Nordic Hall IMPLEMENTED

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Alpha
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Nordic Hall IMPLEMENTED

Post by Alpha » Tue Sep 20, 2016 1:19 pm

This was inspired by Vendetta's topics about some Nordic Units. So I thought we need a structure that trains Nordic units ONLY. Also this structure should only be implemented with the Nordic units.
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DoomCarrot
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Re: Nordic Hall

Post by DoomCarrot » Tue Sep 20, 2016 3:44 pm

Kind of like a Roman Garrison... This is a cool idea should we implement some of the nordic units. :)
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Alpha
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Re: Nordic Hall

Post by Alpha » Tue Sep 20, 2016 3:57 pm

Yes we should. :mrgreen:
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COOLguy
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Re: Nordic Hall

Post by COOLguy » Tue Sep 27, 2016 2:28 pm

Yes cool! :)
Thanks!
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MightyGuy
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Re: Nordic Hall

Post by MightyGuy » Sun Oct 30, 2016 10:58 pm

where is the stats and image?
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StormSaint373
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Re: Nordic Hall

Post by StormSaint373 » Mon Nov 27, 2017 8:09 pm

I like your idea. Perhaps with some details. This suggestion could become a reality.

Cost: 7 turns
Unit Cap: 3
Heal Rate: 5 (resting near hearth w/ food and Mead)

"This is the main hall in which Nordic clansmen conduct matters of celebration and war. Ruled by Thanes, Jarls, and High Kings, these Nordic Holds house the mightiest and most fearless of warriors"

Some Unit Suggestions...

Norse Archer
Nordic Huscarl
Nordic SwordStaffmen
Nordic Raiders (like an upgrade to the axe Knight)
Norse War Hero.

I hope that this helps. :)
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StormSaint373
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Re: Nordic Hall

Post by StormSaint373 » Wed Feb 13, 2019 5:51 pm

Can we look at this?
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Lynx Shafir
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Re: Nordic Hall

Post by Lynx Shafir » Thu Feb 14, 2019 8:03 am

Some of axe-tipe fighter specialisation wud be great to put exclusive here.

Now we have 3 units with axe...
With Berserker 4.


About names I don't think should contain all the "Nordic" but whatever
I'll look around what else cud fit.

Even Druids or stg

We cud even give some a trap making skill and I have idea for a group trait but later when have some concrete stuff.


Now for building. How looks like
Desc. or pic?
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General Brave
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Re: Nordic Hall

Post by General Brave » Fri Feb 15, 2019 3:00 am

Well should be easy enough to make.
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godOfKings
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Re: Nordic Hall

Post by godOfKings » Fri Feb 15, 2019 4:36 am

How about a tech... SEA INVADERS

"The Viking king has his sight on the nearby islands and orders his subjects to prepare the long boats for invasion"
The Vikings now build larger longboats capable of carrying many troops through the harsh sea

Cost 4 turns
Effect: carry capacity of Viking ship +1

Also if Nordic halls is built near sea it can build Viking ships
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Lynx Shafir
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Re: Nordic Hall

Post by Lynx Shafir » Fri Feb 15, 2019 7:27 am

godOfKings wrote:
Fri Feb 15, 2019 4:36 am
How about a tech... SEA INVADERS

"The Viking king has his sight on the nearby islands and orders his subjects to prepare the long boats for invasion"
The Vikings now build larger longboats capable of carrying many troops through the harsh sea

Cost 4 turns
Effect: carry capacity of Viking ship +1

Also if Nordic halls is built near sea it can build Viking ships
I like this

My second idea aside of axe unit upgrades is
"-basic warrior unit "will get ability to summon a bonfire

Research Cost 4?
BONFIRE
Hight CD has vanishing (3)

Privides +2sight +20%s resist and perhaps minor healing
Dont stack self - Range 3.

"In harsh environments this religious oats are important both survival for and streighten the connection, community"
Feast the victory and recover after battle.

Woud have the Drawback is visible on fog maps - with range 1
(something like bonesight just for evribody - pretty interesting if day night circle is added)


And an oxymoron for the end
Bonfire doesn't burn (dmg) :P
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godOfKings
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Re: Nordic Hall

Post by godOfKings » Fri Feb 15, 2019 12:08 pm

Isn't that basically camping? Well, whatever works
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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StormSaint373
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Re: Nordic Hall

Post by StormSaint373 » Mon Sep 02, 2019 2:57 pm

Well here is an img...

Thoughts?
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AoS Nordic Hall.png
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Puss_in_Boots
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Re: Nordic Hall

Post by Puss_in_Boots » Mon Sep 02, 2019 6:33 pm

Make sure the shadows are transparent.
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StormSaint373
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Re: Nordic Hall

Post by StormSaint373 » Tue Sep 03, 2019 11:04 am

Already done

1st is at 50-75%
2nd is at 25-50%
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Lynx Shafir
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Re: Nordic Hall

Post by Lynx Shafir » Fri Sep 06, 2019 8:27 am

L.
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Nordic Hall 4.png
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Stratego (dev)
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Re: Nordic Hall

Post by Stratego (dev) » Fri Sep 06, 2019 8:58 pm

that is AWESOME !

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Re: Nordic Hall

Post by LordOfAles » Fri Sep 06, 2019 10:04 pm

*She
The Crusade never ends...

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Puss_in_Boots
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Re: Nordic Hall

Post by Puss_in_Boots » Fri Sep 06, 2019 11:19 pm

So, stats?
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StormSaint373
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Re: Nordic Hall

Post by StormSaint373 » Sat Sep 07, 2019 3:03 am

Cost: 4
Hp: 50
Armor: 1/4
Carry Cap: 4
Heal Rate: 8
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makazuwr32
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Re: Nordic Hall

Post by makazuwr32 » Sat Sep 07, 2019 4:38 am

I think 50 hp at base is a bit too much. Especially if it is affected by masonry and secone tech.

I would suggest to give it 35 hp and 0/4 armor.
And lower carry cap down to 3.
Should also have -40% construction rate and +50% mend rate.
makazuwr32 wrote:
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Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Re: Nordic Hall

Post by Stratego (dev) » Sat Sep 07, 2019 9:38 am

cool! anyone tries a jsoning?

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Re: Nordic Hall

Post by StormSaint373 » Sat Sep 07, 2019 8:40 pm

Cost: 4
Hp: 35
Armor: 0/4
Carry Cap: 4
Heal Rate: 8
Construction Rate: -40%
Mend Rate: -50%

. . .
Technically, nord halls were able to hold even more ppl than the Garrison's of other races.
Usually do to high birth and mortality rates. . .
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Endru1241
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Re: Nordic Hall

Post by Endru1241 » Sat Sep 07, 2019 10:33 pm

So which units should be put to be produced here?
Axe Thrower
Axe Knight
Berserk
Viking Ship

Am I missing something?
I would put here additionally maceman and maybe voulgier.
And build time 7 turns and 5 with ambidexteria (with 0.6 construction) or the same as roman garrison (then it would be 0.9 construction )?

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Puss_in_Boots
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Re: Nordic Hall

Post by Puss_in_Boots » Sat Sep 07, 2019 11:42 pm

Anything with axes, automatically Norsk?

The axe thrower is supposed to be either Germanic or Gaul.

Also we have 2 vikings units, one is producable the other is still a hero, but maybe it can be buildable through here.
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StormSaint373
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Re: Nordic Hall

Post by StormSaint373 » Sat Sep 07, 2019 11:47 pm

Well... There is still the huscarl suggestion.

Making different variants can definitely fill out this structure.
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Endru1241
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Re: Nordic Hall

Post by Endru1241 » Sun Sep 08, 2019 12:07 am

OK, I actually made it produce: axe throwers, axe knights, berserkers, maceman and viking ships.
Additionally it would be building unique to upgrade axe throwers.
Testing now, but doesn't crash, and builds, so should be good.
Having build steps would be nice.
Attachments
unit_axe_thrower_upg.json
(3.48 KiB) Downloaded 1 time
tech_upgrade_axe_thrower_upg.json
(783 Bytes) Not downloaded yet
unit_bld_nordic_hall.json
(3.3 KiB) Not downloaded yet
tech_upgrade_axe_thrower_upg.png
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Puss_in_Boots
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Re: Nordic Hall

Post by Puss_in_Boots » Sun Sep 08, 2019 1:49 am

Uh, huscarl is a battle ax, one of the heaviest infact, not a throwing ax.
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Endru1241
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Re: Nordic Hall

Post by Endru1241 » Sun Sep 08, 2019 2:23 am

I think he's thinking of http://www.ageofstrategy.net/viewtopic.php?f=76&t=1561.
By the way, I made some mistakes in json. Corrected.
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Puss_in_Boots
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Re: Nordic Hall

Post by Puss_in_Boots » Sun Sep 08, 2019 3:31 am

We should add some variety to this structure and give one unit a sax (shortsword), and a more expensive unit a round tipped double edged sword for historical flavor.
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