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Re: Aravine

Posted: Tue Aug 29, 2017 4:16 pm
by LordOfAles
p armor must be very high because arrows will just "pass by"! *dadam dum*

Re: Aravine

Posted: Tue Aug 29, 2017 4:21 pm
by Sunrise Samurai
Bad joke. Still, high pierce armor will make up for the slow speed. And yeah, 50 or so life, it's still huge for elves.

Re: Aravine

Posted: Tue Aug 29, 2017 4:21 pm
by Alexander82
I'd give it no armor at all but a dodge %

If you don't hit its core you deal no damage.

Re: Aravine

Posted: Tue Aug 29, 2017 4:22 pm
by Midonik
Mayby 5?
Anty-arrow naval unit will be really good aganist warships,becouse warships wont be able to deal damage it,byt it still be balanced becouse humans have destroyers and catapult ships. It will also be usefull on land,mostly in elf vs elf. Trample in water will make it usefull aganist water spam,so it might be good counter aganist merlocs.

Re: Aravine

Posted: Tue Aug 29, 2017 4:25 pm
by LordOfAles
Sunrise Samurai wrote:Bad joke.
I think im better at knock knock jokes anyway :)

Alexander82 wrote:I'd give it no armor at all but a dodge %

If you don't hit its core you deal no damage.
This idea could work out,but dodge chance varies where the core is,is it in head,is it in legs,is it in torso?

Re: Aravine

Posted: Tue Aug 29, 2017 4:27 pm
by Midonik
Dodge chance might work too.

Re: Aravine

Posted: Tue Aug 29, 2017 4:28 pm
by Sunrise Samurai
I would say dodge is a great idea, especially for a semi-tanky elf unit, but it seems Daniel is trying to curb our use of it. Now, it is for elves, where I think the bulk of what dodge will be allowed belongs at least.

Re: Aravine

Posted: Tue Aug 29, 2017 4:30 pm
by LordOfAles
But i still think it needs a bit of p armor,4?

Re: Aravine

Posted: Tue Aug 29, 2017 5:47 pm
by Alexander82
The concept should be that you miss or deal full damage, that's why no armor

Re: Aravine

Posted: Tue Aug 29, 2017 5:57 pm
by LordOfAles
*Still sceptical*

Did you mean one hit kill(with high dodge chance)
OR
When you hit core full damage as unit that attacked(medium or low dodge chance)

Re: Aravine

Posted: Tue Aug 29, 2017 5:58 pm
by Sunrise Samurai
Assuming dodge is allowed, try this
Cost 7, can be grown by workers for 14
Hp: 50
Armor: 0
Pierce armor: 0
Power: 10, trample
Range: 2
Speed 3, water only
Ranged dodge 30%
Immunity to fire, hp regeneration 5

Transforms to
Hp 50
Armor 2
Pierce armor 2
Power 15 (no trample, but hits flying for normal damage)
Range 2
Speed 3, water and land
Vanishing 5, asphyxiating (4 damage per turn, no time limit)
Transforms back

Yes, it can transform back if on land, but it is immobile. This actually makes​ sense though, as it could supply itself with water from underground at the cost of being rooted.

Re: Aravine

Posted: Tue Aug 29, 2017 5:59 pm
by LordOfAles
Sounds kinda fine

Re: Aravine

Posted: Tue Aug 29, 2017 6:00 pm
by Midonik
Sounds great.

Re: Aravine

Posted: Tue Aug 29, 2017 6:04 pm
by Alexander82
Sunrise Samurai wrote:Assuming dodge is allowed, try this
Cost 7, can be grown by workers for 14
Hp: 50
Armor: 0
Pierce armor: 0
Power: 10, trample
Range: 2
Speed 3, water only
Ranged dodge 30%
Immunity to fire, hp regeneration 5

Transforms to
Hp 50
Armor 2
Pierce armor 2
Power 15 (no trample, but hits flying for normal damage)
Range 2
Speed 3, water and land
Ranged dodge 30%
Vanishing 5, asphyxiating (4 damage per turn, no time limit)
Transforms back

Yes, it can transform back if on land, but it is immobile. This actually makes​ sense though, as it could supply itself with water from underground at the cost of being rooted.
It doesn't seem something a worker might build.

Also i would still remove armor on land version (or it should loose dodge)

Re: Aravine

Posted: Tue Aug 29, 2017 6:09 pm
by Sunrise Samurai
Good point. Editing out dodge on land version.

Re: Aravine

Posted: Tue Aug 29, 2017 6:11 pm
by Sunrise Samurai
And it's about as credible as a vine bridge for workers to grow.

Re: Aravine

Posted: Tue Aug 29, 2017 6:14 pm
by Alexander82
This is an elemental monster. It is more a wizard stuff

Re: Aravine

Posted: Tue Aug 29, 2017 6:16 pm
by LordOfAles
But ents are magical,plus this way they will have something do to,so i would stay on that that this can be built

Re: Aravine

Posted: Tue Aug 29, 2017 6:24 pm
by Alexander82
Ents aren't magical...

Re: Aravine

Posted: Tue Aug 29, 2017 6:27 pm
by LordOfAles
I smell an argument :?

Re: Aravine

Posted: Tue Aug 29, 2017 6:28 pm
by Alexander82
They are just a race of humanoids like elves or dwarves are...

Re: Aravine

Posted: Tue Aug 29, 2017 6:30 pm
by LordOfAles
Elves r magical

Re: Aravine

Posted: Tue Aug 29, 2017 7:06 pm
by Sunrise Samurai
Actually none of the main races except undead are inherently magical. They are all biological, requiring nutrients, disposing waste, and reproduction to perpetuate the species. Ents may acquire nutrition from the ground and photosynthesis, and reproduce via airborne pollen, but they still don't require magic to survive. Currently, undead are the only ones that do need magic to live, though many creatures have a strong affinity for it.

Re: Aravine

Posted: Tue Aug 29, 2017 7:08 pm
by Sunrise Samurai
This being said, this particular unit is a plant monster, forcibly grown at an accelerated pace, like the trees or vine bridges elves use.

Re: Aravine

Posted: Tue Aug 29, 2017 11:14 pm
by Enigmus
Aravine born in underwater, Aravine cannot walk on lamd because their feet is porpose only in water surfaces, They cannnot walk on land because of their height, the height can be approximately 30 feet long, so they cannot go up on the land to walk. I agree on your idea that can dodge an arrows. Thanks to all

Re: Aravine

Posted: Tue Aug 29, 2017 11:29 pm
by LordOfAles
We are just trying to balance this unit,no worries :)

Re: Aravine

Posted: Wed Aug 30, 2017 12:15 am
by Alexander82
Ok. I think we'll make a different amphibious unit. Let's balance it as a sea unit.

Re: Aravine

Posted: Wed Aug 30, 2017 12:32 am
by Sunrise Samurai
Ok. My version, minus the transformation, would probably be a good place to start.

Re: Aravine

Posted: Wed Aug 30, 2017 1:35 am
by MightyGuy
Good idea, I suggest 1 armor because it can able to doge arrows, imho

Re: Aravine

Posted: Mon Apr 02, 2018 5:35 pm
by General Brave
First thing, need some better image.