Ease of managing the many units - idea collection

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Stratego (dev)
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Ease of managing the many units - idea collection

Post by Stratego (dev) » Mon Oct 28, 2019 4:40 am

I recive many compaints about being hard to move the many units (micromanaging)

MOVE: compaints can be of 2 reasons
a) the multiselect + waypoint is not known by people
b) or the multiselect + waypoint is too cumbersome to use, and we need some other mechanism/ui feature for that.

ATTACKING: also an additional thing is attacking, maybe we could make that easier too, eg. with multiple selected units (archers) attack one unit (like putting waypoint) and all archers selected would start shooting that unit ? is this a needed feature?

so please list here your ideas how to make the units commanding less tiresome/micromanagment like.

thanks!

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Endru1241
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Re: Ease of managing the many units - idea collection

Post by Endru1241 » Mon Oct 28, 2019 7:04 am

1. Waypoint for attacking - as You said already.
2. Groups - set unit to follow another selected unit (leader) - a sort of mobile waypoint (somebody wrote it already - cannot find link).
3. Putting units under AI management.
4. Stand ground stance - set unit to not show as unmoved until unset.

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Puss_in_Boots
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Re: Ease of managing the many units - idea collection

Post by Puss_in_Boots » Mon Oct 28, 2019 9:31 pm

How about grouping an entire block of army to move all at once instead of one at a time? Could be useful for maps of large homogeneous blocks of armies.
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godOfKings
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Re: Ease of managing the many units - idea collection

Post by godOfKings » Tue Nov 05, 2019 3:19 pm

Puss_in_Boots wrote:
Mon Oct 28, 2019 9:31 pm
How about grouping an entire block of army to move all at once instead of one at a time? Could be useful for maps of large homogeneous blocks of armies.
Ya one problem with way point selecting multiple units is that at end of turn, each unit moves one by one and sometimes blocks path of behind units making it very inefficient, although path blocked by natural obstacles will b a problem, its still useful in open maps
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