Aravine

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LordOfAles
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Re: Aravine

Post by LordOfAles » Tue Aug 29, 2017 4:16 pm

p armor must be very high because arrows will just "pass by"! *dadam dum*
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Sunrise Samurai
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Re: Aravine

Post by Sunrise Samurai » Tue Aug 29, 2017 4:21 pm

Bad joke. Still, high pierce armor will make up for the slow speed. And yeah, 50 or so life, it's still huge for elves.
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Alexander82
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Re: Aravine

Post by Alexander82 » Tue Aug 29, 2017 4:21 pm

I'd give it no armor at all but a dodge %

If you don't hit its core you deal no damage.

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Re: Aravine

Post by Midonik » Tue Aug 29, 2017 4:22 pm

Mayby 5?
Anty-arrow naval unit will be really good aganist warships,becouse warships wont be able to deal damage it,byt it still be balanced becouse humans have destroyers and catapult ships. It will also be usefull on land,mostly in elf vs elf. Trample in water will make it usefull aganist water spam,so it might be good counter aganist merlocs.
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Re: Aravine

Post by LordOfAles » Tue Aug 29, 2017 4:25 pm

Sunrise Samurai wrote:Bad joke.
I think im better at knock knock jokes anyway :)

Alexander82 wrote:I'd give it no armor at all but a dodge %

If you don't hit its core you deal no damage.
This idea could work out,but dodge chance varies where the core is,is it in head,is it in legs,is it in torso?
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Re: Aravine

Post by Midonik » Tue Aug 29, 2017 4:27 pm

Dodge chance might work too.
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Re: Aravine

Post by Sunrise Samurai » Tue Aug 29, 2017 4:28 pm

I would say dodge is a great idea, especially for a semi-tanky elf unit, but it seems Daniel is trying to curb our use of it. Now, it is for elves, where I think the bulk of what dodge will be allowed belongs at least.
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Re: Aravine

Post by LordOfAles » Tue Aug 29, 2017 4:30 pm

But i still think it needs a bit of p armor,4?
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Re: Aravine

Post by Alexander82 » Tue Aug 29, 2017 5:47 pm

The concept should be that you miss or deal full damage, that's why no armor

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Re: Aravine

Post by LordOfAles » Tue Aug 29, 2017 5:57 pm

*Still sceptical*

Did you mean one hit kill(with high dodge chance)
OR
When you hit core full damage as unit that attacked(medium or low dodge chance)
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Re: Aravine

Post by Sunrise Samurai » Tue Aug 29, 2017 5:58 pm

Assuming dodge is allowed, try this
Cost 7, can be grown by workers for 14
Hp: 50
Armor: 0
Pierce armor: 0
Power: 10, trample
Range: 2
Speed 3, water only
Ranged dodge 30%
Immunity to fire, hp regeneration 5

Transforms to
Hp 50
Armor 2
Pierce armor 2
Power 15 (no trample, but hits flying for normal damage)
Range 2
Speed 3, water and land
Vanishing 5, asphyxiating (4 damage per turn, no time limit)
Transforms back

Yes, it can transform back if on land, but it is immobile. This actually makes​ sense though, as it could supply itself with water from underground at the cost of being rooted.
Last edited by Sunrise Samurai on Tue Aug 29, 2017 6:09 pm, edited 1 time in total.
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Re: Aravine

Post by LordOfAles » Tue Aug 29, 2017 5:59 pm

Sounds kinda fine
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Re: Aravine

Post by Midonik » Tue Aug 29, 2017 6:00 pm

Sounds great.
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Alexander82
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Re: Aravine

Post by Alexander82 » Tue Aug 29, 2017 6:04 pm

Sunrise Samurai wrote:Assuming dodge is allowed, try this
Cost 7, can be grown by workers for 14
Hp: 50
Armor: 0
Pierce armor: 0
Power: 10, trample
Range: 2
Speed 3, water only
Ranged dodge 30%
Immunity to fire, hp regeneration 5

Transforms to
Hp 50
Armor 2
Pierce armor 2
Power 15 (no trample, but hits flying for normal damage)
Range 2
Speed 3, water and land
Ranged dodge 30%
Vanishing 5, asphyxiating (4 damage per turn, no time limit)
Transforms back

Yes, it can transform back if on land, but it is immobile. This actually makes​ sense though, as it could supply itself with water from underground at the cost of being rooted.
It doesn't seem something a worker might build.

Also i would still remove armor on land version (or it should loose dodge)

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Re: Aravine

Post by Sunrise Samurai » Tue Aug 29, 2017 6:09 pm

Good point. Editing out dodge on land version.
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Re: Aravine

Post by Sunrise Samurai » Tue Aug 29, 2017 6:11 pm

And it's about as credible as a vine bridge for workers to grow.
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Alexander82
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Re: Aravine

Post by Alexander82 » Tue Aug 29, 2017 6:14 pm

This is an elemental monster. It is more a wizard stuff

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Re: Aravine

Post by LordOfAles » Tue Aug 29, 2017 6:16 pm

But ents are magical,plus this way they will have something do to,so i would stay on that that this can be built
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Re: Aravine

Post by Alexander82 » Tue Aug 29, 2017 6:24 pm

Ents aren't magical...

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Re: Aravine

Post by LordOfAles » Tue Aug 29, 2017 6:27 pm

I smell an argument :?
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Re: Aravine

Post by Alexander82 » Tue Aug 29, 2017 6:28 pm

They are just a race of humanoids like elves or dwarves are...

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Re: Aravine

Post by LordOfAles » Tue Aug 29, 2017 6:30 pm

Elves r magical
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Re: Aravine

Post by Sunrise Samurai » Tue Aug 29, 2017 7:06 pm

Actually none of the main races except undead are inherently magical. They are all biological, requiring nutrients, disposing waste, and reproduction to perpetuate the species. Ents may acquire nutrition from the ground and photosynthesis, and reproduce via airborne pollen, but they still don't require magic to survive. Currently, undead are the only ones that do need magic to live, though many creatures have a strong affinity for it.
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Re: Aravine

Post by Sunrise Samurai » Tue Aug 29, 2017 7:08 pm

This being said, this particular unit is a plant monster, forcibly grown at an accelerated pace, like the trees or vine bridges elves use.
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Re: Aravine

Post by Enigmus » Tue Aug 29, 2017 11:14 pm

Aravine born in underwater, Aravine cannot walk on lamd because their feet is porpose only in water surfaces, They cannnot walk on land because of their height, the height can be approximately 30 feet long, so they cannot go up on the land to walk. I agree on your idea that can dodge an arrows. Thanks to all

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Re: Aravine

Post by LordOfAles » Tue Aug 29, 2017 11:29 pm

We are just trying to balance this unit,no worries :)
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Re: Aravine

Post by Alexander82 » Wed Aug 30, 2017 12:15 am

Ok. I think we'll make a different amphibious unit. Let's balance it as a sea unit.

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Re: Aravine

Post by Sunrise Samurai » Wed Aug 30, 2017 12:32 am

Ok. My version, minus the transformation, would probably be a good place to start.
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Re: Aravine

Post by MightyGuy » Wed Aug 30, 2017 1:35 am

Good idea, I suggest 1 armor because it can able to doge arrows, imho
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Re: Aravine

Post by General Brave » Mon Apr 02, 2018 5:35 pm

First thing, need some better image.
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