Moon Hunters pack

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Moon Hunters pack

Post by makazuwr32 » Wed Dec 20, 2017 5:54 pm

Elite units of new moon elves.
Update: Changed stats of them to fit for new moon elves.
Changed dodges because they are not affected by dodge upgrades.
Removed magic shield passive.
Are affected by elven craftsman upgrades.

Moon Beast Hunter (with javelins)
Stats:
Cost - 5 turns
Hp - 28
Attack - 7 (14 in windwalk transform)
Actions/turn - 2
Range - 5 (3 in windwalk transform)
Armor - 1/3 (0/1 in windwalk transform)
Dodges - 0%/10%/0%
Speed - 4 (2 in windwalk transform)
Sight - 7
Spell resist - 70%
100% bonus to archers and dragons.
Abilities:
Slowing weapon (passive)
Windwalk

For elven craftsman counts as melee unit (so no additional range)
Moon Tracker (with spear)
Stats:
Cost - 5 turns
Hp - 29
Attack - 9 (18 in windwalk transform)
Actions/turn - 2
Range - 2
Armor - 1/1 (-2/-2 in windwalk transform)
Dodges - 10%/10%/60%
Speed - 4 (2 in windwalk transform)
Sight - 6
Spell resist - 70%
300% bonus against mounted units, 400% bonus against imperial knight.
Abilities:
Slowing weapon (passive)
Windwalk
Moon Trapper (with sword and light shield)
Stats:
Cost - 5 turns
Hp - 36
Attack - 14 (28 in windwalk transform)
Actions/turn - 2
Range - 1
Armor - 2/2 (-1/-1 in windwalk transform)
Dodges - 10%/10%/70%
Speed - 4 (2 in windwalk transform)
Sight - 6
Spell resist - 70%
75% bonus against giants.
Abilities:
Slowing weapon (passive)
Windwalk
Moon Hunter (ranged one)
Stats:
Cost 5 turns
Trainable at: Elf archery (exclusive to it)
Hp - 23
Attack - 9 (18 in windwalk transform)
Actions/turn - 2
Range - 6 (3 in windwalk transform)
Armor - 0/1 (-5/-4 in windwalk transform)
Dodges - 0%/10%/0%
Speed - 4 (2 in windwalk transform)
Sight - 9
Spell resist - 70%
50% bonus to infantries and flying.
Abilities:
Slowing weapon (passive)
Windwalk
Slowing weapon (passive, is already ingame) slows target by 1 tile on hit, non-stackable with itself, stackable with normal slowing by elf druids.

Windwalk - transformation ability, turns unit invisible, lowers armor, speed and range (for ranged units) but doubles base damage.
Last edited by makazuwr32 on Tue Oct 16, 2018 9:56 am, edited 21 times in total.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
General Brave
Posts: 4105
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Moon Warrior

Post by General Brave » Wed Dec 20, 2017 8:07 pm

Moon Warrior? First sounds like a good idea, but doesn't seem like to be a elf. Sounds like a complete different race that is from the Moon. Mainly human except they are from the Moon. Or maybe a religious order or cult
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Moon Warrior

Post by makazuwr32 » Wed Dec 20, 2017 9:15 pm

No. Just inspired by Night elves' Huntress from WC3. She had after upgrade chackrum ability which adds up to 3 additional targets with normal damage of hutress (YEs that unit was night elven woman).
Of course we can rename "Moon Warrior" (for example "Forest defender" or "Wind blademaster"). Name is WiP. Main here is concept.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
General Brave
Posts: 4105
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Moon Warrior

Post by General Brave » Wed Dec 20, 2017 10:13 pm

Still gives me a idea about Cult.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Moon Warrior

Post by makazuwr32 » Thu Dec 21, 2017 8:53 am

Each religion is a cult a bit.
How about name "Elf Warmage"?
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Druid of the war

Post by makazuwr32 » Sat Dec 30, 2017 9:55 am

Updated name, Training source.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Elves Hunters pack

Post by makazuwr32 » Mon Mar 26, 2018 3:30 pm

Reworked completely idea.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Elves Hunters pack

Post by Sunrise Samurai » Mon Mar 26, 2018 3:37 pm

These look quite interesting. Only question is why they are all excluded from dodge arrows?
Currently residing at the local ninja academy. I'm still watching though.

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Elves Hunters pack

Post by makazuwr32 » Mon Mar 26, 2018 3:41 pm

because they can get "Magic shield" passive which just reduces ranged and magic damage by half.
i don't like idea to give them both dodge ranged and this shield. They will become too powerful against archers.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Elven Hunters pack

Post by Sunrise Samurai » Mon Mar 26, 2018 3:52 pm

I guess I can see that. I think it would be better to do dodge and let the magic shield perhaps give 100% immunity to magic damage, thus being a good counter to area damage spells. Maybe make it an active spell, duration 2 to require them to avoid attacking to keep it.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Elven Hunters pack

Post by makazuwr32 » Mon Mar 26, 2018 3:58 pm

i want them to be more though units for elves vs elves fights and other fights where enemy has great amount of archers/antiarchers so that even master troll headhunter can't one-shot elf hunter (archer) and needs to spend more of its actions to kill him.
also less randomness for them.
I also think tham maybe make this passive levelable (2-3 tiers) and start with lower stats (for example if 3 tiers than i think about this: 20/35/50% ranged damage reduce).
I don't like idea to give them immune to magic damage.

And remember that they still take full damage from catapult (its damage is considered as melee)
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
Alexander82
Posts: 5804
Joined: Thu Feb 26, 2015 8:18 pm

Re: Elven Hunters pack

Post by Alexander82 » Wed Mar 28, 2018 12:17 pm

Make them single suggestions.

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Elven Hunters pack

Post by Sunrise Samurai » Wed Mar 28, 2018 12:23 pm

He can't, because the suggestion was to make these like AoS Roman auxiliaries. Randomly created from the same production.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Elven Hunters pack

Post by makazuwr32 » Wed Mar 28, 2018 1:18 pm

They all are designed as roman auxillaries for elves in AoF.
4 different units from 1 production.

Also updated stats a bit, changed first one into anti-archer, added explanation of how must work Magic shield and what is "Slowing weapon".
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
JustGoodPlayer
Posts: 3
Joined: Thu Mar 29, 2018 8:25 am

Re: Elven Hunters pack

Post by JustGoodPlayer » Thu Mar 29, 2018 8:04 pm

As i think if they will be different units and not as auxillaries one production for one random unit of 4 these they will be more powerful just because you can choose which one you want to.
And because of that they can be trained in Hunter's hall.
Remember that humans don't have unique buildings for imperials.
Makazuwr32's rival.

User avatar
Ayush Tiwari
Posts: 1125
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Elven Hunters pack

Post by Ayush Tiwari » Sun Apr 01, 2018 12:56 pm

TO JUSTICE

sorry for the delay of HOJ's service
Attachments
file-6.png
Elf Hunter
file-6.png (1.29 KiB) Viewed 1383 times
God bless you says the emperor (yeah,I know you want to bow me,but you can't)

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Elven Hunters pack

Post by makazuwr32 » Sun Apr 01, 2018 1:12 pm

Ayush thanks for image! 1/4. Looks good. But can you try to add some runic symbols on armor? To symbolize magic shield.
Also updated stats, lowered their health so elven sentinel will still be more powerful.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
Ayush Tiwari
Posts: 1125
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Elven Hunters pack

Post by Ayush Tiwari » Sun Apr 01, 2018 1:26 pm

Ok,thanks,made a quick try
Attachments
file-6.png
file-6.png (1.37 KiB) Viewed 1375 times
God bless you says the emperor (yeah,I know you want to bow me,but you can't)

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Elven Hunters pack

Post by makazuwr32 » Sun Apr 01, 2018 1:42 pm

Looks awesome. As for elven hunter it is ready i think.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
Ayush Tiwari
Posts: 1125
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Elven Hunters pack

Post by Ayush Tiwari » Mon Apr 02, 2018 7:13 am

Tried magic animation....(with elf race symbolised shield)
Attachments
Elf Hunter.png
Elf Hunter.png (2.1 KiB) Viewed 1351 times
God bless you says the emperor (yeah,I know you want to bow me,but you can't)

User avatar
LordOfAles
Posts: 3469
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Elven Hunters pack

Post by LordOfAles » Mon Apr 02, 2018 2:07 pm

Out of curiosity, aren't they supposed to be in line? Like:

x x x x x x

Instead of

x x x
x x x
Read every post with care and don't spam, newbs.

User avatar
Ayush Tiwari
Posts: 1125
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Elven Hunters pack

Post by Ayush Tiwari » Mon Apr 02, 2018 2:17 pm

Of that,which extension is needed?.anim,.gif or .png?
God bless you says the emperor (yeah,I know you want to bow me,but you can't)

User avatar
LordOfAles
Posts: 3469
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Elven Hunters pack

Post by LordOfAles » Mon Apr 02, 2018 2:19 pm

For animated version .gif

For version with multiple static images .png
Read every post with care and don't spam, newbs.

User avatar
General Brave
Posts: 4105
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Elven Hunters pack

Post by General Brave » Mon Apr 02, 2018 4:19 pm

I can make some of these perhaps.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Ayush Tiwari
Posts: 1125
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Elven Hunters pack

Post by Ayush Tiwari » Thu May 31, 2018 3:10 am

But Javeliners have less attack with more bonus against archers and dragons
God bless you says the emperor (yeah,I know you want to bow me,but you can't)

User avatar
General Brave
Posts: 4105
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Elven Hunters pack

Post by General Brave » Thu May 31, 2018 3:13 am

Where's the Axe Men.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Ayush Tiwari
Posts: 1125
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Elven Hunters pack

Post by Ayush Tiwari » Thu May 31, 2018 3:39 am

Brave:There was no axemen in this pack

Javeliner......(if it looks as a good start,then I will make the animation too
Attachments
elven beast.png
Elven Beast
elven beast.png (1.49 KiB) Viewed 938 times
God bless you says the emperor (yeah,I know you want to bow me,but you can't)

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Elven Hunters pack

Post by makazuwr32 » Thu May 31, 2018 7:43 am

Maybe a bit better javelin and shield and it is ready.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
LordOfAles
Posts: 3469
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Elven Hunters pack

Post by LordOfAles » Fri Jun 15, 2018 11:12 pm

It needed shading, btw experimented with javelin
Attachments
elven beast.png
elven beast.png (1.98 KiB) Viewed 849 times
Read every post with care and don't spam, newbs.

User avatar
makazuwr32
Posts: 3106
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Elven Hunters pack

Post by makazuwr32 » Sat Jun 16, 2018 4:28 am

Great work LOA!
Now it looks as i wanted it to look.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Post Reply

Return to “Elf”