik » Sat Dec 30, 2017 10:31 am

Sounds good.
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makazuwr32
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Re: Temple of Nature

Post by makazuwr32 » Sat Dec 30, 2017 10:32 am

Agree, i'll update post.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Alexander82
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Re: Temple of Nature

Post by Alexander82 » Sun Dec 31, 2017 2:59 pm

The only thing is that, at the moment, would only exist for 2 units

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makazuwr32
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Re: Temple of Nature

Post by makazuwr32 » Sun Dec 31, 2017 3:42 pm

Just as new building in AoS.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Alexander82
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Re: Temple of Nature

Post by Alexander82 » Sun Dec 31, 2017 9:59 pm

I'm not saying I'm against that but before we might vote some more casters.

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makazuwr32
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Re: Temple of Nature

Post by makazuwr32 » Sun Dec 31, 2017 11:18 pm

And because i voted for Woodshaper last vote.
And i have more ideas for elves incoming ;)
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: Temple of Nature

Post by General Brave » Sun Dec 31, 2017 11:27 pm

Then what are they?
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: Temple of Nature

Post by makazuwr32 » Mon Jan 01, 2018 12:49 am

Updated first post.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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makazuwr32
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Re: Temple of Nature

Post by makazuwr32 » Wed Jan 17, 2018 4:31 pm

I tried to move here a temple from another game...
How is it?
I also have 64x64 version if someone wants to edit a bit it.

I must also mention that i'm not good at drawing from scrap. Only in editing maybe. but still i'm sure there is in this forum more people with far better skills.
Alexander82 for example.
Attachments
Temple test 2.png
Temple test 2.png (2.71 KiB) Viewed 988 times
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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StormSaint373
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Re: Temple of Nature

Post by StormSaint373 » Wed Jan 17, 2018 5:00 pm

Hmm. Catchy! I like it.
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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makazuwr32
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Re: Temple of Nature

Post by makazuwr32 » Wed Jan 17, 2018 5:15 pm

This was took and modyfied from WC3
1-2 more opinions about picture and i'll put it into first post for "Discussing" or even "Finalized" Status

Upd.: Added image with dark outline.
Which is better?
Attachments
Temple test 3.png
Temple test 3.png (16.74 KiB) Viewed 968 times
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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makazuwr32
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Re: Temple of Nature

Post by makazuwr32 » Fri Jan 19, 2018 4:41 pm

Any criticism to images?
Which is better?
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Stratego (dev)
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Re: Temple of Nature

Post by Stratego (dev) » Fri Jan 19, 2018 7:00 pm

they are in wrong angle, and also they looks some kind of scaled images from the net - too blurry.

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makazuwr32
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Re: Temple of Nature

Post by makazuwr32 » Fri Jan 19, 2018 7:36 pm

Stratego (dev) wrote:they are in wrong angle, and also they looks some kind of scaled images from the net - too blurry.
1. What do you mean for "wrong angle"
2.
makazuwr32 wrote:This was took and modyfied from WC3
3. This is my first try.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Stratego (dev)
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Re: Temple of Nature

Post by Stratego (dev) » Fri Jan 19, 2018 7:43 pm

check current building view angles and make image that is in same view angle.

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godOfKings
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Re: Temple of Nature

Post by godOfKings » Sun May 20, 2018 8:00 pm

I m actually not sure how u imagined the building to look like, but wen I see an incomplete image the artist in me gets triggered, so I made these, hope u like it
Attachments
temple1.png
Occupied temple
temple1.png (1.98 KiB) Viewed 587 times
tenple2.png
Unoccupied temple
tenple2.png (2 KiB) Viewed 593 times
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Temple of Nature

Post by makazuwr32 » Mon May 21, 2018 3:56 am

I thought about less moss on that building but your variant is nice as well. Also with much better angle.

I like it.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: Temple of Nature

Post by General Brave » Mon May 21, 2018 9:09 pm

Not bad.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Temple of Nature

Post by Savra » Sun Sep 30, 2018 5:37 am

So, speaking of mages, is this acceptable? Since it has an image and stats that is?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Temple of Nature

Post by Savra » Mon Oct 01, 2018 2:33 am

Ya, this looks ready.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Temple of Nature

Post by General Brave » Mon Oct 01, 2018 3:37 pm

It would be a while for things to be accepted. Because my phone is broken and also Alexander is traveling.
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Savra
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Re: Temple of Nature

Post by Savra » Thu Oct 11, 2018 5:45 am

In other words this is a maybe on the ready list.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

Stratego (dev)
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Re: Temple of Nature IMPLEMENTED

Post by Stratego (dev) » Tue Nov 20, 2018 9:17 pm

IMPLEMENTED - I hope i did right.

please check.

uos 20

Stratego (dev)
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Re: Temple of Nature IMPLEMENTED

Post by Stratego (dev) » Tue Nov 20, 2018 9:27 pm

would be awesome if the image would animate a little (eg. the occupied one - the green floating circles)!
please someone try - thanks!

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Tankhead
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Re: Temple of Nature IMPLEMENTED

Post by Tankhead » Wed Nov 21, 2018 6:17 am

@Savra you can take this off the ready list
Its in

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