Arbalest IMPLEMENTED

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DoomCarrot
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Re: Arbalest

Post by DoomCarrot » Sat Aug 12, 2017 7:33 pm

Hm, I am pretty sure arbalests took a long time to load, like crossbows. I am not sure if a double action would make sense.
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Stratego (dev)
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Re: Arbalest ACCEPTED

Post by Stratego (dev) » Sat Oct 27, 2018 6:30 am

accepted please someone make json for it and its tech - thanks!

also please no multi action simply a further upgrade of crossbow archer

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Re: Arbalest IMPLEMENTED

Post by Stratego (dev) » Thu Feb 28, 2019 10:54 pm

implemented with these quick images, please make better.
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godOfKings
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Re: Arbalest IMPLEMENTED

Post by godOfKings » Fri Mar 01, 2019 12:07 pm

wat r the stats? i hope range isnt increased to 7, that would give it same range as longbows
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Re: Arbalest IMPLEMENTED

Post by Stratego (dev) » Fri Mar 01, 2019 8:35 pm

check in game, no range increment.

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godOfKings
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Re: Arbalest IMPLEMENTED

Post by godOfKings » Sat Mar 02, 2019 4:43 am

By the way now we need something to increase damage of skirmisher

Pikeman has reach tech which allows it to fight against cavaliers
Skirmishers will now also need either damage increasing tech or a third upgrade
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Stratego (dev)
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Re: Arbalest IMPLEMENTED

Post by Stratego (dev) » Sat Mar 02, 2019 6:02 am

3rd upgrade sounds good!

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Lynx Shafir
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Re: Arbalest IMPLEMENTED

Post by Lynx Shafir » Sun Mar 03, 2019 12:41 pm

I want not to seem picky but wasn't this meant to be a separate unit?
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godOfKings
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Re: Arbalest IMPLEMENTED

Post by godOfKings » Mon Mar 04, 2019 9:06 am

Well considering swordsman and Knight has 3rd upgrade its only a matter of time for archers too
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