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Druid tech spell - Shapeshifting ACCEPTED

Posted: Sat Mar 18, 2017 11:14 am
by Alexander82
When you research this tech druids learn the shapeshift spell and can transform in one animal form of their choice.

1) Bear
Slower but with high hp and power

2) Eagle
Flying and very fast unit but low hp and damage

3) Wolf
Medium speed, damage and hp and bonuses when attacking near other wolves (high bonus with multiple druids)

4) Serpent
Good speed, low damage and medium hp, it has a poison effect

The druid can't use spells other than turnin back to its elven form when in animal form.

Re: Druid tech spell - Shapeshifting

Posted: Sun Mar 19, 2017 3:05 am
by DoomCarrot
This is cool, I really like it! :)

Re: Druid tech spell - Shapeshifting

Posted: Sun Mar 19, 2017 9:02 pm
by Stratego (dev)
+1

Re: Druid tech spell - Shapeshifting

Posted: Mon Mar 20, 2017 6:08 pm
by Alexander82
Snake form

Re: Druid tech spell - Shapeshifting

Posted: Mon Mar 20, 2017 10:54 pm
by Alexander82
Added a pattern on its hide

Re: Druid tech spell - Shapeshifting

Posted: Tue Mar 21, 2017 5:57 pm
by Alexander82
Eagle form

Re: Druid tech spell - Shapeshifting

Posted: Wed Mar 22, 2017 8:12 pm
by Alexander82
Bear form

Re: Druid tech spell - Shapeshifting

Posted: Wed Mar 22, 2017 8:34 pm
by Alexander82
Wolf Form

Re: Druid tech spell - Shapeshifting

Posted: Sun Mar 26, 2017 9:39 pm
by Alexander82
Anyone like those images or should i forget about the idea?

Re: Druid tech spell - Shapeshifting

Posted: Mon Mar 27, 2017 5:11 am
by Midonik
Images are nice.

Re: Druid tech spell - Shapeshifting

Posted: Mon Mar 27, 2017 8:38 pm
by DoomCarrot
The images are all on point :)

Re: Druid tech spell - Shapeshifting

Posted: Mon Mar 27, 2017 9:47 pm
by Hardeep
Good, but bears are pretty fast when they want to be :)

Re: Druid tech spell - Shapeshifting

Posted: Mon Mar 27, 2017 10:09 pm
by Alexander82
Yes, but slower than an elf xD

Re: Druid tech spell - Shapeshifting

Posted: Sun Aug 27, 2017 11:34 am
by MightyGuy
This is a great idea! :) I think it.should be implement soon

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Tue Aug 29, 2017 3:23 am
by Stratego (dev)
good!

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Sat Sep 23, 2017 11:23 pm
by Alexander82
What about searching forms one after the other?
Also we might considering to add a new building to recruit elven magic users. It might be useful if you want to use your tcs to produce infantry, so you can have a magic tree or something similar for druids and mages and, later one, we might consider putting there bladesingers too.

We might move there also current magical researchs like lightning and such.

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Sun Sep 24, 2017 1:15 am
by Sunrise Samurai
I think a building dedicated to elf magic users is starting to be a necessity, unless we give a building to elf melee. One or the other would work, just to ease the competition a bit. Both would be great, but just one would at least be satisfactory.

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Sun Sep 24, 2017 8:38 am
by Alexander82
Yeah, i agree. You often need to choose how to use your tcs

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Sun Sep 24, 2017 11:54 am
by Sunrise Samurai
I think elves are the only race with that problem. Everything else has a building for everything....well, humans can't make seige workshop, but workers do the same task anyway.

Any ideas for these buildings? Although they probably need their own topics

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Sun Sep 24, 2017 1:48 pm
by Alexander82
Maybe not everything but elves are certainly the one with less building variety. I think we should give the race more production options.

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Wed Oct 25, 2017 3:45 pm
by Alexander82
We need to finalize stats and costs and moreover research modes and costs

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Thu Jan 18, 2018 11:55 am
by Alexander82
Stats:

Shapeshifting tech
Cost 10 at Tc (If we implement the temple it will be there too)
Unlocks the shapeshifting spell (cooldown 6)
Unlocks the elven form tech (no cooldown)
The druid can't cast any spell aside the elven form in animal form
Bear form
hp: 25
attack: 12
range: 1
armor: 5
p.armor: 2
speed: 3
sight: 4
action: 1
spell resistance: 80%
Wolf form
hp: 18
attack: 8
range: 1
armor: 3
p.armor: 0
speed: 5
sight: 6
action: 1
spell resistance: 80%
Special: Pack Howling (aura, range 3, +1 damage to all other wolves in range)
Snake form
hp: 10
attack: 5
range: 1
armor: 0
p.armor: 0
speed: 6
sight: 7
action: 1
Dodge melee: 50%
Dodge ranged: 50%
Dodge counter: 50%
spell resistance: 80%
Special: Poison
Eagle form
hp: 10
attack: 5
range: 1
armor: 0
p.armor: 3
speed: 6
sight: 7
action: 1
Dodge ranged: 50%
spell resistance: 80%
Carry slot: 1
Special: Flying

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Thu Jan 18, 2018 2:25 pm
by makazuwr32
i think he needs better hp in every animal form.

Bear form i think must have 50-60 hp and taunt ability
Taunt: All enemy units in range of 3 tiles are forced to attack this unit next 2 rounds or until this unit dies. Taunted units can't be conrolled by any means including markers.
Wolf form must have 20-25 Hp and maybe
Terrifying howl: All enemy melee units loses 10 attack damage for 2 turns AND summons 2 elven wolfes near it. Cooldown: 5 turns
Snake form 12-14 hp.

Eagle form must be similar to normal eagle but with less hp. 16 i think.

Other stats are good i think.

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Thu Jan 18, 2018 2:46 pm
by Alexander82
Remember that a druid costs 3 and that would br a bit too strong compared a 6 turn sentinel (that is already a great unit right now).

Increasing stats to such a level would be ok if we made the druid cost 5 or 6 (of course we would also improve basic stats).

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Thu Jan 18, 2018 3:02 pm
by makazuwr32
1. doesn't he will have his 10 hp after morph and needs to heal?

2. Bear: i think that bear form must have lower damage but much more tankier. No bonuses to any unit. This one i think must be an aggro form. Draws all aggro from all enemy units leaving them uncontrollable. Maybe lower damage to 3-4 if affected by "Nature" tech and to 7 if not.
Wolf: i think this must be fighting mode for druid. also good to reduce enemy's melee damage.
Snake: just make it a bit more healthier because even from basic orc fighter if takes hit would be killed. And from fireball also.
Eagle: First we already have normal eagles. Second same as snake - could be killed by a single fireball.

And remember that this needs a 10 turn cost tech and basic druid still has 10 hp.

Also could you make it so that back into elf form you can morph druid only at least 3 turns after?
And i think that we can increase its cost to 4 turns.

and still i prefer a different from current druid shapeshifter unit.
Maybe modify this one?
viewtopic.php?f=83&t=5060

Because they'll have most spells in the game: 10! doesn't it a bit too much?
And good caster with speed of 6 and flying??

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Fri Jan 19, 2018 1:41 am
by General Brave
What with the aggro affect? Shouldn't spell resist apply to it.

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Fri Jan 19, 2018 9:54 am
by makazuwr32
I don't think that this needed. If we will get different resistances then this one must be affected by physical resistance rather than spell resist.
But this spell affects only in very limited range, only melee-type units (even if unit has range of 2 it can't be affected and only 2 turns or 'till unit's death.

Upd. to my previous post:
We can save current druid with their stats and add Druid-shapeshifter as different unit with different stats and costs.
And maybe even make it so that we need firstly to research tech and only after we can begin to train them.
I'll update later "Druid of the Claw" first post to be on pair with this one.

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Fri Jan 19, 2018 5:41 pm
by Alexander82
makazuwr32 wrote:1. doesn't he will have his 10 hp after morph and needs to heal?

no, it shall have maxhp

2. Bear: i think that bear form must have lower damage but much more tankier. No bonuses to any unit. This one i think must be an aggro form. Draws all aggro from all enemy units leaving them uncontrollable. Maybe lower damage to 3-4 if affected by "Nature" tech and to 7 if not.

we have no aggro effect and don't think it would be easy to implement. Just create a wall of bears if you want them to take the hits

Wolf: i think this must be fighting mode for druid. also good to reduce enemy's melee damage.

I can't see how a wolf should debuff. Let's consider that the natural form is like being a real animal

Snake: just make it a bit more healthier because even from basic orc fighter if takes hit would be killed. And from fireball also.

It is a form to poison certain units. Just don't use that in fireball range

Eagle: First we already have normal eagles. Second same as snake - could be killed by a single fireball.

you really are obsessed by fireball, aren't you?
This form is just a mean to move the druid over water or obstacles. It isn't meant to fight


And remember that this needs a 10 turn cost tech and basic druid still has 10 hp.

I gave it cost 10 because it totally increases the versatility of an army. You can basically switch form on the spot based of what you need

Also could you make it so that back into elf form you can morph druid only at least 3 turns after?

I think that the important part is the cooldown for animal form to avoid it being used as a mean to heal the unit in one turn (cause it morph at maxhp)

And i think that we can increase its cost to 4 turns.

and still i prefer a different from current druid shapeshifter unit.
Maybe modify this one?
viewtopic.php?f=83&t=5060

This is the original one being accepted. It should again be checked by stratego.

Because they'll have most spells in the game: 10! doesn't it a bit too much?

It is a single spell but with a menu to choose the form

And good caster with speed of 6 and flying??

It cant cast when in animal form

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Fri Jan 19, 2018 6:08 pm
by makazuwr32
Alexander82 wrote:
makazuwr32 wrote:1. doesn't he will have his 10 hp after morph and needs to heal?

no, it shall have maxhp

Good

2. Bear: i think that bear form must have lower damage but much more tankier. No bonuses to any unit. This one i think must be an aggro form. Draws all aggro from all enemy units leaving them uncontrollable. Maybe lower damage to 3-4 if affected by "Nature" tech and to 7 if not.

we have no aggro effect and don't think it would be easy to implement. Just create a wall of bears if you want them to take the hits

I didn't see their armors. i agree this can be as you said.

Wolf: i think this must be fighting mode for druid. also good to reduce enemy's melee damage.

I can't see how a wolf should debuff. Let's consider that the natural form is like being a real animal

This was just a suggestion. But could you make it so that druid in this form can summon his wolves?
Also question: the aura you suggested will work only on other druids in this form or on summoned wolves also?
And will it stack with others from other wolf-form druids?


Snake: just make it a bit more healthier because even from basic orc fighter if takes hit would be killed. And from fireball also.

It is a form to poison certain units. Just don't use that in fireball range

Could you increase it's hp by 1 at least? also there are many units with fireballs and other damaging spells: Drake Knight, Mage and Blue Dragon (fireball) and War mage (magic missle) for humans (4 units with damage spells, and 3 of them with fireball), Death knights with awesome armor, good speed and good range of 5 for fireball for undeads, Elf Wizards with thunderstorm.
So please give this form at least 11 hp.


Eagle: First we already have normal eagles. Second same as snake - could be killed by a single fireball.

you really are obsessed by fireball, aren't you?
This form is just a mean to move the druid over water or obstacles. It isn't meant to fight


Alright, agree. About fireball and other spells look higher.

And remember that this needs a 10 turn cost tech and basic druid still has 10 hp.

I gave it cost 10 because it totally increases the versatility of an army. You can basically switch form on the spot based of what you need

I see. So be it.

Also could you make it so that back into elf form you can morph druid only at least 3 turns after?

I think that the important part is the cooldown for animal form to avoid it being used as a mean to heal the unit in one turn (cause it morph at maxhp)

Agree.

And i think that we can increase its cost to 4 turns.

and still i prefer a different from current druid shapeshifter unit.
Maybe modify this one?
viewtopic.php?f=83&t=5060

This is the original one being accepted. It should again be checked by stratego.

I see.

Because they'll have most spells in the game: 10! doesn't it a bit too much?

It is a single spell but with a menu to choose the form

And good caster with speed of 6 and flying??

It cant cast when in animal form

I know but he can way more faster get to the front and cast there than before.

Re: Druid tech spell - Shapeshifting ACCEPTED

Posted: Fri Jan 19, 2018 6:59 pm
by Stratego (dev)
i had to revoke accepted since stats still changing, please make it finlized when finalized - thanks!