Self-Rule / Assign friendly AI

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Vulkan
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Location: India

Self-Rule / Assign friendly AI

Post by Vulkan » Thu Dec 13, 2018 5:58 am

In huge maps, It's really exhausting to command each unit to move & attack & my spare workers to build towers etc. & that too each turn for 50-60 turns.
So, If we can group select some troops / town etc. & Assign them "Self-Rule" i.e.
they would be controlled by an AI that is our Ally.
So I don't have to Individually move those 50 Swordsman to attack.
This would make large battles more fast-paced & enjoyable. :)
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

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Lawrence
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Re: Self-Rule / Assign friendly AI

Post by Lawrence » Thu Jan 10, 2019 9:54 am

I love the idea!
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"

Stratego (dev)
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Re: Self-Rule / Assign friendly AI

Post by Stratego (dev) » Sat Jan 12, 2019 1:47 pm

excellent idea!

however i would not make it as a new "player", but simply extending the "auto build" and "auto shoot" with normal actions considering units/buikdings that are set to this "AI state".
i mean i could introduce a unit state, that can be set like
- normal
- auto (this would be the AI that attacks enemy, and builds units against the enemy, also check waypoint too, if set it will move there and attack from that location)
- auto rage (auto, but without retreating if getting injured)
- auto attack (auto but you can set a "waypoint" not to reach it but to attack at location, meaning it will not go/trin anywhere else that you desire, if there is no enemy around turns to "auto")

or something i thought.... any other ideas/concepts?

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Vulkan
Posts: 37
Joined: Tue Dec 04, 2018 3:55 pm
Location: India

Re: Self-Rule / Assign friendly AI

Post by Vulkan » Sat Jan 12, 2019 4:09 pm

Yeah, you're right. No new 'player', just add the following options on Multiselect-
Offensive- Attack. No retreat. Workers build catapults and wagons.
Defensive- Attack bit retreat if heavily injured. Workers build Walls and fortresses.
Both can be controlled by waypoints, and of course, the 'Normal' option(player controlled).
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.

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