Wood Shaper - IMPLEMENTED

Stratego (dev)
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Re: Wood Shaper DISCUSSING

Post by Stratego (dev) »

please make me a final suggestion of this unit (make it finalized) and i can check if we can do it - thanks!
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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 »

Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 2
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (2x heal rate)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) I think it needs 1-2 turns cooldown
Entangle (debuff, aoe, enemy units affected have to pass a check with that % 100-(target attack*5), if they don't pass the check they can't move until the next turn (they can still attack)) i think that it needs 3 turns cooldown
Forestwalk
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makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 »

Let's make this unit "FINALIZED"!
We need description of unit.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: Wood Shaper DISCUSSING

Post by Stratego (dev) »

entangle is not existant feature yet. we need to choose an existing effect if we want to put in.
ghrowth: we can only set a spell that can increment hp of buildings so it is not heal rate
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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 »

But can we just copy healing (50%) spell and allow it to "heal" instead of units only ents and buildings for 25%?
For entangling we can use fireball-type spell but instead of damaging units it will give them "entangled" debuff (-100 to speed) we also can make it so that this spell affects all movable units regardless of their spell resistance but only for 1 turn.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: Wood Shaper DISCUSSING

Post by Stratego (dev) »

ok. pőlease refine it with alexander, it is not yet implementable
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Alexander82
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Re: Elf Nature Shaman

Post by Alexander82 »

Alexander82 wrote:My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 2
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We cqan implement it later
Forestwalk
Built at tcs, great tree
This way we have the elven counterpart for healer that can support by creating bridges, controlling the field and healing
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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 »

Just +1.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 »

I suggest only to increase his speed by one at least. 2 is too low.
Last edited by makazuwr32 on Fri Jan 05, 2018 7:57 pm, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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DoomCarrot
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Re: Wood Shaper DISCUSSING

Post by DoomCarrot »

I have to agree, for an elf 3 speed is slow, 2 means that staff must be REAAAAAALLY heavy :lol:
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Sunrise Samurai
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Re: Wood Shaper DISCUSSING

Post by Sunrise Samurai »

Yeah, elf wizards really have a hard time keeping up with the army at 3 speed. 2 is doomed to be stuck with the ents, only reaching the battlefield if it's a drawn out battle.
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 »

i think that maybe even speed of 4 give them for their cost.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 »

Alexander82 wrote:My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 4
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We cqan implement it later
Forestwalk
Built at tcs, great tree
This way we have the elven counterpart for healer that can support by creating bridges, controlling the field and healing
Everyone agreed?
Last edited by makazuwr32 on Sat Jan 06, 2018 4:34 pm, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Sunrise Samurai
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Re: Wood Shaper DISCUSSING

Post by Sunrise Samurai »

Sounds good to me. Let's get it implemented, since we already voted it in.
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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 »

Alexander82
Let's make it as "FINALIZED".
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Wood Shaper DISCUSSING

Post by General Brave »

I'm guessing this will get into the game, since everyone voted for it.
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Alexander82
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Re: Elf Nature Shaman

Post by Alexander82 »

My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 3
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We can implement it later
Forestwalk
Built at tcs, great tree
Age of Fantasy design leader
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makazuwr32
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Re: Wood Shaper DISCUSSING

Post by makazuwr32 »

Agreed.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Wood Shaper FINALIZED

Post by Alexander82 »

ok we just need Daniel/stratego
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Stratego (dev)
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Re: Wood Shaper FINALIZED

Post by Stratego (dev) »

ok, accepted
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makazuwr32
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Re: Wood Shaper - ACCEPTED

Post by makazuwr32 »

Waits implementation.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Wood Shaper - ACCEPTED

Post by Savra »

Might as well make entangle be effected by spell resist. It would be easier to code.
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Re: Wood Shaper - ACCEPTED

Post by makazuwr32 »

Agree.
To implement it faster it must be affected by spell resist but i think it still can pierce through 100% spell resist and must ignore (for now) 30% of total spell resist target unit has.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Wood Shaper - ACCEPTED

Post by Savra »

Agreed, added to ready list.
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godOfKings
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Re: Wood Shaper - ACCEPTED

Post by godOfKings »

Or we can make it affect all ground units except giant and such categories, much easier
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Savra
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Re: Wood Shaper - ACCEPTED

Post by Savra »

Whichever works.
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