Arbalest IMPLEMENTED
Arbalest IMPLEMENTED
The arbalest (also arblast) was a late variation
of the crossbow coming into use in Europe
during the 12th century.
Arbalest is a ranged unit (heavy archer).
Longest range than Archer,Fire,Poison,Crossbow,and Long Bow.
weaker & slower because of heavy weight of the bow.
This not a royal unit it is an ordinary but powerful unit.
This unit can train in archery,tcs.
of the crossbow coming into use in Europe
during the 12th century.
Arbalest is a ranged unit (heavy archer).
Longest range than Archer,Fire,Poison,Crossbow,and Long Bow.
weaker & slower because of heavy weight of the bow.
This not a royal unit it is an ordinary but powerful unit.
This unit can train in archery,tcs.
Last edited by MightyGuy on Sat Oct 15, 2016 3:29 am, edited 1 time in total.
Re: Arbalest
Sample image of Arbalest
Re: Arbalest
maybe yes but my idea is not an upgrade unit, it is a single upgrade unit. The different to ranged units is the range & damage.
other ranged units powerful than this but this one is a super long range unit, not OP, i mean its longer than crossbowman but weaker.
other ranged units powerful than this but this one is a super long range unit, not OP, i mean its longer than crossbowman but weaker.
Re: Arbalest
here is the image. first tried.
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Re: Arbalest
i will make more image if you not fit for that image.
- LordOfAles
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Re: Arbalest
This must be an upgrade of crossbowman
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- Puss_in_Boots
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Re: Arbalest
I don't know, it could be more fitting as an upgrade longbow archer. Besides, the only reason players select longbow men is because of their incredible range for early on in the game. The ablast makes them obsolete as their attack can deal more damage and go much farther. The effects of blacksmith upgrading will make them ridiculously overpowered.
I don't think slowing them down and giving them less health will solve this problem although it is definitely an inconvenience.
I don't think slowing them down and giving them less health will solve this problem although it is definitely an inconvenience.
OLÉ
- DoomCarrot
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Re: Arbalest
A longbow is kind of a weapon all of its own though. I think an upgrade like that would be weird. That would be like upgrading a light cavalry into a horse archer or something
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- Puss_in_Boots
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Re: Arbalest
Not exactly the main idea, but c'mon, it's not that bad.DoomCarrot wrote:That would be like upgrading a light cavalry into a horse archer or something
OLÉ
- LordOfAles
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Re: Arbalest
Yee,agreed with puss
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Re: Arbalest
how 'bout make 'em Only train on Castles and its Cheaper example 2 turnns???
- LordOfAles
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Re: Arbalest
Would make archers useles,3 turns?
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Re: Arbalest
Cost:3
Range:8
Power:4
Pierce Armor:0
Normal Armor:0
Actions per turn:1
Speed:3
Sight:8
Builders:Archery Ranges,TCs
Hp:11
Bonus against:Everybody core archer does,same bonus as core archer
Conversion resistance:0%
Here!
Range:8
Power:4
Pierce Armor:0
Normal Armor:0
Actions per turn:1
Speed:3
Sight:8
Builders:Archery Ranges,TCs
Hp:11
Bonus against:Everybody core archer does,same bonus as core archer
Conversion resistance:0%
Here!
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- Puss_in_Boots
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Re: Arbalest
It is ment to have more power than that. Now it is ment to be built in a castle, btw since it was originally ment to have 2 speed I suggest giving it a speed of two wouldn't make things worse.
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- LordOfAles
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Re: Arbalest
Power 5
Speed 2
Builders:Castle
Sounds ok?Ready to implement?
Speed 2
Builders:Castle
Sounds ok?Ready to implement?
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- Puss_in_Boots
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Re: Arbalest
It's not ready yet.
Power should be "6."
The image needs more work as well. The legs look a bit artificial.
Power should be "6."
The image needs more work as well. The legs look a bit artificial.
OLÉ
- LordOfAles
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Re: Arbalest
MightyGuy said it should be weaker from longbowman and crossbowman,look up
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Re: Arbalest
If they were weak then they couldnt hold those HEAVY xbows
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Re: Arbalest
No, the heaviness is supposed to make them weaker or more vulnerable. Look how slow they walk, it's the artillery version of a shielder.
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- LordOfAles
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Re: Arbalest
You probably mean more vunlnerable,right?Not weak
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Re: Arbalest
Attack: At least 6 if it is affected by upgrades, at least 8 if it isn't affected by upgrades.
HP: at least 11
Armor: At least 0/1 if affected by upgrades, at least 1/2 if not
Range, at least 7 if affected by upgrades, 9 if not.
Speed: Probably 2
Those are basically minimum stats for a abalanced 3 cost unit imo. Anything worse and this will never be used, anything too significantly better and it will be overused.
HP: at least 11
Armor: At least 0/1 if affected by upgrades, at least 1/2 if not
Range, at least 7 if affected by upgrades, 9 if not.
Speed: Probably 2
Those are basically minimum stats for a abalanced 3 cost unit imo. Anything worse and this will never be used, anything too significantly better and it will be overused.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Puss_in_Boots
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- DoomCarrot
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Re: Arbalest
Then we should probably give it nice stats, because otherwise it will be obsolete compared to normal archers
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Arbalest
how about action turns is 2??
- LordOfAles
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Re: Arbalest
Sounds good enough!
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Arbalest
Do Arbalest shoot fast enough though?MightyGuy wrote:how about action turns is 2??
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