tc and castle unit repair

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RiverRaider 1097
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tc and castle unit repair

Post by RiverRaider 1097 »

Why can't tc or castle repair units that they produce inside these structure like they do foot or horse units if they are produced there they should be able to be repaired there?
and remember,wherever your at,there you are
Stratego (dev)
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Re: tc and castle unit repair

Post by Stratego (dev) »

not a bad idea, others? what u think?
ejm29
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Re: tc and castle unit repair

Post by ejm29 »

I like the idea. It makes sense that the building that produced them would be able to fix them
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Alexander82
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Re: tc and castle unit repair

Post by Alexander82 »

i agree.
I would ectend that to every structure that can host units.
Staying inside a building should give rest and manteinance
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RiverRaider 1097
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Re: tc and castle unit repair

Post by RiverRaider 1097 »

Rehashing the idea of units healed where they are produced at :roll:
and remember,wherever your at,there you are
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Alexander82
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Re: tc and castle unit repair

Post by Alexander82 »

That's my idea

TCs: heal any unit
Castle: Heal any unit
Factories: based on the factory they heal only flesh and blood units or contructed units
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RiverRaider 1097
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Re: tc and castle unit repair

Post by RiverRaider 1097 »

My original post was on the intent that where ever a unit is( produced )that particular style of unit should be able to heal in barrack or castle meaning you don't have to have a worker in the field just limp it in to that structure that can produce them or if flesh unit go to a barrack that can produce them?
and remember,wherever your at,there you are
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