How hard is it to dig a big hole?Darkknight wrote:I think it should be 5 turns to build forest trap by workers
new structure forest trap
Re: new structure forest trap
Thanks!
Josh
Josh
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Re: new structure forest trap
I think 4 turns seeing that's how long to create assassin that also kills at once
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Re: new structure forest trap
I think building time should be 2 turns and trap should make 10 damage
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Re: new structure forest trap
The thought would be being impaled by the spikes in a 5 or 6 foot hole though not just step on them?
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- Alexander82
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Re: new structure forest trap
I think that you can detect the trap only if adiacent to it (if you are lucky enough to move near the trap).
If you step on the trap you take damage and the next turn you can only move out of the trap (just a single square of movement).
Once you detect the trap you "remember" the place where the trap is unless you are playing in a mode with fog of war.
If you play with fog of war you "forget" the trap location once you go out of the line of sight and don't see the trap anymore (if your unit don't see the trap they won't see it again if they go back in the area where the trap is).
Trap can be destroyed but take only one damage from every unit aside from trebuchet, catapult and workers (the worker should have a massive bonus against the trap)
If you step on the trap you take damage and the next turn you can only move out of the trap (just a single square of movement).
Once you detect the trap you "remember" the place where the trap is unless you are playing in a mode with fog of war.
If you play with fog of war you "forget" the trap location once you go out of the line of sight and don't see the trap anymore (if your unit don't see the trap they won't see it again if they go back in the area where the trap is).
Trap can be destroyed but take only one damage from every unit aside from trebuchet, catapult and workers (the worker should have a massive bonus against the trap)
Age of Fantasy design leader
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Re: new structure forest trap
But its not a trap maybe the name should be changed to forest deadfall?
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Re: new structure forest trap
Scouts should also see forest trap.Alexander82 wrote:I think that you can detect the trap only if adiacent to it (if you are lucky enough to move near the trap).
If you step on the trap you take damage and the next turn you can only move out of the trap (just a single square of movement).
Once you detect the trap you "remember" the place where the trap is unless you are playing in a mode with fog of war.
If you play with fog of war you "forget" the trap location once you go out of the line of sight and don't see the trap anymore (if your unit don't see the trap they won't see it again if they go back in the area where the trap is).
Trap can be destroyed but take only one damage from every unit aside from trebuchet, catapult and workers (the worker should have a massive bonus against the trap)
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Re: new structure forest trap
16 damage from forest trap will be good. And if you have high armor you wont get as much damage
Re: new structure forest trap
He he more idea I confuse again he he but these is my suggestion the trap should 20 more damage and it a 1 time use for killing unit so more traps means more death haha but I suggest that the trap are only dttect when the unit put in here and death because trap is can only put in forest OK so you should not go in forest and take a another way so when you are brave take your units in forest of death haha
Have a nice day everyone
Re: new structure forest trap
And 1 more thing flying unit only cannot affect these
Have a nice day everyone
Re: new structure forest trap
And when the trap was use their gone like a assassin because the enemy will put a soil here to vanished the trap because it so Scarry hehe
Have a nice day everyone
Re: new structure forest trap
I like 16 damage and maybe it should have poison effect. Alexanders idea for trap is nice.
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Re: new structure forest trap
Traps should be upgraded into poisioned forest trap which will do poison damage.Ness wrote:I like 16 damage and maybe it should have poison effect. Alexanders idea for trap is nice.
Re: new structure forest trap
That's nice but before the upgrade of poison we should must implemented this
Have a nice day everyone
Re: new structure forest trap
Stats
Hp 30
Damage 16
Building time 3
Armour 30/30 (worker have 4500% bonus againist it)
Bonuses 50% to cavalry except light cavalry
Poisoned trap tech: gives poisoning effect for trap, researched in advancement centre in 4 turns
Hp 30
Damage 16
Building time 3
Armour 30/30 (worker have 4500% bonus againist it)
Bonuses 50% to cavalry except light cavalry
Poisoned trap tech: gives poisoning effect for trap, researched in advancement centre in 4 turns
Re: new structure forest trap
You do understand that workers have an attack of zero, so the bonus will not help it.
Last edited by COOLguy on Fri May 22, 2015 10:48 pm, edited 1 time in total.
Thanks!
Josh
Josh
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Re: new structure forest trap
Fire archers should ba able to make this on fire
Re: new structure forest trap
Let's vote if 1 time use like assassin or infinity use at least its seem and destroy
Have a nice day everyone
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Re: new structure forest trap
It should be only used once and break but do very high damage
Re: new structure forest trap
I suggest too that this structure is like assassin and the damage is 36 for the better like Russian roulette game be lucky hehe
Have a nice day everyone
Re: new structure forest trap
Any other vote for this please its 3-0 3 votes for assassin liked structure and 0 to infinity use until destroy
Have a nice day everyone