Crusader fortress

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Morningwarrior
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Joined: Mon Apr 29, 2019 7:44 pm

Crusader fortress

Post by Morningwarrior »

Crusader fortress,the holy construction,can make only crusaders troops,bishops and crusader leaders.
Hp:1200
Atk:10
Armor:4/10
Range:7
Actions:2
Sigh:8
Size:2x3
Heal rate:10
Carry capacity:6
Construction bonus:400%
Mend bonus:400%

Active effects:burning weapon and holy mission aura

Note(pending):cross units can be recruited individually, without using the calling crusader, the player can choose which troop to recruit
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
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Badnorth
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Joined: Mon Apr 20, 2020 2:22 pm

Re: Crusader fortress

Post by Badnorth »

Mention endru for him/her to see your suggestion

Idk how to do it so you do it hehe
I want a crusader Fort because most of my units are crusaders :mrgreen:
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Endru1241
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Location: Poland

Re: Crusader fortress

Post by Endru1241 »

QuadrupoleStrat wrote: Wed May 06, 2020 5:07 am Mention endru for him/her to see your suggestion

Idk how to do it so you do it hehe
I want a crusader Fort because most of my units are crusaders :mrgreen:
No - there is no need. I read all suggestions. I only answer when I have time.
It could even have adverse effect of me making a rant.

When the suggestion is bad or lacking or just average without anything interesting - I only rarely write in the topic.
Mention me only if there is great number of answers from at least few forumers and some sort of conflict, e.g. about the stats.
And of course - when the everything seems to be ready for implementation - image, stats and concept agreed by at least few community members.

In the case of this topic - like many ideas, I have to add - the proposition is just unbalanced mix of two things - proposed to be the same or better at each role than the original, which would be OP.
I have to remind - when giving the idea of something, being the mix, IT HAS TO BE WEAKER THAN ORIGINALS IN THEIR RESPECTIVE SPECIALISATION!
Look at the axe thrower - it's the mix of swordsman and unspecified ranged unit. It's weaker in range than archers, have no speciality anti-something like skirmisher, it has lower stats than swordsman. It can however fill both roles, but a little worse.
It gets his own niche (ranged attack vs. melee armor), but also weaknesses of two different kind of units.

If on the other hand - the idea was not to have stronger castle/monastery mix, but something new, unique, interesting or just proposition with good images - I would surely answer.
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Badnorth
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Joined: Mon Apr 20, 2020 2:22 pm

Re: Crusader fortress

Post by Badnorth »

Ok I didn't know that I'm sorry...
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Morningwarrior
Posts: 686
Joined: Mon Apr 29, 2019 7:44 pm

Re: Crusader fortress

Post by Morningwarrior »

Well endru i see you said and i updated the crusader fortress status:
Hp:750
Atk:6
Actions/turns:1
Armor:2/8
Range:7
Sigh:9
Heal rate:6
Carry capacity:4
Mend bonus:200%
Construction bonus:250%
Size:is the same.
And the unique ability of recruit every crusader is not more added and he fortress recruit only call crusaders,monks,crusader leader,healer,piest and trebuchet.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
ProtectorLordGarmin
Posts: 117
Joined: Sat Jul 18, 2020 9:02 pm

Re: Crusader fortress

Post by ProtectorLordGarmin »

Could we maybe just change the current Fort (the 2x2 tower) to produce Crusaders? I mean doesn't it have like no use at the moment? Using this would make it like a cheaper castle and thus give it a better and more versatile role in the game.
Leader of the Aegis Protectorate, the proud Defenders of Ambidia! If you would like some heavy protection, we can do some mercenary work... but such elite warriors come with an elite price.
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SirPat
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Location: Philippines

Re: Crusader fortress

Post by SirPat »

At the latest dev version it has a cannon shot ability making it more powerful
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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Endru1241
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Location: Poland

Re: Crusader fortress

Post by Endru1241 »

Fort got overall boost to make it the most powerful defensive building.
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Morningwarrior
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Re: Crusader fortress

Post by Morningwarrior »

Can be just a heal fortress struture but more weak in atk power, 8 atk power with just 1 actions
Range can be the same of the fortress.
Hp can be just be 500.
Hes armor can be just 5/15
And heal is the double than the normal fortress
Diferent the fortress this produced units,just call crusade and crusade leaders,and her techs.
Better equilibraded no?
And her contruction bonus is 140% and mend is 140%
Mental resistence is 750%
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
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