Forest sentry

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balint
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Forest sentry

Post by balint » Fri Sep 05, 2014 9:08 pm

A weaker vuard tower which can be built on forest too.
This is Hungary and winter is coming.

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Alexander82
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Re: Forest sentry

Post by Alexander82 » Sun Mar 22, 2015 12:58 am

good idea for me! it might be shaped as a treetop building.
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patroid
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Re: Forest sentry

Post by patroid » Mon Mar 23, 2015 5:36 am

Hi

Patroid
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Alexander82
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Re: Forest sentry

Post by Alexander82 » Tue Mar 31, 2015 7:29 pm

What about that?
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COOLguy
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Re: Forest sentry

Post by COOLguy » Wed Apr 01, 2015 1:43 am

Super. But it is very Fantasy. Patroid's may work better.
Thanks!
Josh

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DoomCarrot
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Re: Forest sentry

Post by DoomCarrot » Wed Apr 01, 2015 3:23 am

FINALLY YES I AGREE I hate how you cant build AAAANY buildings in forest.
The day is coming when a single carrot, freshly observed, will set off a revolution.

Darkknight
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Re: Forest sentry

Post by Darkknight » Wed Apr 15, 2015 11:07 am

This idea is great!

I made the stats for it.
4 turns to build
Hp 50
Attack power 5
Range 4
Armor 0
Pierce armor 2
Sight 6
Action/turn 1/1
Carry capacity 1
Heal rate 4
Most of them are same as guard tower
I made the range and sight lower becuase it will be hard to shoot far in the forest because there are many trees and the sight will be covered by trees.

Ness

Re: Forest sentry

Post by Ness » Wed Apr 15, 2015 11:32 am

These stats are perfect

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COOLguy
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Re: Forest sentry

Post by COOLguy » Wed Apr 15, 2015 3:23 pm

Can we have a cheaper one too, that is weaker (less build time but less hp)?
Thanks!
Josh

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DoomCarrot
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Re: Forest sentry

Post by DoomCarrot » Wed Apr 15, 2015 4:02 pm

COOLguy wrote:Can we have a cheaper one too, that is weaker (less build time but less hp)?
I think outposts should be like this. And they should be able to be built on forest.

As of now, they are just useless.
The day is coming when a single carrot, freshly observed, will set off a revolution.

Darkknight
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Re: Forest sentry

Post by Darkknight » Sun May 03, 2015 2:38 pm

When will this be added?

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COOLguy
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Re: Forest sentry

Post by COOLguy » Sun May 03, 2015 7:00 pm

Darkknight wrote:When will this be added?
It will have to be voted on the next monthly vote.
Thanks!
Josh

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RiverRaider 1097
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Re: Forest sentry

Post by RiverRaider 1097 » Sun May 03, 2015 7:14 pm

Yeah I agree, the forests need to be used for something more than just barriers for wagons and siege units? :roll:
and remember,wherever your at,there you are

Darkknight
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Re: Forest sentry

Post by Darkknight » Sun May 24, 2015 2:07 am

Fire archers should have very high bonus on this

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RiverRaider 1097
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Re: Forest sentry

Post by RiverRaider 1097 » Mon May 25, 2015 8:46 pm

Yes they should, this would be a good addition to the game :)
and remember,wherever your at,there you are

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patroid
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Re: Forest sentry

Post by patroid » Tue Apr 05, 2016 9:03 pm

Hi

Patroid
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DoomCarrot
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Re: Forest sentry

Post by DoomCarrot » Tue Apr 05, 2016 9:53 pm

Good sketch!

It looks a lot like the current outpost tower things (whatever they're called, I never use them). Maybe this idea could just be turned into a revision of the useless outpost towers? Like, give them different stats/attack and make them buildable in forest? This would keep the concept, make an obsolete structure useful, and not require a new image to differentiate them.
The day is coming when a single carrot, freshly observed, will set off a revolution.

Stratego (dev)
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Re: Forest sentry

Post by Stratego (dev) » Wed Apr 06, 2016 5:45 am

i tend to agree, i myself never build outpost tower.

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Hardeep
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Re: Forest sentry

Post by Hardeep » Wed Apr 06, 2016 6:07 am

I do, it keeps assassins at bay as the only reason someone would destroy them would be by area damage or in order to cover up some assassins :)
Plus 8 sight is bliss :D
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DoomCarrot
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Re: Forest sentry

Post by DoomCarrot » Wed Apr 06, 2016 12:55 pm

How do they help against assassins? Couldn't they just walk around? You might as well build a wall if thats what you're defending against.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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COOLguy
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Re: Forest sentry

Post by COOLguy » Wed Apr 06, 2016 1:18 pm

No, they are among the few units that can see assassins. Walls can be destroyed easily or simply walked around. Also, assassins often come at the main front
Thanks!
Josh

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DoomCarrot
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Re: Forest sentry

Post by DoomCarrot » Wed Apr 06, 2016 2:07 pm

Ah, ok, either

1. The unit summary isn't very informative
2. No one but me ever uses assassins
3. I just never use these assassin-seeing buildings, so I wouldn't know

probably a combination of all three :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Hardeep
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Re: Forest sentry

Post by Hardeep » Wed Apr 06, 2016 2:30 pm

No one but you eh? ;)

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DoomCarrot
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Re: Forest sentry

Post by DoomCarrot » Wed Apr 06, 2016 5:23 pm

Ok, but TBF I've only played River once or twice I think :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

Rose
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Re: Forest sentry

Post by Rose » Thu Jun 23, 2016 5:52 am

So u guys want to make a

4 turns to build
Hp 50
Power 3
Range 4- 5
Armor 0
P Armor 2
Sight 6- 8
Actions 1
Capacity 1
Heal rate 4

Be abil to see spys like a watch tower, and be the upgrade/replacement for curent watch tower.

I went back and edited the stats a little... maybe those are stats if its built in forest but if its built on the grass it gains a bonus +2 to sight and +1 to range
Last edited by Rose on Fri Jun 24, 2016 5:00 pm, edited 2 times in total.
Admire the flowering buds all you like...
However it's the thorns you need to be worried about

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DoomCarrot
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Re: Forest sentry

Post by DoomCarrot » Thu Jun 23, 2016 1:54 pm

Those are good stats. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

Rose
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Re: Forest sentry

Post by Rose » Fri Jun 24, 2016 4:55 pm

There the same ones as what darknight put up i just wanted to restait it with the other abilities that had been mentioned after his post
Admire the flowering buds all you like...
However it's the thorns you need to be worried about

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