50 hp
0 armor
20 healing per turn
4 unit capacity
the ubit who enters gain a buff: herbs. if lasts for 2 turns and heal the unit with 4 hp each turn
what dk ya think?
infimary
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Re: infimary
This is right in line with my thinking...
Re: "herbs"...you mean heals the unit after it leaves the infirmary?
Re: "herbs"...you mean heals the unit after it leaves the infirmary?
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
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Re: infimary
A little something to smoke on the battlefield?balint wrote:yes. the unit takes some herb with himself
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: infimary
max-damage wrote:A little something to smoke on the battlefield?balint wrote:yes. the unit takes some herb with himself
This is Hungary and winter is coming.
- StormSaint373
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Re: infimary
I like the idea of a healing building.
Like a hospital!
Like a hospital!
Beware the calm before the Tempest. . .