Structure - Villages
Structure - Villages
What if we incorporated villages? They could be built by workers (or maybe even new unit settlers) and you could build five of them for every town center you own. You could then build one factory building for every village you possess. I don't know exactly what the properties would be, perhaps hp would be close to a watch tower. I think it would be a neat change and might actually better reflect, say, a feudalistic society.
Thanks!
Josh
Josh
Re: Structure - Villages
Village could be built by settler that is built in 6 turns in tc. Village shouldnt do anything but it should grow to tc in 8 turns.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Structure - Villages
i really like the idea, i've felt very often the lack of a real expansion in this game.
that might change a lot the game and this could be a option that you can choose while creating a game.
I also got an alternative idea.
You can create a single for every 2 tcs you own. After a certain turn the village becomes a tc (might be we can choos it in the settings, like 5/10/20 turns). After that you can start building other villages.
What do you think?
that might change a lot the game and this could be a option that you can choose while creating a game.
I also got an alternative idea.
You can create a single for every 2 tcs you own. After a certain turn the village becomes a tc (might be we can choos it in the settings, like 5/10/20 turns). After that you can start building other villages.
What do you think?
Age of Fantasy design leader
- RiverRaider 1097
- Posts: 455
- Joined: Mon Mar 09, 2015 9:38 pm
- Location: Resistance..USA
Re: Structure - Villages
I like the village ideas, but may make the game to busy or lack of room?
and remember,wherever your at,there you are
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Structure - Villages
it depends on the map. That's why i think it should be an option at least for the start
Age of Fantasy design leader
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- Location: The Great Castle of DarkKingdom
Re: Structure - Villages
This might make the game have too many units or tpo many tc
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- Posts: 393
- Joined: Tue Jan 13, 2015 5:01 pm
- Location: The Great Castle of DarkKingdom
Re: Structure - Villages
How about a village can be used to heal units.
Every one tc you have you can build 1 village. The village has 3 have 3 units maximum inside it. When a unit enters the village will heal it like a tower but with higher heal rate.
Every one tc you have you can build 1 village. The village has 3 have 3 units maximum inside it. When a unit enters the village will heal it like a tower but with higher heal rate.