Elf Cryomancer CLOSED

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Typhoon
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Elf Cryomancer CLOSED

Post by Typhoon »

Stats
Cost:6
HP:20
Attack Power:8
Range:1
Armor:1/1
Sight:6

Spells
Freeze:
works like curse but melee against the target is much stronger
Duration
Chance: 100%
Timeout: 1
Cooldown: 2
Ice explosion:
can slow down units in range
creates snow tiles and freeze lakes for few turns
Chance: 100%
Timeout: 3
Cooldown: 3
Last edited by Typhoon on Thu Apr 19, 2018 4:38 pm, edited 1 time in total.
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Midonik
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Re: Elf Cryomancer

Post by Midonik »

Cganging terrarian by spell is impassible,isnt it?
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Typhoon
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Re: Elf Cryomancer

Post by Typhoon »

Oh really :( freezing lake would be pretty cool in my opinion
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Sunrise Samurai
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Re: Elf Cryomancer

Post by Sunrise Samurai »

1. So far terrain influencing spells are impossible I'm sad to say.

2. I don't think elves are much for cold and ice effects. This doesn't sound like a bad concept for any other race, particularly humans, but it is not suited for elves.
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Alexander82
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Re: Elf Cryomancer

Post by Alexander82 »

I think that might be a problem an effect that makes a unit receive more damage (it must be coded by 0)
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Puss_in_Boots
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Re: Elf Cryomancer

Post by Puss_in_Boots »

If he is trapped in ice he should receive +2/+2 armor.
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makazuwr32
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Re: Elf Cryomancer CLOSED

Post by makazuwr32 »

Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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