Villages (and villagers)

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ollie444
Posts: 451
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Villages (and villagers)

Post by ollie444 »

These would only ever be available if you are editing the map, and cannot be built. Their purpose is for scenery, so you can create nice little towns and villages in campaigns etc.
ejm29
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Re: Villages (and villagers)

Post by ejm29 »

I really like this idea! It would be great for village defense campaigns where you have to defended the villagers :)
"I don't care who I have to step on on my way down."
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TheBluePhoenix
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Re: Villages (and villagers)

Post by TheBluePhoenix »

+1
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HokanPL
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Re: Villages (and villagers)

Post by HokanPL »

+2
Stratego (dev)
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Re: Villages (and villagers)

Post by Stratego (dev) »

villager:
ok, please find good image - i think we have in tometic collection already.
and decide if the willges should stay in place as a gaia object, or wander around randomly as a deer.

village/hut: ok also we will need image (i think 2-3 to have varying buildings, house1, house2 and a tavern?)
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ollie444
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Re: Villages (and villagers)

Post by ollie444 »

I think villagers should occupy their houses most of the time, but if an enemy approaches, they should run away. Or they could just be controlled by the player.
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TheBluePhoenix
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Re: Villages (and villagers)

Post by TheBluePhoenix »

I think they should be neutral and not controllable. They should provide workers to the strongest team near them(maybe 6 blocks)
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

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patroid
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Re: Villages (and villagers)

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