Magic Tree (structure)

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samuelch
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Magic Tree (structure)

Post by samuelch » Fri Jul 07, 2017 4:10 pm

A tree that can give faster spell cool down for elves magician.
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Puss_in_Boots
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Re: Magic Tree (structure)

Post by Puss_in_Boots » Fri Jul 07, 2017 5:22 pm

Maybe it should be able to spawn them too?
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Savra
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Re: Magic Tree (structure)

Post by Savra » Tue Oct 02, 2018 9:43 pm

How about we settle this as:
Turn/build:8
Hp:60
S.rng:3
Sight:6
Cap:1
Heal:6
Arm:3
P.arm:6
Abilities:
Rejuvenate -mend:2, heals all ally wooden units and walls/ towers. In a radius.

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Tankhead
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Re: Magic Tree (structure)

Post by Tankhead » Tue Oct 02, 2018 10:24 pm

Even more heals for elves?
Terrific. :geek:
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Savra
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Re: Magic Tree (structure)

Post by Savra » Tue Oct 02, 2018 10:53 pm

Actually I thought of these stats because of their walls. It would make them less weaker. Think of it as a guard house for the humans walls only it effects the walls around it. Just remove its healing of nets I guess and let it be a defense support structure. Besides, it's mend isn't that great so it doesn't have that much of strength.

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Lynx Shafir
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Re: Magic Tree (structure)

Post by Lynx Shafir » Wed Oct 03, 2018 7:10 am

I would like to make it a moon elf structure,
with a bit different ability.
I'll think about stat/ skills. ;)

Elfs have 3 diff units for Heal Aura.
And most of spells have no / low/ CD.
And weak defence structure what don't do anything is NOT needed - we have 2!
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Savra
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Re: Magic Tree (structure)

Post by Savra » Wed Oct 03, 2018 1:41 pm

The alternative was the ability to put enemies to sleep.

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