Mercenary camps

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SirPat
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Mercenary camps

Post by SirPat » Sun Nov 10, 2019 12:42 am

A Camp Can be built be laborer and worker

2housing space
Low hp

And can train Mercenaries
acts like a factory that has limited comstructions but is seperated from other factories
At the start build limit for camps are 3 camps and increases limit by 1 per castle built
Is it possible to code?

And Im still reaserching about other Mercenaries to be trained by this camp some examples are Celtic Greek and also germanic mercenaries Ill hust learn about them for a few days

Use

When you're going to war build these clise to the battlefield or nearby enemy base to easily train reinforcements
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Puss_in_Boots
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Re: Mercenary camps

Post by Puss_in_Boots » Sun Nov 10, 2019 1:35 am

Possible? Yes. But worthwhile?
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Gral.Sturnn
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Re: Mercenary camps

Post by Gral.Sturnn » Sun Nov 10, 2019 5:42 am

What other mercenaries would this add? Only from tje greek/roman era? Or beyond?
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SirPat
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Re: Mercenary camps

Post by SirPat » Sun Nov 10, 2019 10:36 pm

I was planning every mercenary types through out th ages so even The Celts as mercenaries til the end of late medieval period
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Lynx Shafir
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Re: Mercenary camps

Post by Lynx Shafir » Mon Nov 11, 2019 5:17 pm

I'd like some Neutral mercenary camps what are generated along TCs
-far from starting point and few (1-2 max depending map size)
and train neutral units (what wander wander around camp) what you can convert with couriers.
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L4cus
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Tabern-mercenaries reclute center

Post by L4cus » Mon Feb 03, 2020 1:20 am

A place where warriors from every nation wait for who do a contract with them at an acceptable price. I thnk tabern would be a good name.
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SirPat
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Re: Mercenary camps

Post by SirPat » Mon Feb 03, 2020 9:32 am

Yes [*]L4cus I know you have plenty of mercenary ideas so send us all of your ideas to increase the number of mercenaries in game :D
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L4cus
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Re: Mercenary camps

Post by L4cus » Mon Feb 03, 2020 4:57 pm

SirPat wrote:
Mon Feb 03, 2020 9:32 am
Yes [*]L4cus I know you have plenty of mercenary ideas so send us all of your ideas to increase the number of mercenaries in game :D
Where should i post it? I will need help for the design of sprites
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Endru1241
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Re: Mercenary camps

Post by Endru1241 » Mon Feb 03, 2020 5:10 pm

L4cus wrote:
Mon Feb 03, 2020 4:57 pm
SirPat wrote:
Mon Feb 03, 2020 9:32 am
Yes [*]L4cus I know you have plenty of mercenary ideas so send us all of your ideas to increase the number of mercenaries in game :D
Where should i post it? I will need help for the design of sprites
When coming with new unit idea - first look at existing ones in proper subforum of New upgrades.
When nothing similar exists - create new topic.
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L4cus
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Re: Mercenary camps

Post by L4cus » Mon Feb 03, 2020 5:33 pm

Endru1241 wrote:
Mon Feb 03, 2020 5:10 pm
L4cus wrote:
Mon Feb 03, 2020 4:57 pm
SirPat wrote:
Mon Feb 03, 2020 9:32 am
Yes [*]L4cus I know you have plenty of mercenary ideas so send us all of your ideas to increase the number of mercenaries in game :D
Where should i post it? I will need help for the design of sprites
When coming with new unit idea - first look at existing ones in proper subforum of New upgrades.
When nothing similar exists - create new topic.
Thnx
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Puss_in_Boots
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Re: Mercenary camps

Post by Puss_in_Boots » Tue Feb 04, 2020 4:00 am

One question: Would it make sense for a camp to facilitate the trade of money for arms?

A post office would be more aesthetically unique than a buildable camp and would "in an imaginary plane" hire arms for sale. It could also produce money couriers as they are the only units that can sustain their demand.
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SirPat
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Re: Mercenary camps

Post by SirPat » Wed Feb 05, 2020 12:45 am

Nice Idea Puss I totally agree with that but what would it be called??? and i agree with the money courier trainable there
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Re: Mercenary camps

Post by Puss_in_Boots » Wed Feb 05, 2020 1:15 am

Post office might sound too modern, so I think "Postal Exchange" would be a more fitting name for a building.
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SirPat
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Re: Mercenary camps

Post by SirPat » Wed Feb 05, 2020 1:45 am

ssound better
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L4cus
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Re: Mercenary camps

Post by L4cus » Wed Feb 05, 2020 4:37 am

What about gild?
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SirLuciano
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Re: Mercenary camps

Post by SirLuciano » Wed Feb 05, 2020 12:30 pm

I made a suggestion with a similar name but different concept....I need to see what the other guys gonna suggest if the name "Guild" will be here or in my topic but for me mercenary camps sounds kinda better
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L4cus
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Re: Mercenary camps

Post by L4cus » Wed Feb 05, 2020 2:05 pm

SirLuciano wrote:
Wed Feb 05, 2020 12:30 pm
I made a suggestion with a similar name but different concept....I need to see what the other guys gonna suggest if the name "Guild" will be here or in my topic but for me mercenary camps sounds kinda better
Put the link of your topic
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SirLuciano
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Re: Mercenary camps

Post by SirLuciano » Thu Feb 06, 2020 1:19 am

https://www.androidutils.com/forum/view ... 591439f9f1

You could also suggest here and you can also correct some wrong stuff
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Puss_in_Boots
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Re: Mercenary camps

Post by Puss_in_Boots » Thu Feb 06, 2020 5:10 am

For me camps don't make structural sense. Camps are made for quick and temporary shelter before armies face off. They are not used for recruitment or paying armies like in government owned institutions. Postal exchange could branch off and splinter into more uses like researching the writing tech, while a camp is just a camp, doesn't do anything special.

Edit: A guild during medieval era was defined as an association of workers with specific skills.
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Re: Mercenary camps

Post by SirLuciano » Thu Feb 06, 2020 12:14 pm

Mercenary Fort?
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Endru1241
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Re: Mercenary camps

Post by Endru1241 » Thu Feb 06, 2020 5:00 pm

Puss_in_Boots wrote:
Thu Feb 06, 2020 5:10 am
For me camps don't make structural sense. Camps are made for quick and temporary shelter before armies face off. They are not used for recruitment or paying armies like in government owned institutions. Postal exchange could branch off and splinter into more uses like researching the writing tech, while a camp is just a camp, doesn't do anything special.
In AoS we have two kinds of resources time and building limits. Building a camp can be understood as sacrificing some resources, which normally goes into other buildings to employ mercenary company (or earlier some lord or leader of group of people).
As mercenaries are (by the nature of their doings) always temporary they do not build offices, but only organize camps.
So this would mean, that normally one can only hire most common mercenaries and by employing them specifically (building a camp) - access to more specialized/better soldiers of fortune is allowed.
Training money couriers would still make sense there.

Post office is too modern - it's the thing of 17th century. Even first posted couriers existed sometime around late 16th cent.
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Gral.Sturnn
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Re: Mercenary camps

Post by Gral.Sturnn » Fri Feb 07, 2020 12:46 am

not sure if this has been mentioned, but in world of warcraft for example, taverns are neutral structures that any player can have access to regardless of team. obviuosly in Aos they would need to act as Tcs.
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SirPat
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Re: Mercenary camps

Post by SirPat » Fri Feb 07, 2020 6:20 pm

Then how about Make it just like in Warcraft(btw I LOVE warcraft) have it generate automatically then when you send a unit beside it you can open up its UI like assassin ability but you cant claim the building and only moneycouriers can enter and uses it as a money value and you can train mercenary units inside
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