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Re: Arrow Mage

Posted: Wed Aug 23, 2017 6:56 pm
by Sunrise Samurai
That's much better.

Re: Arrow Mage

Posted: Wed Aug 23, 2017 8:54 pm
by Midonik
Mayby make he darker a little? Now its like: oh, my eyes.

Re: Arrow Mage

Posted: Thu Aug 24, 2017 10:14 am
by LordOfAles
Here,i think its now less "Oh my eyes!"

Re: Arrow Mage

Posted: Thu Aug 24, 2017 10:21 am
by Midonik
I though to make it even darker,but its ok now.

Re: Arrow Mage

Posted: Thu Aug 24, 2017 10:30 am
by Sunrise Samurai
I think the team colors on the belt was a great place to put them. Most of the colors will work quite well there. White (John) might not, but who cares. I don't see anyone wanting to make this a defenseless neutral.

Re: Arrow Mage

Posted: Mon Apr 02, 2018 6:40 pm
by makazuwr32
I think it needs a bit better image.

Re: Arrow Mage

Posted: Mon Apr 02, 2018 6:49 pm
by LordOfAles
Im working on it

Re: Arrow Mage

Posted: Sun Apr 08, 2018 1:26 pm
by godOfKings
I made something

Re: Arrow Mage

Posted: Sun Apr 08, 2018 2:01 pm
by LordOfAles
Amazing! Now i will just polish it!

Re: Arrow Mage

Posted: Sun Apr 08, 2018 7:39 pm
by godOfKings
Happy to help :D but I think he needs longer hair, a pointy ear may b, and some fixes on the hind leg, and some patterns on the chest (or alternatively his long hair could go in front of his chest)

Re: Arrow Mage

Posted: Sun Apr 08, 2018 7:48 pm
by godOfKings
If I have to give an idea, I think he could have a spell allowing him to shoot a volley of arrows, or one arrow splits into a volley, so that his atk has power range like one or two tiles dealing same base damage in every tile, it could have some bonus damage against flying and infantry units or something? The spell should obviously last 1 turn only of course and don't know the right cool down balance, 4 turns? Cause its just 4 damage in multiple area, or 7 later on...

Re: Arrow Mage

Posted: Sun Apr 08, 2018 8:03 pm
by makazuwr32
it is fireball-like area-damage spell but with lower damage.

Re: Arrow Mage

Posted: Sun Apr 08, 2018 8:12 pm
by godOfKings
I was thinking like after using this spell he would have 2 power range similar to catapults but only for the current turn wen he has only one action remaining, next turn it will b back to normal atk with no power range, however now I think his weapon effect (burning or lightning) might b area effect and that would b very op (cool too) so this spell should also have long cool down like 7 turns as it would only b economical to use it after getting the desired weapon effect, and it shouldn't have bonus against any unit in that case

May b power range should also b 1 tile instead...

Re: Arrow Mage

Posted: Sun Apr 08, 2018 8:58 pm
by godOfKings
Moving spell,

EDIT:well I always wanted to try making a gif so couldn't help it, this is the first time I ever made a gift, but u r right, after perfecting I will make another one again

Re: Arrow Mage

Posted: Sun Apr 08, 2018 9:09 pm
by LordOfAles
why don't we perfect the image first, then make a gif? would save us a lot of time if you know what i mean

Re: Arrow Mage

Posted: Fri Apr 20, 2018 2:53 pm
by Ayush Tiwari
Hmmmm......I was thinking it should be edited from assasin.....