Satyr

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MightyGuy
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Satyr

Post by MightyGuy » Tue Oct 25, 2016 12:25 am

Image
SATYR

Satyrs resemble slightly stocky humans with furry lower bodies and cloven hooves similar to
that of goats. There are no female satyrs,
forcing them to mate with other species
(typically humanoid) in order to reproduce.
Satyrs have pointed ears similar to an elf, and
horns that vary from small stubs about two
inches long to large and curled ram's horns that
protrude about two feet from their head. Their
hair ranges from the more common brown to
hues of reddish orange and the rare white. They
usually sport bushy beards, or at least a goatee.
Satyrs' eyes are usually blue or brown, however
some satyrs have yellow eyes that resemble a
goat's.
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Alpha
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Re: Satyr

Post by Alpha » Tue Oct 25, 2016 12:57 am

Can be a interesting race.
Awoo~ my dudes!

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Alexander82
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Re: Satyr

Post by Alexander82 » Tue Oct 25, 2016 5:58 am

I already had in mind that, i just need to figure out a specific role for them.

Midonik
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Re: Satyr

Post by Midonik » Tue Oct 25, 2016 11:53 am

Slingers? Elves dont need this. Mayby covert units by play on their lutes?
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MightyGuy
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Re: Satyr

Post by MightyGuy » Tue Oct 25, 2016 12:17 pm

based on i read, it can kick the head and the chest of enemies to make a serious damage, can convert also and make enemies feel asleep in 2 turns (can't move and attack)


Abilities:
-Sleep Spell: Cannot Move And Attack Enemy (2 Turns)

-Convert: Convert Enemies (Weaker than Priest(10% Weaker Convert Possibilities than Priest)).
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Alexander82
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Re: Satyr

Post by Alexander82 » Tue Oct 25, 2016 1:30 pm

Yes, i tought something similar (since they might have powers that are bard-like using a pan flute)

Generally units that convert aren't particularly strong, so for elves it wouldn't make much sense either, so i would just make them a spellcasting unit.

Even tough the text says that there aren't female satyr i see that the image is a female. I prefer them having females too (i think it changes by setting) and we might make 2 differen units:

1) Satyr Charmer. Female image, control spellcaster with charm (convert) and sleep (disable a unit for one turn).

2) Satyr Charger. Male and with bulkyer build and bigger horns. It is an infantry unit that have a special ability called charge: The charge ability makes you choose a free walkable tile in a cross range 3 or 4 and you hit the unit in the tile next to you for double damage. The satyr charger don't receive counterattacks and is disabled the next turn.

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Alpha
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Re: Satyr

Post by Alpha » Tue Oct 25, 2016 2:00 pm

Intresting ideas
Awoo~ my dudes!

Midonik
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Re: Satyr

Post by Midonik » Tue Oct 25, 2016 2:06 pm

Like frist,not sure about second
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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Alpha
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Re: Satyr

Post by Alpha » Tue Oct 25, 2016 2:14 pm

Well I get it and they can be useful units
Awoo~ my dudes!

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MightyGuy
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Re: Satyr

Post by MightyGuy » Tue Oct 25, 2016 8:10 pm

very amzing units i like both, btw, we need to mix the 2 units? or make it an own topic? im interesting :) :D
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Alexander82
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Re: Satyr

Post by Alexander82 » Tue Oct 25, 2016 9:21 pm

We might keep a single topic if you want, the units will probably treated as two separate proposals tough

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Alpha
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Re: Satyr

Post by Alpha » Tue Oct 25, 2016 10:32 pm

I agree
Awoo~ my dudes!

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MightyGuy
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Re: Satyr

Post by MightyGuy » Wed Oct 26, 2016 12:48 am

i agree too!
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Typhoon
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Re: Satyr

Post by Typhoon » Tue Nov 14, 2017 5:01 pm

I like Satyr charmer that would help with heavier units like imperial shielder
Peace was never an option

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Menselot
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Re: Satyr

Post by Menselot » Tue Nov 14, 2017 5:18 pm

I like satyrs let's make a unit !!!
The only good is knowledge and the only evil is ignorance.
-Ahzek Ahriman of the Thousand Sons

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Menselot
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Re: Satyr

Post by Menselot » Sun Jul 15, 2018 12:29 am

Wow is this forgotten?
Satyrs are one of the most cool races i ever encountered in a fantasy setting.

I call the flames of Assyrian to revive this post from it's ashes.
The only good is knowledge and the only evil is ignorance.
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LordOfAles
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Re: Satyr

Post by LordOfAles » Mon Jul 16, 2018 6:39 pm

Ye they are dead. They are ugly so people abandoned this.
Fear not death, for it is a path we all must take. May the Emperor guide you to the right way.

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Menselot
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Re: Satyr

Post by Menselot » Mon Jul 16, 2018 6:46 pm

Do not worry i have some ideas for them.
(but most of them have to wait because of the dwarfs)
The only good is knowledge and the only evil is ignorance.
-Ahzek Ahriman of the Thousand Sons

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Savra
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Re: Satyr

Post by Savra » Fri Sep 28, 2018 9:19 pm

Maybe they could be 4 styles:
Satyr scout - cheap, 1 turn units for quick defense and quick scouting.
Satyr braveheart - heavy satyr with a mace.
Satyr minstrel - your flute player.
Satyr stalker - blow dart gun, makes use of poison.

I'll make topics for each.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Satyr

Post by Lynx Shafir » Sat Sep 29, 2018 6:20 am

I think it's fine with 2 to have role n place to other out race creature's.
(unnecessary to have more than 1-2 from a race ally)


(Elfs Archer is good for early scout.range and Sight)
And pure scout there are faries
Dryad is good poison Archer
Last edited by Lynx Shafir on Thu Nov 08, 2018 7:13 pm, edited 1 time in total.
Doom is chasing me and war is calling my name.
The only thing I have is the power of words.

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Savra
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Re: Satyr

Post by Savra » Sat Sep 29, 2018 5:00 pm

Sooo, satyr braveheart and minstrel.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Satyr

Post by General Brave » Sat Sep 29, 2018 5:09 pm

Minstrel should raise stats and Brave should bash heads.
Wise, Might, Loyalty. Forever stands Warfell.

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Lynx Shafir
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Re: Satyr

Post by Lynx Shafir » Sun Sep 30, 2018 12:50 pm

Yes those 2 will be fine.
Charm for minstrel.
Jump/charge for "brave"
Doom is chasing me and war is calling my name.
The only thing I have is the power of words.

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Savra
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Re: Satyr

Post by Savra » Sun Sep 30, 2018 2:13 pm

Alright but you realize the brave is armoured.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Satyr

Post by Savra » Mon Oct 01, 2018 2:25 am

Ok, he just has a bronze shield and a mace.
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Satyr braveheart.png
Satyr braveheart.png (1.19 KiB) Viewed 977 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Satyr

Post by General Brave » Mon Oct 01, 2018 3:17 am

Armor is good for the brave.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Satyr

Post by Savra » Mon Oct 01, 2018 3:18 am

That's hair. But if you want armour I'll add it.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Satyr

Post by General Brave » Mon Oct 01, 2018 3:22 am

The problem is where is his eyes or head?
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Savra
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Re: Satyr

Post by Savra » Mon Oct 01, 2018 4:25 am

Hmm, eyes were yellow but I'll turn them to black. Head I'll see what I can do through shading.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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DoomsdayDragonfire
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Re: Satyr

Post by DoomsdayDragonfire » Mon Oct 01, 2018 2:11 pm

Is it armored already? It is looking a gray variant of minotaur with shield and another weapon... To better resemble satyrs, you should make them a bit more slim and with smaller horns.
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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