new structure forest trap

silentz27
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new structure forest trap

Post by silentz27 »

Ahehe when I playing aos I always build of course but I always tap the grassy land and I can't built anything their so I think its time to have a structure to build their he he
This trap a hole full of spikes that cannot detect only dttect when the unit pit in their and their shoot to the trap and die and the trap will vanished to
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RiverRaider 1097
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Re: new structure forest trap

Post by RiverRaider 1097 »

Yeah that's similar to Stronghold Crusader PC game but unlike that game this game a unit would have to do it and that is a different ball game?
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silentz27
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Re: new structure forest trap

Post by silentz27 »

Thats right Ahehe tnx to your reply..
but I can't create the design so please help me he he I only can do is give a better idea :)
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silentz27
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Re: new structure forest trap

Post by silentz27 »

I try this 1 create your own if you want hehe
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Don't laughter this is my first try haha
Don't laughter this is my first try haha
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RiverRaider 1097
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Re: new structure forest trap

Post by RiverRaider 1097 »

I'm using a tablet from what I understand I can't download the tools to create images, I believe you have to be using a phone for reasons I don't understand? But your doing a good job )
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silentz27
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Re: new structure forest trap

Post by silentz27 »

Tnx to the support you can create your own to by downloading the art pixel in the play store I used tablet to its very difficult to created but its fun so try it my friend
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RiverRaider 1097
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Re: new structure forest trap

Post by RiverRaider 1097 »

Thanks )
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silentz27
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Re: new structure forest trap

Post by silentz27 »

Your welcome my friend
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Stratego (dev)
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Re: new structure forest trap

Post by Stratego (dev) »

here is a nice image of a pit trap
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RiverRaider 1097
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Re: new structure forest trap

Post by RiverRaider 1097 »

Yes it is Daniel I believe they both are, but wouldn't just a different shade of green on that square work you and your ally could see it but not the enemy until they step on that square kinda like how the spy unit works.But when the enemy steps on it the change in color will appear and then that unit disappears or is killed?
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silentz27
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Re: new structure forest trap

Post by silentz27 »

Nice he he I want that so sir Daniel can it be implemented??
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Re: new structure forest trap

Post by Stratego (dev) »

vote on it on the vote and we will see.
thanks.
silentz27
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Re: new structure forest trap

Post by silentz27 »

Wow that's great I hope many of here vote this he he
Thanks too sir daniel
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RiverRaider 1097
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Re: new structure forest trap

Post by RiverRaider 1097 »

Sir Daniel for President :D
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silentz27
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Re: new structure forest trap

Post by silentz27 »

Haha yeah I will vote sir Daniel for president XD
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Darkknight
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Re: new structure forest trap

Post by Darkknight »

How long will it take to make?
and how many damage will it do?
silentz27
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Re: new structure forest trap

Post by silentz27 »

Massive damage who will put in here will be killed and the turns I think 3 turns to make a trap
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silentz27
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Re: new structure forest trap

Post by silentz27 »

But the flying units can not traped
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Re: new structure forest trap

Post by Darkknight »

Will enemies be able to destroy the trap?
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RiverRaider 1097
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Re: new structure forest trap

Post by RiverRaider 1097 »

The trap should be undetectable once an enemy lands on it he is killed, like wise if a friendly unit is forced in it they to are killed
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silentz27
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Re: new structure forest trap

Post by silentz27 »

Right this not detectable
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silentz27
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Re: new structure forest trap

Post by silentz27 »

What about we add new unit the slave in the history their use slave in their front to scattered and be dead in the trap XD
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Darkknight
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Re: new structure forest trap

Post by Darkknight »

Maybe scouts and assasins can see traps
silentz27
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Re: new structure forest trap

Post by silentz27 »

It cannot detect like assassin but this is not moving so the only useful for this is no detection the unit that will automatically die and the trapped are destroy too
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Darkknight
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Re: new structure forest trap

Post by Darkknight »

But if scouts can see trap it will make scouts also useful in the end/middle of the game since scouts are only used in the start and not used as time passes
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Re: new structure forest trap

Post by Darkknight »

This is only built in forest right?
silentz27
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Re: new structure forest trap

Post by silentz27 »

That's right because when it build in land or road that is so embarasing so in the forest this trap can hide because their is a chance to hide it with dry leafs
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Darkknight
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Re: new structure forest trap

Post by Darkknight »

I think it should be 5 turns to build forest trap by workers
silentz27
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Re: new structure forest trap

Post by silentz27 »

No its 3 turns only its oak when 4 or more
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Darkknight
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Re: new structure forest trap

Post by Darkknight »

flying units and elephants should not be affected by forest trap
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