Traps (a list)

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Rose
Posts: 184
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Traps (a list)

Post by Rose »

I was thinking about a bear/leg trap that when stepped on by flesh and blood units it would take 5 or so damage... the trap itself would be invisible to most units and be buildable in forest... cost maybe 2

EDIT BY COOLguy
current suggestions:

- Ground spikes
- Pit/Booby Trap viewtopic.php?f=80&t=1295
- Forest trap = Pit viewtopic.php?f=80&t=1647
- Caltrops viewtopic.php?f=80&t=2399
- Bear trap
- Pit trap viewtopic.php?f=79&t=1265&
Last edited by Rose on Fri Jun 03, 2016 3:57 pm, edited 1 time in total.
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DoomCarrot
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Re: New trap

Post by DoomCarrot »

Ok, I think there have been like 10 different trap posts now, we should merge them all :?
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Rose
Posts: 184
Joined: Sun Feb 28, 2016 7:41 pm
Location: MS - USA

Re: New trap

Post by Rose »

Yea and there spread out all over the forum it's near impossible to find all of them... sucks
Admire the flowering buds all you like...
However it's the thorns you need to be worried about
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Detros
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Re: New trap

Post by Detros »

DoomCarrot wrote:Ok, I think there have been like 10 different trap posts now, we should merge them all :?
EDIT:
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COOLguy
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Re: Traps (a list)

Post by COOLguy »

Thanks! (Left them separate threads so that they could be implemented separately... and a few were in list threads)
Thanks!
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Lynx Shafir
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Re: Traps (a list)

Post by Lynx Shafir »

Could we work in this?
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godOfKings
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Re: Traps (a list)

Post by godOfKings »

May b other traps like pit traps and booby traps can also b built by units like ranger, ninja, Maori warrior, and amazon dart blower besides workers, with special traits like
Maori warrior's trap reduces speed for a few turns (so that they can catch their prey and eat them :twisted: ) ,
amazon's one will obviously give poison effect,
Ranger will b able to build similar traps to workers with some basic dmg
And may b ninja can also create arrow/shuriken shooting traps with area effect damage of power range 1 wen stepped on
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Lynx Shafir
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Re: Traps (a list)

Post by Lynx Shafir »

Good idea

I think we should link them to a "trap making tech-(wip name)
.
- default tech-

u get with buying a certain" just worker trap - gem "ex spike trap
(still workers have some no tech primitive traps)


After research the above mentioned units gain the set trap ability - with CD but 1 action

2.later we may think additional usega like
Unlock advanced traps
Previous for dmg increase
Unlock some tavern unit*
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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