Villages (and villagers)

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ollie444
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Villages (and villagers)

Post by ollie444 » Fri Oct 02, 2015 6:52 am

These would only ever be available if you are editing the map, and cannot be built. Their purpose is for scenery, so you can create nice little towns and villages in campaigns etc.

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ejm29
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Re: Villages (and villagers)

Post by ejm29 » Fri Oct 02, 2015 7:45 am

I really like this idea! It would be great for village defense campaigns where you have to defended the villagers :)

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TheBluePhoenix
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Re: Villages (and villagers)

Post by TheBluePhoenix » Fri Oct 02, 2015 7:59 am

+1
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


HokanPL
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Re: Villages (and villagers)

Post by HokanPL » Fri Oct 09, 2015 10:43 pm

+2

Stratego (dev)
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Re: Villages (and villagers)

Post by Stratego (dev) » Fri Oct 09, 2015 10:51 pm

villager:
ok, please find good image - i think we have in tometic collection already.
and decide if the willges should stay in place as a gaia object, or wander around randomly as a deer.

village/hut: ok also we will need image (i think 2-3 to have varying buildings, house1, house2 and a tavern?)

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ollie444
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Re: Villages (and villagers)

Post by ollie444 » Sun Oct 11, 2015 6:11 pm

I think villagers should occupy their houses most of the time, but if an enemy approaches, they should run away. Or they could just be controlled by the player.

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TheBluePhoenix
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Re: Villages (and villagers)

Post by TheBluePhoenix » Sun Oct 11, 2015 6:45 pm

I think they should be neutral and not controllable. They should provide workers to the strongest team near them(maybe 6 blocks)
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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patroid
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Re: Villages (and villagers)

Post by patroid » Sun Oct 11, 2015 7:22 pm


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