Windreader ent (archery range) — ARCHIVED

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Sunrise Samurai
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Windreader ent (archery range) — ARCHIVED

Post by Sunrise Samurai »

To replace the elf archery range with a living, moving building, I'm thinking another ent is in order.

Cost 5
Hp 20
No armor
Speed 1

Your average factory, just with a speed of 1. I considered giving it the eagle eye spell, but I think that would be a bit much.
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Alexander82
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Re: Windreader ent (archery range)

Post by Alexander82 »

I think that the current archery range is ok. Elves don't need ents to teach them archery
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Sunrise Samurai
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Re: Windreader ent (archery range)

Post by Sunrise Samurai »

Ok then. I do think we might be able to spruce up the image on archery range a bit, to make it look more natural at least. Something ​like the tree in elf craftsman might be enough.
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Alexander82
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Re: Windreader ent (archery range)

Post by Alexander82 »

Yeah
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Puss_in_Boots
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Re: Windreader ent (archery range)

Post by Puss_in_Boots »

Nope,

Current image is the fine contrast elves (will) need from all the trees and shrubbery going on with their structures.
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Sunrise Samurai
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Re: Windreader ent (archery range)

Post by Sunrise Samurai »

That's the problem​ I see, and the benefit you see. Guess we're on opposite sides of this one. I'd rather it blend, and you would prefer some relief from the greenery. Maybe something in between, like replacing the fence with a hedge?
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makazuwr32
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Re: Windreader ent (archery range)

Post by makazuwr32 »

Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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