Magic Tree (structure)

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samuelch
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Magic Tree (structure)

Post by samuelch » Fri Jul 07, 2017 4:10 pm

A tree that can give faster spell cool down for elves magician.
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Puss_in_Boots
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Re: Magic Tree (structure)

Post by Puss_in_Boots » Fri Jul 07, 2017 5:22 pm

Maybe it should be able to spawn them too?
RED, WHITE and BLUE!

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Savra
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Re: Magic Tree (structure)

Post by Savra » Tue Oct 02, 2018 9:43 pm

How about we settle this as:
Turn/build:8
Hp:60
S.rng:3
Sight:6
Cap:1
Heal:6
Arm:3
P.arm:6
Abilities:
Rejuvenate -mend:2, heals all ally wooden units and walls/ towers. In a radius.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Tankhead
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Re: Magic Tree (structure)

Post by Tankhead » Tue Oct 02, 2018 10:24 pm

Even more heals for elves?
Terrific. :geek:
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Savra
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Re: Magic Tree (structure)

Post by Savra » Tue Oct 02, 2018 10:53 pm

Actually I thought of these stats because of their walls. It would make them less weaker. Think of it as a guard house for the humans walls only it effects the walls around it. Just remove its healing of nets I guess and let it be a defense support structure. Besides, it's mend isn't that great so it doesn't have that much of strength.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Magic Tree (structure)

Post by Lynx Shafir » Wed Oct 03, 2018 7:10 am

I would like to make it a moon elf structure,
with a bit different ability.
I'll think about stat/ skills. ;)

Elfs have 3 diff units for Heal Aura.
And most of spells have no / low/ CD.
And weak defence structure what don't do anything is NOT needed - we have 2!
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Savra
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Re: Magic Tree (structure)

Post by Savra » Wed Oct 03, 2018 1:41 pm

The alternative was the ability to put enemies to sleep.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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