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Axe Thrower Master Upgrade IMPLEMENTED

Posted: Tue Jun 06, 2017 7:47 pm
by Axe
This Upgrade Will Make it more stronger and More HP so i would created this topic. Axe Thrower Master has now more longer ranges to improve.

STATS:
+10 HP
+1 Ranges
+2 Damages
+1 Armor

I have two versions of Axe thrower master and you may choose one which is better?

Re: Axe Thrower Master Upgrade

Posted: Tue Jun 06, 2017 7:57 pm
by Axe
Here is The Tech need to research

Re: Axe Thrower Master Upgrade

Posted: Tue Jun 06, 2017 8:17 pm
by Puss_in_Boots
I choose the second one! :)

+10 hp may be too much, try to lower it and it might still be used more often in battle.

Re: Axe Thrower Master Upgrade

Posted: Tue Jun 06, 2017 9:03 pm
by Axe
STATS:
+7 HP
+1 Ranges
+2 Damages
+1 Armor

7 HP??

Re: Axe Thrower Master Upgrade

Posted: Tue Jun 06, 2017 10:59 pm
by Puss_in_Boots
Axe wrote:7 HP??
No, +7 is still too much. This would give it more than the broad sworsdman, take a look at the stats progression from each upgrade.

I recommend +3

Re: Axe Thrower Master Upgrade

Posted: Wed Jun 07, 2017 12:12 am
by Axe
STATS:
+3 HP
+1 Ranges
+2 Damages
+1 Armor

we need more forumers to discuss about it STATS

Re: Axe Thrower Master Upgrade

Posted: Sun Jun 18, 2017 4:14 pm
by DoomCarrot
I think this unit needs at LEAST a plus 10 in stats, to make it possibly competetive.

As in, maybe plus 6 Hp, plus 2 attack, 1 range and 1 armor to make it viable, or some other combo that adds up to plus 10

Re: Axe Thrower Master Upgrade

Posted: Sun Jun 18, 2017 10:00 pm
by Puss_in_Boots
DoomCarrot wrote:I think this unit needs at LEAST a plus 10 in stats, to make it possibly competetive.

As in, maybe plus 6 Hp, plus 2 attack, 1 range and 1 armor to make it viable, or some other combo that adds up to plus 10
I always saw this unit as a glass canon...

3+hp 4+attack 1+/1+armors 1+range.

Re: Axe Thrower Master Upgrade

Posted: Sun Jun 25, 2017 6:46 pm
by Puss_in_Boots
Alright, maybe 4 attack is not so good! :)

New stats:
Hp+4
Power+3
Armor+1
Armor pierce+1
Range+1

Are these stats perfect?

Re: Axe Thrower Master Upgrade

Posted: Mon Jun 26, 2017 12:27 am
by DoomCarrot
Those stats seem reasonable

Axe Thrower upgrade ?

Posted: Fri Sep 22, 2017 12:07 pm
by Magnus
Is a very good cheap unit but i think it need an upgrade like the archers and the skirmishers with doble shot like the slinger

Re: Axe Thrower upgrade ?

Posted: Fri Sep 22, 2017 8:12 pm
by Puss_in_Boots
Already been proposed by the coincidentally named, "Axe."

Re: Axe Thrower upgrade ?

Posted: Fri Sep 22, 2017 8:51 pm
by Stratego (dev)
yes, please check the forum before posting, now you make work for me or alexander to merge the topics...

Re: Axe Thrower upgrade ?

Posted: Fri Sep 22, 2017 9:21 pm
by Magnus
ok sorry about that

Master Axeman

Posted: Tue Feb 13, 2018 9:15 pm
by makazuwr32
This is second part of improving axemen and making them as useful units.
First part - Rebalance for Axeman

Upgrade cost: 7 turns.

Stats:
20 hp (+3 to base)
7 damage (same)
5 range (+1 to base)
1 piercing armor (same)
2 actions/turn (+1 to base)
3 speed (same)
Cost 3 turns (same)

Can be upgraded via blacksmith upgrades (as his normal version).

Re: Master Axeman

Posted: Wed Feb 14, 2018 8:10 pm
by Patrol3110
A third upgrade would be OP I'm against

Re: Master Axeman

Posted: Wed Feb 14, 2018 8:26 pm
by makazuwr32
This unit will have only 1 unpgrade in barracks and all infantry upgrades in blacksmith.
No "third-tier upgrade"

Re: Master Axeman

Posted: Wed Feb 14, 2018 8:36 pm
by Patrol3110
understood wrong sorry :D :roll:

Re: Master Axeman

Posted: Thu Feb 15, 2018 12:36 am
by Puss_in_Boots
Axe man upgrade was already suggested. Just let me find the link in a second...

Edit:
Here, please merge. It's got the image for it. :D
viewtopic.php?f=81&t=3878

Re: Axe Thrower Master Upgrade

Posted: Sat Feb 24, 2018 5:51 pm
by COOLguy
Merged all axe thrower upgrade topics. Thanks to mak for finding all three (and Puss)

Re: Master Axeman

Posted: Sun Feb 25, 2018 1:39 am
by Puss_in_Boots
makazuwr32 wrote:Upgrade cost: 7 turns.

Stats:
20 hp (+3 to base)
8 damage (+1 to base)
5 range (+1 to base)
1 piercing armor (same)
2 actions/turn (+1 to base)
3 speed (same)
Cost 3 turns (same)

Can be upgraded via blacksmith upgrades (as his normal version).
These are the final stats, and now that we have the image provided by axe. I declare this topic is finished. :D

At this point, we wait for it to be accepted.

Re: Axe Thrower Master Upgrade

Posted: Tue Feb 27, 2018 5:46 am
by COOLguy
It looks pretty good - I'm not sure that I agree with the 5 range. That makes him throw the axe as far as a bowman shoots before upgrades. And all the stats are not the ones in game - can anyone adjust those and see how they look? But other than that I think it is finished. If someone can provide the changes or explain why this way is best, then I will accept it!

Re: Axe Thrower Master Upgrade

Posted: Tue Feb 27, 2018 6:32 am
by makazuwr32
Rebalance for axeman
makazuwr32 wrote: Cost 3 turns (still trainable at barracks)
Hp - 17 (by 1 less than swordman, +3 after upgrade)
Attack - 6-7 (melee type, 50-100% bonus to all living targets (infantries, archers, cavalry, but not chariots, elephants) and ignores armor at range of 2, gains 8 attack after upgrade)
Has additional 20% chance to miss for each point of speed higher than 3 (after upgrade that chanse lowered to 10% per each point of speed higher than 3)
Range - 4 (stays same after upgrade)
Armor - 0
P.Armor - 0 (gains +1 after upgrade)
Actions/turn - 1 (gains +1 after upgrade)
Speed - 3
Sight - 6
still counts as infantry for archers.

Re: Axe Thrower Master Upgrade ACCEPTED

Posted: Sat Oct 27, 2018 6:28 am
by Stratego (dev)
accepted please someone make json for it and its tech - thanks!

Re: Axe Thrower Master Upgrade ACCEPTED

Posted: Sun Sep 08, 2019 5:00 pm
by Endru1241
Could it be 19hp, 8power, 1/1 armor, 4 range?
We have design here: viewtopic.php?f=153&t=7171&sid=6cb0f50e ... 4510e0a871
named germanic axe thrower

Re: Axe Thrower Master Upgrade ACCEPTED

Posted: Sun Sep 08, 2019 5:11 pm
by Stratego (dev)
ok for me! thanks!