Axe Thrower IMPLEMENTED
Axe Thrower IMPLEMENTED
viewtopic.php?f=6&t=5225
The stats will be similar to this, but they can they have more hp, armor, and bonus against buildings. Cost=3 turns.
They can withstand enemies in melee for more turns and throw their Francisca (the name of the axe) to their enemies.
The stats will be similar to this, but they can they have more hp, armor, and bonus against buildings. Cost=3 turns.
They can withstand enemies in melee for more turns and throw their Francisca (the name of the axe) to their enemies.
- makazuwr32
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Re: Franks Throwing Axeman
Bonuses only to buildings? Range must be no more that 4.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Franks Throwing Axeman
This one has bonus against buildings and more hp and armor.
- godOfKings
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Re: Franks Throwing Axeman
May b for 3 turn cost they can have double action with 8 atk and 3 range, most 3 turn infantries deal more than 15 damage, this will b the same with a little reduced damage (16 atk) and a little more range, (by the way I don't like the idea of units dealing more than 20 damage to buildings to have more than 3 range)
So it shall b a short ranged heavy hitter dealing almost the same damage as other 3 turn melee infantries
So it shall b a short ranged heavy hitter dealing almost the same damage as other 3 turn melee infantries
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- godOfKings
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Re: Franks Throwing Axeman
Here's my stat suggestion:
Cost 3
HP 18
Atk 7
Armour 0/0
Range 3
Speed 3
Sight 4
Action 2
Spell resist 0%
Cost 3
HP 18
Atk 7
Armour 0/0
Range 3
Speed 3
Sight 4
Action 2
Spell resist 0%
Last edited by godOfKings on Fri Mar 09, 2018 5:33 pm, edited 2 times in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Sunrise Samurai
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Re: Franks Throwing Axeman
I'd rather we adjust the current axe thrower instead of making another version of it. This version is looking like strong competition for hatamoto, having only slightly less strength to account for the range.
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- godOfKings
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Re: Franks Throwing Axeman
Makazwur is adjusting the stats of the older axe thrower, a 2 turn unit with 7 atk and 17 HP as well as 4 range, (not that I m particularly fond of increase in range, even slingshooter with same range and 8 atk has a miss chance)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
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Re: Franks Throwing Axeman
viewtopic.php?f=6&t=5225#p57318
Forget about bonuses to building for him.
Also will he be affected by blacksmith upgrades?
If no than we can add 1 damage.
makazuwr32 wrote:Cost 3 turns (still trainable at barracks)
Hp - 17 (by 1 less than swordman, +3 after upgrade)
Attack - 6-7 (melee type, 50-100% bonus to all living targets (infantries, archers, cavalry, but not chariots, elephants) and ignores armor at range of 2, gains 8 attack after upgrade)
Has additional 20% chance to miss for each point of speed higher than 3 (after upgrade that chanse lowered to 10% per each point of speed higher than 3)
Range - 4 (stays same after upgrade)
Armor - 0
P.Armor - 0 (gains +1 after upgrade)
Actions/turn - 1 (gains +1 after upgrade)
Speed - 3
Sight - 6
still counts as infantry for archers.
So it will become something like archer on steroids when enemy close but without increasing range from blacksmith
Normal axeman would become completely different unit.makazuwr32 wrote:Also one more suggestion - he can't counterattack.
Forget about bonuses to building for him.
I suggest to lower hp by 2 but give 1 point of p.armor him.godOfKings wrote:Here's my stat suggestion:
Cost 3
HP 20
Atk 7
Armour 0/0
Range 3
Speed 3
Sight 4
Action 2
Spell resist 0%
Also will he be affected by blacksmith upgrades?
If no than we can add 1 damage.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- godOfKings
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Re: Franks Throwing Axeman
Y should throwing axe units have p.armor? They r not wearing anything protective against pierce atks, and they should b lightly armored and flexible to b able to throw axes properly, and they should get blacksmith upgrades, but sword mastery upgrade with no increase in range
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- godOfKings
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Re: Franks Throwing Axeman
Most 3 turn infantry have higher than 20 HP and this unit is based on infantry with bonus against buildings, also since it has double action the unit should b wielding two throwing axes instead of a shield
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
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Re: Franks Throwing Axeman
yes but they don't have any range. they are melee.godOfKings wrote:Most 3 turn infantry have higher than 20 HP and this unit is based on infantry with bonus against buildings, also since it has double action the unit should b wielding two throwing axes instead of a shield
P.armor could be as just better armor - chain armor (hauberk) for example because it has both flexibility and at the same time good against arrows.godOfKings wrote:Y should throwing axe units have p.armor? They r not wearing anything protective against pierce atks, and they should b lightly armored and flexible to b able to throw axes properly, and they should get blacksmith upgrades, but sword mastery upgrade with no increase in range
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- godOfKings
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Re: Franks Throwing Axeman
I still don't think it needs p.armor, having normal blacksmith infantry armor upgrades is enough
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Franks Throwing Axeman ACCEPTED
accepted please someone make json for it - thanks!