Ribault

User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Ribault

Post by godOfKings »

Wat about
1 action
12 atk
2 tile Area damage
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Ribault

Post by L4cus »

godOfKings wrote: Thu Feb 13, 2020 12:39 am Wat about
1 action
12 atk
2 tile Area damage
Sounds great. If it is not going to be its basic attack, then it shoukd be an ability.
But i like it as main attack
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Ribault

Post by L4cus »

Remember there is the hawacha. The ribault needs gunpowder tech. It must be better.
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Morningwarrior
Posts: 686
Joined: Mon Apr 29, 2019 7:44 pm

Re: Ribault

Post by Morningwarrior »

So he have bonus to ships to?
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: Ribault

Post by Gral.Sturnn »

remember ribualts were anti infantry weapons, not very useful against buildings
~Gral.Sturnn
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Ribault

Post by Endru1241 »

L4cus wrote: Thu Feb 13, 2020 12:45 am Remember there is the hawacha. The ribault needs gunpowder tech. It must be better.
Hwacha needs gunpowder just the same.
And it's longer to build.
godOfKings wrote: Thu Feb 13, 2020 12:39 am Wat about
1 action
12 atk
2 tile Area damage
I like this. With a little infantry bonus (+25%) and additional gunpowder abilities (when introduced to other units) it would be good hwacha alternative.
But we're going to need animation.
Age of Strategy design leader
User avatar
SirPat
Posts: 910
Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Ribauldequin-organ cannon

Post by SirPat »

as much as i know musketeers dont have bonus
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Ribauldequin-organ cannon

Post by L4cus »

SirPat wrote: Sun Feb 16, 2020 12:44 am as much as i know musketeers dont have bonus
I think he should have it. Anyway, its true about the ribault role, destroy infantry fomations.
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
Post Reply

Return to “Unit - siege engines / machines”